Ultimo Posted December 16 Posted December 16 Tonight I was playing a new character, he's a Mastermind with Ninjas, a set I've never played before. One thing I noticed was that he has no martial arts of his own. He has his bow, but the only melee attacks he can get are in the Fighting Pool (and Air Superiority), and they just don't LOOK right. So, I'm suggesting making some alternate animations for the fighting pool, lifted from the Martial Arts power set. My suggestions below are chosen for animation timing and for the "cool" factor of the moves. Boxing = Storm Kick Kick = Cobra Strike Cross Punch = Dragon's Tail Note, this is only a cosmetic thing, the effects of the powers would not change. I think this would be a welcome change, I can think of a few characters who might benefit from this. 1 1
Rudra Posted December 16 Posted December 16 Sure, sounds good to me. The only problem is that the animation times don't line up. For instance, Boxing has a 1.07 second cast time and Storm Kick has a 0.83 second cast time. And I'm not seeing anything where the times line up for any of them. However, if the devs are willing to make alternate animations for the Fighting pool, I would welcome it.
Ultimo Posted December 16 Author Posted December 16 Ya, I tried to choose moves that were at least close to the animation times. I mean, .83 to 1.07 is only around 2 tenths of a second. It might mean speeding up or slowing down the martial animations, but I can't imagine that would be too difficult.
Rudra Posted December 16 Posted December 16 Depending on the tools they have, it may as well be making a new animation. Not going to argue against alternate animations for things though.
Glacier Peak Posted December 16 Posted December 16 I like the unique animations that Martial Arts has. I don't want them proliferated to Pool Power attacks, because then they won't be unique. I lead weekly Indom Badge Runs / A newer giant monster guide by Glacier Peak / A tour of Pocket D easter eggs! / Arena All-Star Accolade Guide! Best Post Ever....
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