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Posted (edited)

This is the Bots/Marine I just made. I havent hardly played it lol but my PLed char is at that point I gotta decide an epic so I did and then made this build. 

Hows it looking?

 

# **Hero Mastermind**

### *Build plan made with Mids' Reborn v3.7.5 rev. 21*


----

- **Primary powerset: Robotics**
- **Secondary powerset: Marine Affinity**
- **Pool powerset (#1): Leaping**
- **Pool powerset (#2): Speed**
- **Pool powerset (#3): Leadership**
- **Pool powerset (#4): Concealment**
- **Epic powerset: Mu Mastery**

----


# **Powers taken:**


**Level 1: Battle Drones**
- A: Superior Command of the Mastermind: Recharge/Pet +AoE Defense Aura
- 7: Superior Command of the Mastermind: Accuracy/Damage
- 7: Superior Command of the Mastermind: Damage/Endurance/Recharge
- 9: Superior Command of the Mastermind: Accuracy/Damage/Endurance/Recharge
- 9: Superior Mark of Supremacy: Accuracy/Damage/Endurance
- 11: Superior Mark of Supremacy: Endurance/Pet +Resist +Regen


**Level 1: Soothing Wave**
- A: Panacea: Heal/Endurance
- 39: Panacea: Endurance/Recharge
- 48: Panacea: Heal/Recharge
- 50: Panacea: Heal/Endurance/Recharge
- 50: Panacea: Heal


**Level 2: Pulse Rifle Burst**
- A: Apocalypse: Chance of Damage(Negative)
- 33: Apocalypse: Damage/Endurance
- 33: Apocalypse: Damage
- 33: Apocalypse: Damage/Recharge/Accuracy
- 34: Apocalypse: Recharge/Accuracy


**Level 4: Toroidal Bubble**
- A: Unbreakable Guard: Resistance
- 19: Unbreakable Guard: Resistance/Endurance/RechargeTime
- 21: Unbreakable Guard: Resistance/Endurance
- 27: Unbreakable Guard: Endurance/RechargeTime
- 43: Invention: Endurance Modification
- 45: Invention: Endurance Modification


**Level 6: Equip Robot**
- A: Invention: Resist Damage
- 11: Invention: Resist Damage


**Level 8: Super Jump**
- A: Blessing of the Zephyr: Run Speed, Jump, Flight Speed, Range
- 13: Blessing of the Zephyr: Run Speed, Jump, Flight Speed, Range/Endurance
- 13: Blessing of the Zephyr: Knockback Reduction (4 points)


**Level 10: Photon Grenade**
- A: Ragnarok: Damage
- 34: Ragnarok: Damage/Recharge
- 34: Ragnarok: Damage/Recharge/Accuracy
- 37: Ragnarok: Recharge/Accuracy
- 37: Ragnarok: Damage/Endurance


**Level 12: Protector Bots**
- A: Nucleolus Exposure
- 15: Nucleolus Exposure
- 15: Nucleolus Exposure
- 17: Luck of the Gambler: Defense/Increased Global Recharge Speed
- 17: Invention: Defense Buff
- 19: Call to Arms: Defense Bonus Aura for Pets


**Level 14: Whitecap**
- A: Armageddon: Chance for Fire Damage
- 43: Invention: Accuracy


**Level 16: Tide Pool**
- A: Ice Mistral's Torment: Chance for Cold Damage
- 42: Impeded Swiftness: Chance of Damage(Smashing)
- 43: Stereocilia Exposure


**Level 18: Maintenance Drone**
- A: Preventive Medicine: Chance for +Absorb
- 40: Preventive Medicine: Heal
- 40: Preventive Medicine: Endurance/RechargeTime
- 40: Preventive Medicine: Heal/Endurance
- 42: Preventive Medicine: Heal/RechargeTime
- 42: Preventive Medicine: Heal/RechargeTime/Endurance


**Level 20: Hasten**
- A: Invention: Recharge Reduction
- 21: Invention: Recharge Reduction


**Level 22: Assault Bot**
- A: Superior Mark of Supremacy: Damage
- 23: Superior Mark of Supremacy: Damage/Endurance
- 23: Superior Mark of Supremacy: Accuracy/Damage
- 25: Superior Mark of Supremacy: Accuracy/Endurance
- 25: Edict of the Master: Defense Bonus
- 27: Overwhelming Force: Damage/Chance for Knockdown/Knockback to Knockdown


**Level 24: Shifting Tides**
- A: Invention: Endurance Reduction
- 37: Invention: Endurance Reduction


**Level 26: Upgrade Robot**
- A: Invention: Healing


**Level 28: Barrier Reef**
- A: Luck of the Gambler: Defense/Increased Global Recharge Speed
- 29: Luck of the Gambler: Defense
- 29: Shield Wall: +Res (Teleportation), +5% Res (All)
- 31: Kismet: Accuracy +6%
- 31: Panacea: Heal
- 31: Panacea: Heal/Endurance


**Level 30: Power of the Depths**
- A: Amyloplast Exposure
- 46: Amyloplast Exposure
- 46: Invention: Endurance Modification


**Level 32: Brine**
- A: Golgi Exposure
- 50: Golgi Exposure


**Level 35: Charged Armor**
- A: Unbreakable Guard: Resistance
- 36: Unbreakable Guard: +Max HP
- 36: Unbreakable Guard: Resistance/Endurance
- 36: Unbreakable Guard: Resistance/Endurance/RechargeTime


**Level 38: Maneuvers**
- A: Luck of the Gambler: Defense/Increased Global Recharge Speed
- 39: Luck of the Gambler: Defense/Endurance
- 39: Luck of the Gambler: Defense/Endurance/Recharge


**Level 41: Electrifying Fences**
- A: Frozen Blast: Recharge/Chance for Immobilize
- 45: Frozen Blast: Damage/Endurance/Accuracy/RechargeTime
- 46: Frozen Blast: Accuracy/Damage
- 48: Frozen Blast: Accuracy/Damage/Endurance
- 48: Invention: Immobilisation Duration


**Level 44: Tactics**
- A: Invention: Endurance Reduction
- 45: Gaussian's Synchronized Fire-Control: Chance for Build Up


**Level 47: Combat Jumping**
- A: Luck of the Gambler: Defense/Increased Global Recharge Speed


**Level 49: Vengeance**
- A: Luck of the Gambler: Defense/Increased Global Recharge Speed


----


# **Inherents:**


**Level 1: Brawl**
- (Empty)


**Level 1: Sprint**
- (Empty)


**Level 1: Supremacy**


**Level 2: Rest**
- (Empty)


**Level 1: Swift**
- (Empty)


**Level 1: Health**
- A: Panacea: +Hit Points/Endurance
- 5: Miracle: +Recovery


**Level 1: Hurdle**
- (Empty)


**Level 1: Stamina**
- A: Performance Shifter: Chance for +End
- 3: Performance Shifter: EndMod
- 3: Performance Shifter: EndMod/Accuracy
- 5: Performance Shifter: EndMod/Recharge


**Level 8: Double Jump**

# **Hero Mastermind**

### *Build plan made with Mids' Reborn v3.7.5 rev. 21*

 

image.png.b0cadc29e41ef4542e449b7e97e0eca0.png

Edited by TheSpiritFox
Posted

I'm not crazy about the henchmen slotting. For example, 3x Nucleolus in the T2 is probably hard to justify. I can sort of understand why the O-Force piece is in the T3, but in my experience it doesn't need to have a KB->KD piece any longer. One of the Henchmen should have the Soulbound Allegiance %BuildUp piece... I prefer it in the T1 for robots, others feel differently.

 

Stamina seems over-slotted.

 

Soothing Wave is probably not going to perform well enough (or be as necessary) to justify having it, or investing those slots in it.

 

Brine probably wants 2x Siphon (Heal/Accuracy) instead of 2xGolgi. If you think the ToHit is fine for Golgis, just make them Health IOs or Heal/Recharge

 

What do you think you need Hasten for? Some of the choices of enhancement sets appear to be chasing more global recharge, but alternate slotting with Mark of Supremacy is probably more efficient. Hasten is a sort of double-trap for MMs, because of it's own (eventual) endurance cost and the Endurance tax that MMs pay.

 

Equip Robot should probably have a Resistance set... perhaps 2xUnbreakable Guard to help with Endurance?

Posted (edited)
1 hour ago, tidge said:

I'm not crazy about the henchmen slotting. For example, 3x Nucleolus in the T2 is probably hard to justify. I can sort of understand why the O-Force piece is in the T3, but in my experience it doesn't need to have a KB->KD piece any longer. One of the Henchmen should have the Soulbound Allegiance %BuildUp piece... I prefer it in the T1 for robots, others feel differently.

 

Stamina seems over-slotted.

 

Soothing Wave is probably not going to perform well enough (or be as necessary) to justify having it, or investing those slots in it.

 

Brine probably wants 2x Siphon (Heal/Accuracy) instead of 2xGolgi. If you think the ToHit is fine for Golgis, just make them Health IOs or Heal/Recharge

 

What do you think you need Hasten for? Some of the choices of enhancement sets appear to be chasing more global recharge, but alternate slotting with Mark of Supremacy is probably more efficient. Hasten is a sort of double-trap for MMs, because of it's own (eventual) endurance cost and the Endurance tax that MMs pay.

 

Equip Robot should probably have a Resistance set... perhaps 2xUnbreakable Guard to help with Endurance?


Endurance is not a problem with this build like at all. I can spam endlessly and never run out, including my own attacks. 

Toridal bubble boosts my recovery significantly, and power of the depths adds on top of it. I have 4.45 end/sec recovery I have so far in testing this build not been able to run myself out of endurance and power of the depths is 6 seconds shy of permanent which is exactly why I chased this much global recharge. I can run all my toggles plus super jump and sprint and still maintain over 2 end/s extra recovery, before perf shifter and panacea procs. 

You should consider throwing this build on test and actually trying it out, see how it performs tbh. If you're talking to me about endurance you didn't big picture the build. This is "Bots Marine Made To Spam Endlessly" and I still have 44% melee defense personally lmao. 

I wish I had space for soulbound. If I had a goddamn mule power for pet uniques with Bots or Marine I totally would have thrown it in the T1s, I do for Demons, Thugs, and Zombies, but because they decided not to let us put pet uniques in maintenance drone (I dont care if it doesn't make sense to the power, I think all MMs SHOULD have a non pet power that mules pet sets in their primary even if it doesn't functionally make sense. Just make the upgrade powers take them. Boom, done. 

But yeah I wanted to get all 5 of my 10% recharge bonuses out of the way in the primary lol. You should seriously give this a whirl on test. I slotted it out last night and took it through the alpha unlock arc and the only hole this build has for me so far is mez, I spent a while just watching bots kill things without being able to act because this build isnt well set up to deal with mez so Ima have to make me a clarion for the first time in a long damn time. 

Edited by TheSpiritFox
Posted

I don't have a dog in this fight but regarding mez I recommend doing the SF commander accolade which gives you [Sheer Willpower] which is basically a break free and can really help on builds that are only slightly inconvenienced by mez. Your build sounds like that. Then you could grab some other destiny slot. It sounds like your bots don't have end issues either so barrier or something would be nice.

Posted (edited)

At a quick glance, you're losing out on rather useful Damage Proc opportunities in the Assbot and Drones; and I very much doubt that your pets are softcapped (I make it a smidge over 35% as things stand). I also don't see much in the way of Recharge Debuff Resistance or any -Res debuffs; and Whitecap is criminally underslotted.

If you posted an importable Mids build (or a copy of the *.mbd file itself) rather than just a textdump then we could probably be of more help...
 

Edited by Maelwys
Posted (edited)
35 minutes ago, Maelwys said:

At a quick glance, you're losing out on rather useful Damage Proc opportunities in the Assbot and Drones; and I very much doubt that your pets are softcapped (I make it a smidge over 35% as things stand). I also don't see much in the way of Recharge Debuff Resistance or any -Res debuffs; and Whitecap is criminally underslotted.

If you posted an importable Mids build (or a copy of the *.mbd file itself) rather than just a textdump then we could probably be of more help...
 


Gimme details on whitecap, and yeah I got zero slow resistance or any other mez resistance basically. I can drop a slow resist in one of my sprints lol that'll help. 

Bots are at 40% defense ish with maneuvers running. 

It should be noted I took this build up against the Honoree mission at +1x8 and absolutely destroyed it no problem except for one tough moment where I got chain mezzed enough to have to run and resummon as soon as I got free. 

|MBD;23159;1472;1964;BASE64;|
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Does this work for import?

Edited by TheSpiritFox
  • Thumbs Up 1
Posted

Yeah that was importable.

+18.37 (Protector Bot bubbles)
+ 7.86 (Barrier Reef)
+ 3.79 (Maneuvers)
+10.00 (2x Aura IOs)
= 40.02
So you'll need to run Barrier to Softcap 'em.


This is your Whitecap:
image.png.1f50ad833e810bb766aa7cad6be04fae.png

Ideally this is what it should be:
image.png.b2a3c322ef8f255ad465276465890604.png

Detoggle Vengeance and the Gaussian in Tactics and Vengence (and probably Tide Pool too!) and try to get 95% Hit Chance on +3s via base Tactics; a Kismet and Set Bonuses alone.


Also:
Fit the Annihilation -Res in somewhere.
Consider taking Weaken Resolve (and procing it up with the Achilles' Heel and a bunch of damage procs)
Stick an Explosive Strike Proc in the Drones and AssBot.

There's more, but that's the cliff notes.
Rather than trying to go through the rest power by power you'd be better off checking this post for a better idea of what's achievable:

 

  • Like 1
Posted (edited)

I was curious to see what would happen with Kismet pr&c in Barrier Reef so I checked out my /Marine MM on test to see.  It's a pro@c120 so the the 6% to-hit applies to you (and only you, not the pets) for 120 seconds of the duration of Barrier Reef, which is 240 seconds.  So either you'll need to resummon twice as often or go without that buff half the time.  

Edited by Hedgefund
Posted

With a Gaussian's %Build Up in play, and the rest of the slotting, I can't imagine the +6% ToHit doing all that much for +1 content... except possibly on Brine... which still should have teh global Accuracy bonuses from the slotting elsewhere.

Posted (edited)
4 hours ago, Hedgefund said:

I was curious to see what would happen with Kismet pr&c in Barrier Reef so I checked out my /Marine MM on test to see.  It's a pro@c120 so the the 6% to-hit applies to you (and only you, not the pets) for 120 seconds of the duration of Barrier Reef, which is 240 seconds.  So either you'll need to resummon twice as often or go without that buff half the time.  


Good point I forgot about that hmm. Ill probably just drop that slot then add it to whitecap as suggested

More later but its bed time

Edited by TheSpiritFox

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