Speed Freak Posted December 31, 2024 Posted December 31, 2024 The theme behind this character is that he is a true telekinetic, no Psi powers mixed in, just face breaking goodness. I got what I consider to be a good order for the powers but I'm stumped as to slotting and what to slot. I'd like him to be able to solo as well as be an asset to a team. Re-order the powers if you like, but I'd like to keep the ones I have unless there's a good reason for a change. Telekine 1 - Hero Controller Build plan made with Mids' Reborn v3.7.5 rev. 21 ────────────────────────────── Primary powerset: Mind Control Secondary powerset: Force Field Pool powerset (#1): Force of Will Pool powerset (#2): Speed Pool powerset (#3): Leadership Epic powerset: Energy Mastery ────────────────────────────── Powers taken: Level 1: Levitate (Empty) Level 1: Personal Force Field (Empty) Level 2: Deflection Shield (Empty) Level 4: Mighty Leap (Empty) Level 6: Hasten (Empty) Level 8: Project Will (Empty) Level 10: Repulsion Bolt (Empty) Level 12: Telekinesis (Empty) Level 14: Insulation Shield (Empty) Level 16: Maneuvers (Empty) Level 18: Tactics (Empty) Level 20: Dispersion Bubble (Empty) Level 22: Wall of Force (Empty) Level 24: Super Speed (Empty) Level 26: Assault (Empty) Level 28: Force Bomb (Empty) Level 30: Damping Bubble (Empty) Level 32: Repulsion Field (Empty) Level 35: Power Blast (Empty) Level 38: Temp Invulnerability (Empty) Level 41: Conserve Power (Empty) Level 44: Energy Torrent (Empty) Level 47: Power Boost (Empty) Level 49: Vengeance (Empty) ────────────────────────────── Inherents: Level 1: Brawl (Empty) Level 1: Containment Level 1: Sprint (Empty) Level 2: Rest (Empty) Level 1: Swift (Empty) Level 1: Health (Empty) Level 1: Hurdle (Empty) Level 1: Stamina (Empty) Level 4: Takeoff Level 24: Speed Phase Telekine 1 - Controller (Mind Control - Force Field).mbd
Onlyasandwich Posted January 1 Posted January 1 (edited) I respect concept characters, but this is a tough one. You can be survivable enough here, but it's a rough build to run no matter how you slot it. You have basically skipped your entire control Primary. What you're doing here is basically a challenge run, working against the design of the Controller AT. I would consider instead going FF Defender with Psi epic. The Telekinesis from Psi epic has a lower target cap, but you'll be much more effective, and can choose from a variety of blasts to suit your concept. A corruptor would also do the trick. Both damage and Force Fields will be stronger on either choice. All respect if you are truly 100% committed to this thematic combination of specific powers! It will not be a great character in practice, but you can make it sort of work. At the very least you will provide shields to your team. However, your face breaking will be minimal as you have no way to set up containment other than TK every now and then, and aren't taking advantage of additional damage tools like all the confuses or proccable controls that Mind provides. Here is a brief approach to how I might consider this combo if I absolutely, truly had to pick these powers on a Controller. Strange TK build.mbd A few notes: Personal defenses are so-so. It can be a sort of workable soloer if you chain your knockdowns, but this isn't a breezy softcap run. I would not want to solo on this build to begin with though, as even procced out the damage is anemic. If you're open to a more traditional Mind control build, soloing can be actually quite effective, but that will basically be a ground-up rework with substantially different power selection. When power boost is active you actually do hit ranged softcap! That's sort of nice. It relies heavily on procs to make up for the lack of damage otherwise, and Force Feedback in almost everything you do allows you to maximize the best attacks. You'll still easily softcap your team with Dispersion +Power boosted shields. This much is steady contribution on most teams. Totals are inflated by the fact that I have procs turned on in all powers, so Force Feedback, the Decimation build up proc, and the Gaussian build up proc are all active. FFback will actually be up a lot of the time in practice - the others not so much. End recovery is actually sort of a problem here, but the cheap filler attacks mean a lot of your attack cycle isn't exactly sucking the blue, so it might be okay. If you keep Repulsion Field off outside of when it might truly be helpful, you should be solid enough. Edited January 1 by Onlyasandwich
Speed Freak Posted January 1 Author Posted January 1 Your name is one of the ones that I trust when I see it attached to a post. I will (regretfully) let this idea go to The Place Where Bad Ideas Go To Die. Thanks very much for your help and honest commentary. 1
Psiphon Posted January 1 Posted January 1 Gravity Control could be made to work for this, the powers are all about lifting, immobilising and crushing. 1
Onlyasandwich Posted Wednesday at 01:40 PM Posted Wednesday at 01:40 PM (edited) 9 hours ago, Speed Freak said: Your name is one of the ones that I trust Aww, thanks Speed! A few more "pure" telekinesis combos you might consider: Grav/FF - as @Psiphon mentioned Gravity has a lot of toss things around powers. You might have to stretch your concept to include singularity - it would be a big shame to skip. Kinetic Melee/whatever melee AT. Kin Melee has a few ranged blasts, and it's all about knockdown/Knockback. That's if the dancy animations suit your fancy. Stalker has the best version of Kin Melee, with Tankers taking second place. Energy/Martial Blaster. Energy Blasts could easily be telekinetic energy, and Martial has a mix of kicks that you might find suitable for the concept, alongside a power that is super fitting (Ki Push does decent damage, and pushes a single target back very much like TK, and is much more frequently usable). Burst of Speed is also super fun. I'd personally go with the Energy/Martial. It's a great combo of already great sets, and none of the powers really require you to stretch the concept too much. You can use your own imagination beyond this, of course. 🙂 Edited Wednesday at 01:48 PM by Onlyasandwich 1
Speed Freak Posted Wednesday at 09:52 PM Author Posted Wednesday at 09:52 PM Not sure why Grav/FF never even crossed my mind. I mean, it's like a complete build or something...O_o Thanks again guys. 2
Carnifax Posted Thursday at 06:51 PM Posted Thursday at 06:51 PM Gravity is definitely the way to go. Everything bar Dimensional Shift is "lift / throw things". And singy I guess but he lifts & throws too, could easily be "a vortex manifestation of my raw telekinetic powers" 2 My level 50 builds [Bullitt Time : DP/Kin Corruptor] [Carnifax : Ill/Dark Controller] [Kerriae : Plant/Storm Controller] [Echinoderm : Bio/Spines Tank] [Iron Brew : Mace/Rad Brute] [Snookered : Staff/NRG Brute] [iScream : Ice/Ice Scrapper] [Binman : Savage/Shield Stalker] [Modul-8 : Time/Sonic Defender] [Concussion Blast : Fire/NRG Domi] [Orblivion : Dark/Martial Domi] [Mombie : Necro/Nature MM] [Tempore : Water/Time Blaster] [Thermodynamic Flux : Ice/Fire Blaster] [Carni's Online CombatLog Parser Alpha]
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