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Elec/Shield Farming Brute build advice please


FullEclipse

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So this is my current build please help me make it better and tell me why I should make the changes.  I am looking for better speed to clear the warrior map.  It is easy enough but takes like 25 min/run.

 

Hero Plan by Mids' Hero Designer 2.22

http://www.cohplanner.com/

 

Click this DataLink to open the build!

 

Philament: Level 50 Mutation Brute

Primary Power Set: Electrical Melee

Secondary Power Set: Shield Defense

Power Pool: Leaping

Power Pool: Fighting

Power Pool: Leadership

Ancillary Pool: Energy Mastery

 

Hero Profile:

Level 1: Charged Brawl -- TchofDth-Acc/Dmg(A), TchofDth-Dmg/EndRdx(3), TchofDth-Dmg/Rchg(3), TchofDth-Acc/Dmg/EndRdx(5), TchofDth-Dmg/EndRdx/Rchg(5), TchofDth-Dam%(7)

Level 1: Deflection -- DefBuff-I(A), DefBuff-I(7), DefBuff-I(9), StdPrt-ResDam/Def+(9), GldArm-3defTpProc(11)

Level 2: Havoc Punch -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(11), Mk'Bit-Dmg/Rchg(13), Mk'Bit-Acc/EndRdx/Rchg(13), Mk'Bit-Acc/Dmg/EndRdx/Rchg(15), Mk'Bit-Dam%(15)

Level 4: Battle Agility -- DefBuff-I(A), DefBuff-I(17), DefBuff-I(17), ShlWal-ResDam/Re TP(19)

Level 6: Build Up -- RctRtc-ToHit(A), RctRtc-ToHit/Rchg(19), RechRdx-I(21)

Level 8: True Grit -- Heal-I(A), Heal-I(21), Heal-I(23)

Level 10: Thunder Strike -- BrtFur-Dmg/Rchg(A), BrtFur-Acc/Dmg/Rchg(23), BrtFur-Dmg/EndRdx/Rchg(25), SprBrtFur-Acc/Dmg(25), SprBrtFur-Acc/Dmg/EndRdx/Rchg(27), SprBrtFur-Rech/Fury(27)

Level 12: Active Defense -- RechRdx-I(A), RechRdx-I(29)

Level 14: Combat Jumping -- DefBuff-I(A), DefBuff-I(29), DefBuff-I(31)

Level 16: Super Jump -- BlsoftheZ-Travel(A), BlsoftheZ-Travel/EndRdx(31), BlsoftheZ-ResKB(31)

Level 18: Against All Odds -- RechRdx-I(A)

Level 20: Chain Induction -- Hct-Dmg(A), Hct-Dmg/Rchg(33), Hct-Acc/Dmg/Rchg(33), Hct-Acc/Rchg(33), Hct-Dmg/EndRdx(34)

Level 22: Boxing -- Empty(A)

Level 24: Tough -- EndRdx-I(A)

Level 26: Weave -- DefBuff-I(A), DefBuff-I(34), DefBuff-I(34), EndRdx-I(36)

Level 28: Jacobs Ladder -- FuroftheG-Acc/Dmg(A), FuroftheG-Dam/Rech(36), FuroftheG-Dam/End/Rech(36), FuroftheG-Acc/End/Rech(37), FuroftheG-Acc/Dmg/End/Rech(37), FuroftheG-ResDeb%(37)

Level 30: Maneuvers -- DefBuff-I(A), DefBuff-I(39), DefBuff-I(39), EndRdx-I(39), EndRdx-I(40)

Level 32: Lightning Rod -- Obl-Dmg(A), Obl-Acc/Rchg(40), Obl-Dmg/Rchg(40), Obl-Acc/Dmg/Rchg(42), Obl-Acc/Dmg/EndRdx/Rchg(42), Obl-%Dam(42)

Level 35: Shield Charge -- ScrDrv-Acc/Dmg(A), ScrDrv-Dmg/EndRdx(43), ScrDrv-Dmg/Rchg(43), ScrDrv-Acc/Rchg(43), ScrDrv-Acc/Dmg/EndRdx(45)

Level 38: Taunt -- Empty(A)

Level 41: Assault -- Empty(A)

Level 44: Superior Conditioning -- EndMod-I(A), EndMod-I(45), EndMod-I(45)

Level 47: Physical Perfection -- Heal-I(A), Heal-I(48), Heal-I(48), EndMod-I(48)

Level 49: Tactics -- Empty(A)

Level 1: Brawl -- Empty(A)

Level 1: Prestige Power Dash -- Empty(A)

Level 1: Prestige Power Slide -- Empty(A)

Level 1: Prestige Power Quick -- Empty(A)

Level 1: Prestige Power Rush -- Empty(A)

Level 1: Prestige Power Surge -- Empty(A)

Level 1: Fury

Level 1: Sprint -- Empty(A)

Level 2: Rest -- Empty(A)

Level 4: Ninja Run

Level 2: Swift -- Empty(A)

Level 2: Health -- Heal-I(A), Heal-I(46), Heal-I(46)

Level 2: Hurdle -- Empty(A)

Level 2: Stamina -- EndMod-I(A), EndMod-I(46), EndMod-I(50)

------------

------------

Set Bonuses:

Touch of Death

(Charged Brawl)

  •   1.5% Resistance(Energy,Negative), MezResist(Immobilized) 2.5%, MezResist(Held) 2.5%, MezResist(Stunned) 2.5%, MezResist(Sleep) 2.5%, MezResist(Terrorized) 2.5%, MezResist(Confused) 2.5%
  •   22.49 HP (1.5%) HitPoints
  •   2.5% DamageBuff(All)
  •   3.75% Resistance(Smashing,Lethal), MezResist(Immobilized) 6.25%, MezResist(Held) 6.25%, MezResist(Stunned) 6.25%, MezResist(Sleep) 6.25%, MezResist(Terrorized) 6.25%, MezResist(Confused) 6.25%
  •   3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)

Steadfast Protection

(Deflection)

  •   3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)

Gladiator's Armor

(Deflection)

  •   3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)

Mako's Bite

(Havoc Punch)

  •   1.5% Resistance(Toxic,Psionic), MezResist(Immobilized) 2.5%, MezResist(Held) 2.5%, MezResist(Stunned) 2.5%, MezResist(Sleep) 2.5%, MezResist(Terrorized) 2.5%, MezResist(Confused) 2.5%
  •   22.49 HP (1.5%) HitPoints
  •   3% DamageBuff(All)
  •   3.75% Resistance(Smashing,Lethal), MezResist(Immobilized) 6.25%, MezResist(Held) 6.25%, MezResist(Stunned) 6.25%, MezResist(Sleep) 6.25%, MezResist(Terrorized) 6.25%, MezResist(Confused) 6.25%
  •   3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)

Shield Wall

(Battle Agility)

  •   5% Resistance(Lethal), 5% Resistance(Smashing), 5% Resistance(Fire), 5% Resistance(Cold), 5% Resistance(Energy), 5% Resistance(Negative), 5% Resistance(Psionic), 5% Resistance(Toxic)

Rectified Reticle

(Build Up)

  •   1.88% Defense(Smashing,Lethal), 0.94% Defense(Melee)

Brute's Fury

(Thunder Strike)

  •   22.49 HP (1.5%) HitPoints
  •   2.5% Defense(Smashing,Lethal), 1.25% Defense(Melee)

Superior Brute's Fury

(Thunder Strike)

  •   44.98 HP (3%) HitPoints
  •   5% Defense(Smashing,Lethal), 2.5% Defense(Melee)
  •   1 Null

Blessing of the Zephyr

(Super Jump)

  •   1.25% Defense(Ranged), 0.63% Defense(Energy), 0.63% Defense(Negative)
  •   1.88% Defense(AoE), 0.94% Defense(Fire), 0.94% Defense(Cold)
  •   Knockback (Mag -4), Knockup (Mag -4)

Hecatomb

(Chain Induction)

  •   4% (0.07 End/sec) Recovery
  •   6% Resistance(Fire,Cold), MezResist(Immobilized) 10%, MezResist(Held) 10%, MezResist(Stunned) 10%, MezResist(Sleep) 10%, MezResist(Terrorized) 10%, MezResist(Confused) 10%
  •   15% Enhancement(Accuracy)
  •   10% Enhancement(RechargeTime)

Fury of the Gladiator

(Jacobs Ladder)

  •   3.75% Resistance(Fire,Cold), MezResist(Immobilized) 6.25%, MezResist(Held) 6.25%, MezResist(Stunned) 6.25%, MezResist(Sleep) 6.25%, MezResist(Terrorized) 6.25%, MezResist(Confused) 6.25%
  •   10% ResEffect(SpeedRunning), 10% ResEffect(RechargeTime), 10% ResEffect(SpeedFlying)
  •   Knockback,Knockup protection (Mag 3)
  •   MezResist(Repel) 1000% (8% chance)
  •   2.5% DamageBuff(All)

Obliteration

(Lightning Rod)

  •   2.25% Resistance(Smashing,Lethal), MezResist(Immobilized) 3.75%, MezResist(Held) 3.75%, MezResist(Stunned) 3.75%, MezResist(Sleep) 3.75%, MezResist(Terrorized) 3.75%, MezResist(Confused) 3.75%
  •   3% DamageBuff(All)
  •   9% Enhancement(Accuracy)
  •   5% Enhancement(RechargeTime)
  •   3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)

Scirocco's Dervish

(Shield Charge)

  •   10% (0.62 HP/sec) Regeneration
  •   2.25% Resistance(Energy,Negative), MezResist(Immobilized) 3.75%, MezResist(Held) 3.75%, MezResist(Stunned) 3.75%, MezResist(Sleep) 3.75%, MezResist(Terrorized) 3.75%, MezResist(Confused) 3.75%
  •   9% Enhancement(Accuracy)
  •   3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)

 

 

 

 

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Hey slimmatt, when I try to open your build in Mid's the first 4 slots in True Grit and Tough show up as empty. Could you enlighten me as to what enhancements are supposed to be there?

 

Even without the mystery enhancements this build looks really solid and I'd hate to mess it up by throwing something useless in those empty slots.

Drop your pants and get ready to dance... omnibot is on the advance!

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dunno wat happend there here it is again.

 

 

Villain Plan by Mids' Villain Designer 2.22

http://www.cohplanner.com/

 

Click this DataLink to open the build!

 

Level 50 Magic Brute

Primary Power Set: Electrical Melee

Secondary Power Set: Shield Defense

Power Pool: Fighting

Power Pool: Leaping

Power Pool: Speed

Power Pool: Leadership

Ancillary Pool: Energy Mastery

 

Villain Profile:

Level 1: Havoc Punch

  • (A) Accuracy IO
  • (3) Kinetic Combat - Damage/Endurance/Recharge
  • (3) Kinetic Combat - Damage/Recharge
  • (5) Kinetic Combat - Damage/Endurance
  • (5) Kinetic Combat - Accuracy/Damage

Level 1: Deflection

  • (A) Aegis - Resistance/Endurance/Recharge
  • (7) Aegis - Resistance/Endurance
  • (7) Aegis - Resistance
  • (9) Luck of the Gambler - Defense/Endurance
  • (9) Luck of the Gambler - Defense
  • (11) Luck of the Gambler - Recharge Speed

Level 2: Battle Agility

  • (A) Luck of the Gambler - Defense/Endurance/Recharge
  • (11) Luck of the Gambler - Defense/Endurance
  • (13) Luck of the Gambler - Defense
  • (13) Luck of the Gambler - Recharge Speed

Level 4: True Grit

  • (A) Preventive Medicine - Heal/RechargeTime
  • (15) Preventive Medicine - Heal/Endurance
  • (15) Preventive Medicine - Heal
  • (17) Aegis - Resistance/Recharge
  • (17) Aegis - Resistance/Endurance
  • (19) Aegis - Resistance

Level 6: Build Up

  • (A) Recharge Reduction IO
  • (19) Rectified Reticle - To Hit Buff
  • (21) Rectified Reticle - To Hit Buff/Recharge

Level 8: Thunder Strike

  • (A) Overwhelming Force - Accuracy/Damage/Endurance/Recharge
  • (21) Overwhelming Force - Damage/Endurance/Recharge
  • (23) Overwhelming Force - Accuracy/Damage/Endurance
  • (23) Overwhelming Force - Endurance/Recharge
  • (25) Overwhelming Force - Accuracy/Damage

Level 10: Active Defense

  • (A) Recharge Reduction IO
  • (25) Recharge Reduction IO

Level 12: Boxing

  • (A) Accuracy IO

Level 14: Tough

  • (A) Unbreakable Guard - +Max HP
  • (31) Unbreakable Guard - Resistance/Endurance/RechargeTime
  • (31) Unbreakable Guard - Resistance/Endurance
  • (31) Unbreakable Guard - Resistance
  • (33) Steadfast Protection - Resistance/+Def 3%
  • (33) Gladiator's Armor - TP Protection +3% Def (All)

Level 16: Against All Odds

  • (A) Endurance Reduction IO

Level 18: Chain Induction

  • (A) Mako's Bite - Chance of Damage(Lethal)
  • (33) Mako's Bite - Accuracy/Damage/Endurance/Recharge
  • (34) Mako's Bite - Accuracy/Endurance/Recharge
  • (34) Mako's Bite - Damage/Recharge
  • (34) Mako's Bite - Damage/Endurance
  • (48) Mako's Bite - Accuracy/Damage

Level 20: Phalanx Fighting

  • (A) Luck of the Gambler - Defense/Endurance/Recharge
  • (36) Luck of the Gambler - Defense/Endurance
  • (36) Luck of the Gambler - Defense
  • (36) Luck of the Gambler - Recharge Speed

Level 22: Weave

  • (A) Luck of the Gambler - Defense/Recharge
  • (37) Luck of the Gambler - Defense/Endurance/Recharge
  • (37) Luck of the Gambler - Defense
  • (37) Luck of the Gambler - Defense/Endurance

Level 24: Combat Jumping

  • (A) Luck of the Gambler - Defense/Endurance
  • (39) Luck of the Gambler - Defense
  • (39) Luck of the Gambler - Recharge Speed

Level 26: Super Jump

  • (A) Jumping IO

Level 28: Grant Cover

  • (A) Luck of the Gambler - Defense/Recharge
  • (39) Luck of the Gambler - Defense/Endurance/Recharge
  • (40) Luck of the Gambler - Defense
  • (40) Luck of the Gambler - Defense/Endurance

Level 30: Hasten

  • (A) Recharge Reduction IO
  • (40) Recharge Reduction IO

Level 32: Lightning Rod

  • (A) Recharge Reduction IO
  • (42) Scirocco's Dervish - Accuracy/Damage/Endurance
  • (42) Scirocco's Dervish - Accuracy/Recharge
  • (42) Scirocco's Dervish - Damage/Recharge
  • (43) Scirocco's Dervish - Damage/Endurance
  • (43) Scirocco's Dervish - Accuracy/Damage

Level 35: Shield Charge

  • (A) Force Feedback - Chance for +Recharge
  • (43) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (45) Obliteration - Accuracy/Damage/Recharge
  • (45) Obliteration - Damage/Recharge
  • (45) Obliteration - Accuracy/Recharge
  • (46) Obliteration - Damage

Level 38: One with the Shield

  • (A) Aegis - Psionic/Status Resistance

Level 41: Maneuvers

  • (A) Luck of the Gambler - Defense/Endurance/Recharge
  • (46) Luck of the Gambler - Defense/Endurance
  • (46) Luck of the Gambler - Defense
  • (48) Luck of the Gambler - Recharge Speed

Level 44: Superior Conditioning

  • (A) Endurance Modification IO

Level 47: Physical Perfection

  • (A) Performance Shifter - Chance for +End
  • (48) Performance Shifter - EndMod

Level 49: Spring Attack

  • (A) Eradication - Accuracy/Damage/Recharge
  • (50) Eradication - Damage/Recharge
  • (50) Eradication - Accuracy/Recharge
  • (50) Eradication - Damage

Level 1: Brawl

  • (A) Accuracy IO

Level 1: Prestige Power Dash

  • (A) Empty

Level 1: Prestige Power Slide

  • (A) Empty

Level 1: Prestige Power Quick

  • (A) Empty

Level 1: Prestige Power Rush

  • (A) Empty

Level 1: Prestige Power Surge

  • (A) Empty

Level 1: Fury

Level 1: Sprint

  • (A) Run Speed IO

Level 2: Rest

  • (A) Empty

Level 4: Ninja Run

Level 2: Swift

  • (A) Run Speed IO

Level 2: Health

  • (A) Numina's Convalesence - +Regeneration/+Recovery
  • (29) Miracle - +Recovery
  • (29) Panacea - +Hit Points/Endurance

Level 2: Hurdle

  • (A) Jumping IO

Level 2: Stamina

  • (A) Efficacy Adaptor - EndMod/Accuracy
  • (27) Efficacy Adaptor - EndMod/Recharge
  • (27) Efficacy Adaptor - EndMod

------------

 

 

 

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That's awesome! I appreciate you taking the time to post the text version for clarity.

 

I've already thought of a new alt that I'd like to try this build with. Thanks!

Drop your pants and get ready to dance... omnibot is on the advance!

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