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Posted (edited)

Wanted your take on the build I made and some of the logic I had anyway...

 

With the sets I picked in general, I was focusing on Regen and HP. I added heal and regen procs into Stam and Health and Harmonic Mind.

Harmonic mind and Vigor - I took these so end would not be an issue and to add a little more regen.

I put a mag 2 hold into Dominate mainly as a button to stop runners I want to control.

I focused on recharge in sets as well, so hasten is perma, and practiced brawler is up whenever I need it for status protection.

 

Questions:

Are my set choices making sense for SR? 

Should I take Physical Perfection instead of Harmonic mind?

Is Vigor a good pick for this  type of build?

Is the res Debuff good in the Whirling Mace for Aoe proc?

Are my resistances too low?

Could I potentially take Rebirth with this set instead of Ageless for more regen or is the debuff res essential for SR?

Is Elude worth the crash?

 

 

 

Thanks for any feedback.

 

 

 

 

 

 

Tanker (Super Reflexes - War Mace).mbd

Edited by dtaxtman86
Posted

Your resistance is okay, but could definitely be better. Some things to keep in mind:

  • You can only get the LotG global recharge increase 5 times. Any others won't be counted and you have more than 5 in your build.
  • SR is not a regen set, I would not recommend focusing on it. Max HP is good to build for as it means your scaling resistance will max out with more HP left.
  • Elude is definitely not worth taking. SR can easily incarnate soft cap and has like 95% DDR. You won't suffer defense crashes like other defensive armors can.
  • I think Harmonic Mind is better, as is Psionic Tornado if you decide to go for it.
  • Vigor is a bad choice. You don't have a heal so the heal buff is wasted. The accuracy buff is wasted since you're not trying to proc bomb powers and will have decent accuracy slotting with full/nearly full sets. Endurance reduction is the only truly useful boost you're getting from it and you could get a more useful alpha slot.
  • I would suggest testing on test server to see if you need ageless for endurance. Harmonic Mind and/or Physical Perfection are fine, but they don't always fix endurance issues especially for endurance heavy attack sets. You don't really need ageless for the debuff resist imo, but it's still a really useful destiny slot and provides you with a recharge boost.

I don't have a SR/mace build, but can take a look at making one later when I'm off from work. I'll post my SR/dark tank build that I have to maybe give you some ideas. It's not quite at perma hasten as I focused more on shield wall sets for e/n resistance, but it gets close.

Tanker (Super Reflexes - Dark Melee)5.mbd

Posted (edited)

Here is the reworked with Cardiac...Thinking that would boost res a bit and discount. Not sure if the range plays into anything. Reslotted the other LotG. End permitting also considered musc radial, but not as end friendly and adding the res to S/L.

Tanker (Super Reflexes - War Mace).mbd

Edited by dtaxtman86
Posted (edited)
2 hours ago, dtaxtman86 said:

Cardiac...Thinking that would boost res a bit

As sr has no resist powers, this won't do anything for your resist. A very minor bump to sl if you're taking tough. Alphas act as enhancement for existing powers, so relevant powers need to exist for them to benefit you.

 

There aren't any truly ideal alphas for sr. Nerve radial can help you optimize a proc build if you slot with its accuracy and defense enhancement in mind, but then the build suffers sub 50 for those stats. Alternatively, you could embrace it as a way to get you to incarnate softcap when in relevant content, and treat the accuracy as gravy.

 

I just go musculature radial for the extra damage and small end benefit to stamina. If you really find yourself sucking wind, cardiac is a pretty strong solution, though the res is wasted. If your build isn't proc focused, agility radial is a good option with nothing wasted. If heavily procced, it will impact your rates.

Edited by Onlyasandwich
Posted (edited)
2 hours ago, dtaxtman86 said:

Here is the reworked with Cardiac...Thinking that would boost res a bit and discount. Not sure if the range plays into anything. Reslotted the other LotG. End permitting also considered musc radial, but not as end friendly and adding the res to S/L.

Tanker (Super Reflexes - War Mace).mbd 43.46 kB · 1 download

 

Hi.  As stated above, Cardiac does nothing for you regarding the Resistance and the range buff is mostly useless except for maybe Taunt.  You are better served with Agility (End Mod, Def, Rech (core) and the radial adds in travel speed if you want).

  • Practiced Brawler doesn't need two slots - just 1 is fine.
  • Purple sets never need that 6th slot - the Tox/Psi is so minor, it's not worth slotting for unless you have lots of those resists elsewhere to stack with them.  And you already have Mez resists.  But keep the slot there and switch sets to Winter event sets for more Defense.
  • You don't need the extra KB protection from Bless of Zeph or Gladiator's Armor - Practiced Brawler (even single slotted) will double stack and give you all the protection you need.
  • LoTG as a set gives crap bonuses compared to Shield Wall and Reactive Defenses.  You get more HPs and resists with SW and RD which are far more useful.  
  • Don't forget to get your stat enhancing accolades - they are SO worth the trouble of getting on every toon.

For what it's worth, here is the build I'd do with your power choices....

  • Agility basically adds 5% Def to the build, so you're at/over the incarnate soft cap prior to getting you Incarnate abilities.
  • I didn't boost every single IO like you did in yours - I did boost the ones that specifically need it.  But certainly, you can feel free to boost all that you want.  I know the boosting also allowed you to 3 slot your defense powers, but having that 4th slot for some of the resist bonuses is nice, and is what I opted for.  
  • I rearranged some of your power choices for leveling up / exemping.  Like, having SS early on so you have a travel power at the lower levels, hasten and a 2nd attack earlier in the build too for less frustrations early on.
  • And also mentioned above - building for Regen isn't the best choice since you have no powers to stack with it.  But building for HPs is more crucial for those 5% times when something gets through.  I've added an extra 700 HPs to the build comparatively (the stat enhancing accolades greatly help here too).

 

Tanker (Super Reflexes - War Mace).mbd

 

image.thumb.png.360e0a93de0ac68c2891bb195a4a5668.png

 

Edited by Frozen Burn
Filthy typos!
Posted
  • Consider splitting Superior Gauntleted Fist into 2 groups of 3 to double up on the 6% E/N resist bonus. 
  • The 6th pieces of Hecatomb and Armageddon aren't doing much for you. Either drop to 5 slots each in Clobber and Shatter, or replace the 6th piece with a %dmg proc.
  • Practiced Brawler only needs 1 recharge.
  • In Crowd Control, change your slotting to 5x Scirocco's Dervish plus the Obliteration proc. You'll pick up AoE def and E/N resist.
  • In Tough, swap Gladiator's Armor (except the +def unique) for Unbreakable Guard, including the +7.5% HP piece. You'll pick up E/N resist and end discount.
  • Dominate needs accuracy.
  • The -kb IO in Super Speed is pointless. You get all the kb protection you need in Practiced Brawler.
5 hours ago, dtaxtman86 said:

Could I potentially take Rebirth with this set instead of Ageless for more regen or is the debuff res essential for SR?

Rebirth is a better choice. SR has capped DDR and doesn't need more from Ageless.

Posted

Thanks for all the insight about SR. Yea the Alpha slot felt like an odd pick but I like Frozens build base better than what I was going for.  Thanks as well Uun.

Posted (edited)

This was a quick rework of my sr/dark into sr/mace. You can adjust the level certain powers are picked as needed, I just adjusted some slots/sets without building from ground up. I think I have SJ in this build but if you're okay with various temp/prestige travel options, you can easily replace SJ with taunt. It has almost perma hasten with (120.5s recharge), ~50% s/l/e/n resist, and ~30% f/c. You could replace Dominate slotting with a set of decimation to get the rech bonus there for perma hasten, but will lose some recharge debuff resist. 

 

Rebirth would probably be the better pick for destiny slot since both SR and WM lack any sort of heals, or alternatively you can rely on green insps. You can also rely on melee core embodiment as it does provide a significant regen boost which combined with your defense and resists, should be more than enough. It does however have a 2 min cooldown and it won't be an instant click heal, so this is usually better used several seconds ahead of time, or prior to engaging a tough AV/GM, etc.

 

Edit: You can also get to perma hasten by just leaving a 1 slotted winter 20% recharge debuff resist and add another LotG recharge to one of the defense powers, I think the build I posted only has 4 and you'd only sacrifice a tiny bit of f/c resist for doing so. 

 

Tanker (Super Reflexes - War Mace).mbd

Edited by Warshades
Posted
44 minutes ago, Warshades said:

This was a quick rework of my sr/dark into sr/mace. You can adjust the level certain powers are picked as needed, I just adjusted some slots/sets without building from ground up. I think I have SJ in this build but if you're okay with various temp/prestige travel options, you can easily replace SJ with taunt. It has almost perma hasten with (120.5s recharge), ~50% s/l/e/n resist, and ~30% f/c. You could replace Dominate slotting with a set of decimation to get the rech bonus there for perma hasten, but will lose some recharge debuff resist. 

 

Rebirth would probably be the better pick for destiny slot since both SR and WM lack any sort of heals, or alternatively you can rely on green insps. You can also rely on melee core embodiment as it does provide a significant regen boost which combined with your defense and resists, should be more than enough. It does however have a 2 min cooldown and it won't be an instant click heal, so this is usually better used several seconds ahead of time, or prior to engaging a tough AV/GM, etc.

 

Edit: You can also get to perma hasten by just leaving a 1 slotted winter 20% recharge debuff resist and add another LotG recharge to one of the defense powers, I think the build I posted only has 4 and you'd only sacrifice a tiny bit of f/c resist for doing so. 

 

Tanker (Super Reflexes - War Mace).mbd 47.86 kB · 0 downloads

That is a solid build as well. Brings out the resistance about best you can. Psi Tornado is fun too 😃

Posted
17 hours ago, Warshades said:

Rebirth would probably be the better pick for destiny slot since both SR and WM lack any sort of heals, or alternatively you can rely on green insps. You can also rely on melee core embodiment as it does provide a significant regen boost which combined with your defense and resists, should be more than enough. It does however have a 2 min cooldown and it won't be an instant click heal, so this is usually better used several seconds ahead of time, or prior to engaging a tough AV/GM, etc.

I have both Rebirth Radial and Melee Core on my SR/Staff.

  • Like 1

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