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Posted

1 hour ago, Eric the Red said:

Looking at just these stats, Hover + Evasive Maneuvers would you have spending 50% more endurance, but getting 250% more defense.  I find that...attractive. 

 

image.png.fd62cfc698404449caa31693815680dd.png

image.png.096e8cdb7e86b43b9f852361c50e0e90.png

 

Sometimes reading the power explains the power, sometimes, not always. This kind of defense loss also applies to stealth from the concealment pool although stealth retains a little bit of it.

 

This is how you can see combat defense in mids

Go to Options - Configuration - effects and maths and check the "attacked" box on the right.

image.png.3250e4b98618c43b75238f6a20b52872.png

 

 

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Liberty, Torchbearer, Excelsior, Everlasting

Jezebel Delias

Level 50 Fire/Elec/Mace Blaster

 

I am the Inner Circle!

Posted
27 minutes ago, Nemu said:

image.png.096e8cdb7e86b43b9f852361c50e0e90.png

 

Sometimes reading the power explains the power, sometimes, not always. This kind of defense loss also applies to stealth from the concealment pool although stealth retains a little bit of it.

 

This is how you can see combat defense in mids

Go to Options - Configuration - effects and maths and check the "attacked" box on the right.

image.png.3250e4b98618c43b75238f6a20b52872.png

 

 

 

That would explain it; many thanks! 

 

That means my blaster needs attention, too. 

Posted
12 hours ago, Nemu said:

 

 

image.png.fd62cfc698404449caa31693815680dd.png

image.png.096e8cdb7e86b43b9f852361c50e0e90.png

 

Sometimes reading the power explains the power, sometimes, not always. This kind of defense loss also applies to stealth from the concealment pool although stealth retains a little bit of it.

 

This is how you can see combat defense in mids

Go to Options - Configuration - effects and maths and check the "attacked" box on the right.

image.png.3250e4b98618c43b75238f6a20b52872.png

 

 

A regular font of knowledge in this thread Nemu 🤓

Posted
On 12/15/2024 at 12:24 AM, Gobbledigook said:

You could go agility with that much resists in the build to increase the +recharge which it lacks, boost defense and recovery. It would still leave you with good resists that SMotT will cover.

 

Still needs a Panacea proc in health. Replace the numina heal with it.

 

I would take a couple slots from physical perfection and drop them into dull pain personally.

 

Thank you.  The recharge is not my play style.  I prefer to have all the resists.  Next year I may have a different design or build philosophy, but relatively recently (10 months ago) I started adjusting the builds on my tanks to really lean into durability as opposed to being a sturdy damage dealer (which I could not achieve to my satisfaction).

 

On the Panacea proc...It simply did not seem reasonable, to my way of thinking, to include the Panacea proc at the expense of the Regeneration set bonus (which accounts for 4 HP/s).  Panacea procs for 65 for my tanks.  Proccing roughly x3 each minute (195) and dividing by 60 seconds is only 3.25 health per second.  The first Numina set bonus (12% Regeneration), according to MIDs is 4 HP/s for my tanks.  At worst it's a wash.  At best, it seems better to keep the Numina 12% regeneration set bonus.  Now, I know Panacea provides some endurance, however, it is not enough for me to want it in place of the Numina set bonus...but I understand others might.  For me, and me alone, this is the build I would want for Invulnerability/SS were I were to make one. 

 

Have made builds Invulnerability/Energy Melee, Invulnerability/Electric Melee, and Invulnerability/Psionic Melee in which the Panacea proc is included.  When it comes to a trade between the Power Transfer proc and the Panacea proc, I prefer the Power Transfer.  I may be abnormal...I tend to do things very differently than others do.  For instance in WoW - Burning Crusade, I played MS with dual wield and two slow single hand weapons with Mongoose enchantment as opposed to slow main hand and fast off-hand...and it was surprisingly effective for BGs...even got rating in arena with it.  However, I recognize that was NOT optimal and I was not a very competitive player.  But it's what I liked.  It was fun for me.  In CoH I have found that for healing the Power Transfer proc is significantly better.  For my tanks, Power Transfer heals for 94 each proc. 

 

In my most recent build made for Invulnerability/Energy Melee, November 16, 2024, I have 2 Power Transfer Chance for Heal procs (94) and 1 Panacea proc (65).  On review, I placed the Panacea in PP and changed a slot from Resist Elements to Physical Perfection because I could do so with only a 1.5% drop in S/L defense  by breaking the third Unbreakable Guard set bonus that I had in Resist Elements.  The slot now in PP gave me Numina x2, Power Transfer Chance for Heal and the Panacea Proc. 

 

Ultimately, there is no wrong answer, and this is what makes the theory crafting so fun...and part of why the game remains relevant.  What works for one may not work as well for another.  But, now it occurs to me that I should not offer builds because my design philosophy is so consistently divergent from everyone else.  C'est la vie. 

 

Happy Gaming.

Torchbearer

 

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