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Posted

Tonight I was playing a new character, he's a Mastermind with Ninjas, a set I've never played before.  One thing I noticed was that he has no martial arts of his own.  He has his bow, but the only melee attacks he can get are in the Fighting Pool (and Air Superiority), and they just don't LOOK right.  So, I'm suggesting making some alternate animations for the fighting pool, lifted from the Martial Arts power set.  My suggestions below are chosen for animation timing and for the "cool" factor of the moves.

 

Boxing = Storm Kick

Kick = Cobra Strike

Cross Punch = Dragon's Tail

 

Note, this is only a cosmetic thing, the effects of the powers would not change.

 

I think this would be a welcome change, I can think of a few characters who might benefit from this.

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Posted

Sure, sounds good to me. The only problem is that the animation times don't line up. For instance, Boxing has a 1.07 second cast time and Storm Kick has a 0.83 second cast time. And I'm not seeing anything where the times line up for any of them. However, if the devs are willing to make alternate animations for the Fighting pool, I would welcome it.

Posted

Ya, I tried to choose moves that were at least close to the animation times.  I mean, .83 to 1.07 is only around 2 tenths of a second.  It might mean speeding up or slowing down the martial animations, but I can't imagine that would be too difficult.

Posted

Depending on the tools they have, it may as well be making a new animation. Not going to argue against alternate animations for things though.

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