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Walk / Rest power IDs mixed up (not in tray after /respec)


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Posted

Briefly: After respec, the Rest power (icon) will not be placed back into a power tray. In its place will be Walk. Walk will also be added to another power tray, although this may depend on where the Rest power icon was in a tray. (I usually have it at slot '0').

 

Perhaps this is due to an indexing issue within a database? For example: they could share the same index key, or both are NUL. I suppose it could also be an issue like Rest not being keyed such that it doesn't appear in a tray after Respec (for example: the 'inherent' Prestige Power Slide does not appear like temp powers will get auto-added.)

Posted

After a Respec, on most Toons all Trays are stuffed with Icons in a manner that's not helpful.

 

I use /cleartray to empty all the Trays of everything except Macros.  Then I pop up the Powers Window and refill all the Trays using my schemes.

 

 

Posted
1 hour ago, Jacke said:

After a Respec, on most Toons all Trays are stuffed with Icons in a manner that's not helpful.

 

I use /cleartray to empty all the Trays of everything except Macros.  Then I pop up the Powers Window and refill all the Trays using my schemes.

 

 

 

After your Respec, immediately zone to another zone and you'll find pretty much all your powers and macros will be in your trays how you had them BEFORE the respec, with the exception of some temps, all those prestige sprints, etc.  It's very handy and easier to clean up afterwards.  🙂  

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