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Pistols/Martial build help


Fatman

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It's been ages since I've done one of these "theorycrafting" builds. If I'm screwing something up, feel free to yell at me.

 

Anyway. My initial goal was to try and get as close to the ranged defense soft cap as I could, while still having enough recharge to go Pistols > DW > Pistols > Ex for my bread-and-butter string. Again, feel free to yell at me if there's something I can improve upon with this build.

 

---

 

Hero Plan by Mids' Hero Designer 1.962

http://www.cohplanner.com/

 

Click this DataLink to open the build!

 

Bungholio: Level 50 Natural Blaster

Primary Power Set: Dual Pistols

Secondary Power Set: Martial Combat

Power Pool: Leaping

Power Pool: Medicine

Power Pool: Leadership

Power Pool: Speed

Ancillary Pool: Force Mastery

 

Hero Profile:

Level 1: Pistols -- Thn-Acc/Dmg/EndRdx(A), Thn-Dmg/EndRdx/Rchg(3), Thn-Acc/Dmg(5), Thn-Dmg/EndRdx(7), Thn-Dmg/Rchg(17), Thn-Acc/Dmg/Rchg(25)

Level 1: Ki Push -- Dmg-I(A)

Level 2: Dual Wield -- Thn-Acc/Dmg(A), Thn-Dmg/Rchg(3), Thn-Dmg/EndRdx(5), Thn-Acc/Dmg/Rchg(7), Thn-Dmg/EndRdx/Rchg(17), Thn-Acc/Dmg/EndRdx(25)

Level 4: Super Jump -- BlsoftheZ-ResKB(A)

Level 6: Swap Ammo

Level 8: Bullet Rain -- PstBls-Dam%(A), PstBls-Acc/Dmg/EndRdx(9), PstBls-Dmg/Rng(9), PstBls-Dmg/Rchg(15), PstBls-Dmg/EndRdx(15), PstBls-Acc/Dmg(23)

Level 10: Reach for the Limit

Level 12: Combat Jumping -- LucoftheG-Rchg+(A)

Level 14: Acrobatics -- EndRdx-I(A)

Level 16: Injection -- Acc-I(A)

Level 18: Executioner's Shot -- Thn-Dmg/EndRdx/Rchg(A), Thn-Acc/Dmg/EndRdx(19), Thn-Acc/Dmg(19), Thn-Dmg/EndRdx(21), Thn-Dmg/Rchg(21), Thn-Acc/Dmg/Rchg(23)

Level 20: Aid Self -- NmnCnv-Regen/Rcvry+(A), NmnCnv-Heal(36), NmnCnv-Heal/EndRdx/Rchg(36), NmnCnv-Heal/Rchg(36), NmnCnv-EndRdx/Rchg(37), NmnCnv-Heal/EndRdx(37)

Level 22: Field Medic -- RechRdx-I(A), RechRdx-I(50)

Level 24: Maneuvers -- LucoftheG-Rchg+(A), LucoftheG-Def(37), LucoftheG-Def/EndRdx/Rchg(40), LucoftheG-EndRdx/Rchg(43), LucoftheG-Def/Rchg(43), LucoftheG-Def/EndRdx(43)

Level 26: Piercing Rounds -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(27), PstBls-Dmg/Rchg(27), PstBls-Dmg/Rng(29), PstBls-Acc/Dmg/EndRdx(29), PstBls-Dam%(31)

Level 28: Inner Will -- DctWnd-Rchg(A), DctWnd-Heal(46), DctWnd-Heal/Rchg(48), DctWnd-Heal/EndRdx/Rchg(48), DctWnd-Heal/EndRdx(48), DctWnd-EndRdx/Rchg(50)

Level 30: Tactics -- GssSynFr--Build%(A), GssSynFr--ToHit/EndRdx(31), GssSynFr--Rchg/EndRdx(31), GssSynFr--ToHit/Rchg/EndRdx(34), GssSynFr--ToHit/Rchg(42), GssSynFr--ToHit(42)

Level 32: Hail of Bullets -- SprDfnBrr-Rchg/+Status Protect(A), SprDfnBrr-Acc/Dmg/EndRdx(33), SprDfnBrr-Acc/Dmg/Rchg(33), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(33), SprDfnBrr-Dmg/Rchg(34), SprDfnBrr-Acc/Dmg(34)

Level 35: Vengeance -- LucoftheG-Rchg+(A)

Level 38: Eagles Claw -- Mk'Bit-Dam%(A), Mk'Bit-Acc/Dmg/EndRdx/Rchg(39), Mk'Bit-Acc/EndRdx/Rchg(39), Mk'Bit-Dmg/Rchg(39), Mk'Bit-Dmg/EndRdx(40), Mk'Bit-Acc/Dmg(40)

Level 41: Hasten -- RechRdx-I(A), RechRdx-I(42), RechRdx-I(50)

Level 44: Burst of Speed -- SprBlsWrt-Rchg/Dmg%(A), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(45), SprBlsWrt-Acc/Dmg/EndRdx(45), SprBlsWrt-Acc/Dmg/Rchg(45), SprBlsWrt-Dmg/Rchg(46), SprBlsWrt-Acc/Dmg(46)

Level 47: Personal Force Field -- LucoftheG-Rchg+(A)

Level 49: Resuscitate -- RechRdx-I(A)

Level 1: Brawl -- Acc-I(A)

Level 1: Defiance

Level 1: Prestige Power Dash -- Empty(A)

Level 1: Prestige Power Slide -- Empty(A)

Level 1: Prestige Power Quick -- Empty(A)

Level 1: Prestige Power Rush -- Empty(A)

Level 1: Prestige Power Surge -- Empty(A)

Level 1: Sprint -- EndRdx-I(A)

Level 2: Rest -- RechRdx-I(A)

Level 4: Ninja Run

Level 2: Swift -- Run-I(A)

Level 2: Health -- Heal-I(A), Heal-I(13), Mrc-Rcvry+(13)

Level 2: Hurdle -- Jump-I(A)

Level 2: Stamina -- EndMod-I(A), EndMod-I(11), PrfShf-End%(11)

Level 6: Chemical Ammunition

Level 6: Cryo Ammunition

Level 6: Incendiary Ammunition

Level 0: The Atlas Medallion

Level 0: Portal Jockey

Level 0: Freedom Phalanx Reserve

Level 0: Task Force Commander

------------

------------

Set Bonus Totals:

  • 13.5% DamageBuff(Smashing)
  • 13.5% DamageBuff(Lethal)
  • 13.5% DamageBuff(Fire)
  • 13.5% DamageBuff(Cold)
  • 13.5% DamageBuff(Energy)
  • 13.5% DamageBuff(Negative)
  • 13.5% DamageBuff(Toxic)
  • 13.5% DamageBuff(Psionic)
  • 1.25% Defense(Smashing)
  • 1.25% Defense(Lethal)
  • 1.25% Defense(Fire)
  • 1.25% Defense(Cold)
  • 23.75% Defense(Energy)
  • 23.75% Defense(Negative)
  • 2.5% Defense(Melee)
  • 28.75% Defense(Ranged)
  • 2.5% Defense(AoE)
  • 3.6% Max End
  • 10% Enhancement(Heal)
  • 67.5% Enhancement(RechargeTime)
  • 63% Enhancement(Accuracy)
  • 10% Enhancement(Range)
  • 25.5% SpeedFlying
  • 112.9 HP (9.37%) HitPoints
  • 25.5% JumpHeight
  • 25.5% SpeedJumping
  • Knockback (Mag -4)
  • Knockup (Mag -4)
  • MezResist(Confused) 62.5%
  • MezResist(Held) 62.5%
  • MezResist(Immobilized) 62.5%
  • MezResist(Sleep) 62.5%
  • MezResist(Stunned) 62.5%
  • MezResist(Terrorized) 62.5%
  • 13.5% (0.23 End/sec) Recovery
  • 22% (1.1 HP/sec) Regeneration
  • 12.75% Resistance(Smashing)
  • 12.75% Resistance(Lethal)
  • 6% Resistance(Fire)
  • 6% Resistance(Cold)
  • 18.75% Resistance(Toxic)
  • 18.75% Resistance(Psionic)
  • 25.5% SpeedRunning

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  • 2 weeks later

Figured I'd attempt some sort of writeup for Martial Combat here, in case people here haven't played this powerset since the i24 beta years ago (like me).

 

To preface, Martial Combat is all about style. Many of the animations used are from a mishmash of other sets, like Ninjitsu and Martial Arts (obviously). Pair this with Dual Pistols (do choose the "No Redraw" power customization option, please) and you will look like you have stepped out of some terrible Hollywood adaptation of a John Woo-style "heroic bloodshed" movie, directed by some overly-excited green dude that grew up on martial arts flicks like Shaolin vs. Lama or Bloodsport. Or something vaguely similar.

 

Ki Push

Single-target melee knockback attack. Uses the "Quick Strike" animation from Kinetic Melee.

 

It's a mandatory power pick, but it's a really good mandatory power pick. On hit, it simultaneously delivers an unenhanceable mag 4 repel and an unenhanceable mag 4 hold for two seconds, and an enhanceable knockback that kicks in after those two seconds. Pop some critter with this, and you're (usually) free to hit him with anything you want. Like, say, an Executioner's Shot or some Piercing Rounds.

 

Storm Kick

Single-target melee knockdown attack, with fairly high chances of lethal DoT.

 

Despite its name, this power uses the superior animation from the Vorpal Judgement Incarnate power. Hits pretty hard, but is ultimately skippable.

 

Reach for the Limit

Auto power, provides chance for +DMG and +ToHit. Unenhanceable.

 

This is basically Martial Combat's Build Up, and I'm honestly not that big of a fan. Oh, sure, it's great when it triggers, but I feel that the whole "chance for Build Up" deal is best handled by a certain IO. It's unenhanceable.

 

Burst of Speed

Location-based teleport PBAoE melee attack. 200 foot range.

 

As the tooltip states, you can use it up to three times before it needs to recharge. If you're going to train this power, immediately set this power's customization FX to "Bright" and change the colors to your costume's two primary colors, for ultimate style points.

 

Dragon's Tail

PBAoE melee attack. High chance of knockdown. 10 enemies max.

 

It's... literally just Dragon's Tail. If you've played Martial Arts on one of the melee ATs, you know exactly what this is for. If you haven't? You basically make like the Karate Kid and sweep everyone's legs. Personally, I found it skippable.

 

Reaction Time

Toggle, foe slow and Recharge debuff, self +absorb and +recovery (while active), self travel speed and recharge buff upon deactivation.

 

Do you see that build in the OP? Do you see where I, in my infinite wisdom, skipped this power? Don't do that. Don't ever be a smoothbrain like I was and sleep on this power. Take this power at level 20 and enjoy having END for days. The +Absorb is also great for taking small fire from minions, and I won't argue about the foe -recharge. Do note that the aura does draw aggro, and turning it on roots you for about two seconds. Toggling this power off will give you a nice +Recharge and travel speed buff for about ten seconds.

 

One final note: This power takes, among others, accurate healing IO sets, so if you want to slot the Touch of the Nictus and Theft of Essence proc IOs in here, you have the option.

 

Inner Will

Self heal, self mez protection + resist, self +status effect boost

 

Now you, too, can unlock your Inner Will™ just like the late Statesman, all by training in this power at level 26!

 

It's basically a free Break Free with a dumb animation, and on a base three-minute cooldown. There's also a weak Power Boost-like +status component that sadly doesn't increase as you level. If you're going to use this as a self heal (please don't), be aware that it only becomes usable when you're at half health, half END, and/or mezzed.

 

Throw Sand

Short-ranged conical AOE, spreads out at a 45 degree angle for 40 feet. Mag 3 stun, -90% Perception.

 

Throw Sand has a-friggin-bysmal accuracy (base 0. 8) , a hefty END cost at 20, and a base 90 second recharge time. However, it is crowd control. I originally skipped this for """""""concept""""""" purposes (I initially couldn't justify having Pocket Sand™ on me at all times), so I can't really tell you how this works outside of the hard numbers.

 

Hah. I said "hard."

 

Eagle's Claw

Single-target melee attack, foe stun, -Range, -recharge

 

It's... it's just Eagle's Claw, except that it carries some serious range and recharge debuffs. For those that haven't touched Martial Arts, it's basically a flying kick from those goofy-ass live-action special effect shows; something in the style of

(except without the "nuking an entire city" part). It comes out slow. You will be locked for most of the animation. But it looks cool, and in my opinion, there is nothing more satisfying than downing a critter with a well-placed
.

 

I'm going to end this with a data chunk for my current "wishful freakin' thinking" build. It should be a marginal improvement over whatever the hell I posted initially.

 

| Copy & Paste this data into Mids' Hero Designer to view the build |
|-------------------------------------------------------------------|
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|AB57E28F|
|-------------------------------------------------------------------|

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  • 2 weeks later

I'm currently playing a DP/MC after playing a DP/EM to 37 and a DP/Ninjitsu Sentinel to 41.

 

 

Hero Plan by Mids' Hero Designer 1.962

http://www.cohplanner.com/

 

Click this DataLink to open the build!

 

Domino: Level 50 Natural Blaster

Primary Power Set: Dual Pistols

Secondary Power Set: Martial Combat

Power Pool: Speed

Power Pool: Leaping

Power Pool: Leadership

Ancillary Pool: Munitions Mastery

 

Hero Profile:

Level 1: Pistols

  • (A) Thunderstrike - Accuracy/Damage
  • (3) Thunderstrike - Damage/Endurance
  • (11) Thunderstrike - Damage/Recharge
  • (21) Thunderstrike - Accuracy/Damage/Recharge
  • (36) Thunderstrike - Accuracy/Damage/Endurance
  • (40) Thunderstrike - Damage/Endurance/Recharge

Level 1: Ki Push

  • (A) Mako's Bite - Accuracy/Damage
  • (42) Mako's Bite - Damage/Endurance
  • (42) Mako's Bite - Damage/Recharge
  • (43) Mako's Bite - Accuracy/Endurance/Recharge
  • (43) Mako's Bite - Accuracy/Damage/Endurance/Recharge
  • (43) Mako's Bite - Chance of Damage(Lethal)

Level 2: Dual Wield

  • (A) Thunderstrike - Accuracy/Damage
  • (3) Thunderstrike - Damage/Endurance
  • (11) Thunderstrike - Damage/Recharge
  • (21) Thunderstrike - Accuracy/Damage/Recharge
  • (36) Thunderstrike - Accuracy/Damage/Endurance
  • (45) Thunderstrike - Damage/Endurance/Recharge

Level 4: Empty Clips

  • (A) Superior Blaster's Wrath - Accuracy/Damage
  • (5) Superior Blaster's Wrath - Damage/Recharge
  • (7) Superior Blaster's Wrath - Accuracy/Damage/Recharge
  • (7) Superior Blaster's Wrath - Recharge/Chance for Fire Damage
  • (15) Superior Blaster's Wrath - Accuracy/Damage/Endurance
  • (36) Superior Blaster's Wrath - Accuracy/Damage/Endurance/Recharge

Level 6: Reach for the Limit

Level 8: Bullet Rain

  • (A) Superior Defiant Barrage - Accuracy/Damage
  • (9) Superior Defiant Barrage - Damage/RechargeTime
  • (9) Superior Defiant Barrage - Accuracy/Damage/RechargeTime
  • (15) Superior Defiant Barrage - Accuracy/Damage/Endurance
  • (25) Superior Defiant Barrage - Accuracy/Damage/Endurance/RechargeTime
  • (45) Superior Defiant Barrage - RechargeTime/+Status

Level 10: Burst of Speed

  • (A) HamiO:Nucleolus Exposure
  • (13) HamiO:Nucleolus Exposure
  • (13) HamiO:Nucleolus Exposure

Level 12: Super Speed

  • (A) Endurance Reduction IO

Level 14: Combat Jumping

  • (A) Karma - Knockback Protection
  • (34) Luck of the Gambler - Defense/Endurance
  • (37) Shield Wall - +Res (Teleportation), +5% Res (All)

Level 16: Storm Kick

  • (A) Mako's Bite - Accuracy/Damage
  • (17) Mako's Bite - Damage/Endurance
  • (17) Mako's Bite - Damage/Recharge
  • (23) Mako's Bite - Accuracy/Endurance/Recharge
  • (31) Mako's Bite - Accuracy/Damage/Endurance/Recharge
  • (48) Mako's Bite - Chance of Damage(Lethal)

Level 18: Executioner's Shot

  • (A) Thunderstrike - Accuracy/Damage
  • (19) Thunderstrike - Damage/Endurance
  • (19) Thunderstrike - Damage/Recharge
  • (23) Thunderstrike - Accuracy/Damage/Recharge
  • (25) Thunderstrike - Accuracy/Damage/Endurance
  • (45) Thunderstrike - Damage/Endurance/Recharge

Level 20: Reaction Time

  • (A) Performance Shifter - Chance for +End
  • (29) Performance Shifter - EndMod
  • (34) Endurance Modification IO

Level 22: Hasten

  • (A) Recharge Reduction IO
  • (46) Recharge Reduction IO

Level 24: Swap Ammo

Level 26: Piercing Rounds

  • (A) Overwhelming Force - Accuracy/Damage
  • (27) Overwhelming Force - Accuracy/Damage/Endurance
  • (27) Overwhelming Force - Damage/Endurance/Recharge
  • (31) Overwhelming Force - Accuracy/Damage/Endurance/Recharge
  • (31) Overwhelming Force - Damage/Chance for Knockdown/Knockback to Knockdown

Level 28: Inner Will

  • (A) Recharge Reduction IO
  • (29) Recharge Reduction IO

Level 30: Suppressive Fire

  • (A) HamiO:Endoplasm Exposure

Level 32: Hail of Bullets

  • (A) Superior Avalanche - Accuracy/Damage
  • (33) Superior Avalanche - Damage/Endurance
  • (33) Superior Avalanche - Accuracy/Damage/Endurance
  • (33) Superior Avalanche - Accuracy/Damage/Recharge
  • (34) Superior Avalanche - Accuracy/Damage/Endurance/Recharge
  • (42) Superior Avalanche - Recharge/Chance for Knockdown

Level 35: Maneuvers

  • (A) Luck of the Gambler - Recharge Speed
  • (37) Luck of the Gambler - Defense
  • (37) Luck of the Gambler - Defense/Endurance

Level 38: Eagles Claw

  • (A) Mako's Bite - Accuracy/Damage
  • (39) Mako's Bite - Damage/Endurance
  • (39) Mako's Bite - Damage/Recharge
  • (39) Mako's Bite - Accuracy/Endurance/Recharge
  • (40) Mako's Bite - Accuracy/Damage/Endurance/Recharge
  • (40) Mako's Bite - Chance of Damage(Lethal)

Level 41: Tactics

  • (A) Gaussian's Synchronized Fire-Control - To Hit Buff
  • (46) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
  • (46) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
  • (48) Gaussian's Synchronized Fire-Control - Recharge/Endurance
  • (50) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
  • (50) Gaussian's Synchronized Fire-Control - Chance for Build Up

Level 44: Assault

  • (A) Endurance Reduction IO

Level 47: Body Armor

  • (A) Gladiator's Armor - TP Protection +3% Def (All)
  • (48) Steadfast Protection - Resistance/+Def 3%
  • (50) Steadfast Protection - Knockback Protection

Level 49: Cryo Freeze Ray

  • (A) HamiO:Endoplasm Exposure

Level 1: Brawl

  • (A) Accuracy IO

Level 1: Defiance

Level 1: Prestige Power Dash

  • (A) Empty

Level 1: Prestige Power Slide

  • (A) Empty

Level 1: Prestige Power Quick

  • (A) Empty

Level 1: Prestige Power Rush

  • (A) Empty

Level 1: Prestige Power Surge

  • (A) Empty

Level 1: Sprint

  • (A) Unbounded Leap - +Stealth

Level 2: Rest

  • (A) Recharge Reduction IO

Level 4: Ninja Run

Level 2: Swift

  • (A) Run Speed IO

Level 2: Health

  • (A) Panacea - +Hit Points/Endurance

Level 2: Hurdle

  • (A) Jumping IO

Level 2: Stamina

  • (A) Performance Shifter - Chance for +End
  • (5) Performance Shifter - EndMod

Level 24: Chemical Ammunition

Level 24: Cryo Ammunition

Level 24: Incendiary Ammunition

------------

 

 

 

 

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Reach for the Limit

Auto power, provides chance for +DMG and +ToHit. Unenhanceable.

 

This is basically Martial Combat's Build Up, and I'm honestly not that big of a fan. Oh, sure, it's great when it triggers, but I feel that the whole "chance for Build Up" deal is best handled by a certain IO. It's unenhanceable.

 

Burst of Speed

Location-based teleport PBAoE melee attack. 200 foot range.

 

As the tooltip states, you can use it up to three times before it needs to recharge. If you're going to train this power, immediately set this power's customization FX to "Bright" and change the colors to your costume's two primary colors, for ultimate style points.

 

 

Reaction Time

Toggle, foe slow and Recharge debuff, self +absorb and +recovery (while active), self travel speed and recharge buff upon deactivation.

 

Do you see that build in the OP? Do you see where I, in my infinite wisdom, skipped this power? Don't do that. Don't ever be a smoothbrain like I was and sleep on this power. Take this power at level 20 and enjoy having END for days. The +Absorb is also great for taking small fire from minions, and I won't argue about the foe -recharge. Do note that the aura does draw aggro, and turning it on roots you for about two seconds. Toggling this power off will give you a nice +Recharge and travel speed buff for about ten seconds.

 

One final note: This power takes, among others, accurate healing IO sets, so if you want to slot the Touch of the Nictus and Theft of Essence proc IOs in here, you have the option.

 

Inner Will

Self heal, self mez protection + resist, self +status effect boost

 

Now you, too, can unlock your Inner Will™ just like the late Statesman, all by training in this power at level 26!

 

It's basically a free Break Free with a dumb animation, and on a base three-minute cooldown. There's also a weak Power Boost-like +status component that sadly doesn't increase as you level. If you're going to use this as a self heal (please don't), be aware that it only becomes usable when you're at half health, half END, and/or mezzed.

 

Any thoughts on these 4 powers after some more play time?

 

Burst of Speed seems lame to me, so I may drop it.

Reach for the Limit: I can't even tell if it is working and how valuable it is.

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I quite like Burst of Speed personally, but mainly just for style/flavour. If you can find a better use for the slots then dropping it wouldn't affect the build too much.

 

Reach for the limit is this build's build up, I believe it lends to less consistent damage but for those who like a less active playstyle (myself included) I quite like it. Part of my build is having a ridiculous recharge time, which I figure gives more chances to activate Reach for the Limit which can mitigate the randomness a bit.

 

Reaction time is obviously MC's recovery skill, so enhancing it is a great idea (it's base recovery is twice Stamina). It's also a spot to slot performance shifter +end if you need to, I think I got more out of 6-slotting is with end mod enhancements though.

 

Inner will with enough recharge is pretty useful if you get held often and don't have much mez resist, otherwise you could probably skip it - I already don't have it slotted in my build so could skip anyway.

 

 

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I quite like Burst of Speed personally, but mainly just for style/flavour. If you can find a better use for the slots then dropping it wouldn't affect the build too much.

 

Reach for the limit is this build's build up, I believe it lends to less consistent damage but for those who like a less active playstyle (myself included) I quite like it. Part of my build is having a ridiculous recharge time, which I figure gives more chances to activate Reach for the Limit which can mitigate the randomness a bit.

 

Reaction time is obviously MC's recovery skill, so enhancing it is a great idea (it's base recovery is twice Stamina). It's also a spot to slot performance shifter +end if you need to, I think I got more out of 6-slotting is with end mod enhancements though.

 

Inner will with enough recharge is pretty useful if you get held often and don't have much mez resist, otherwise you could probably skip it - I already don't have it slotted in my build so could skip anyway.

 

Thanks for the response.

 

I wanted to mention that 6 slotting for ED runs into the scaling cap unless you are talking about 6 slotting for a set bonus.  I am finding Reaction Time to be very good as my endurance is great and the slow helps a bit.  I had my combat monitor on last night and was watching my To Hit and Damage numbers for the Reach for the Limit power.  It seems better than I thought in groups and in solo it seems ok.  The jury is still out for me on Burst of Speed as I rarely use it.  My planned build does not leverage set bonuses in this power, so it might be ok to drop.  I need more time for Inner Will to see if I like it and by the time I hit 50 I am sure I will know whether to keep it or pass on it for Clarion.

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Any thoughts on these 4 powers after some more play time?

 

Burst of Speed seems lame to me, so I may drop it.

Reach for the Limit: I can't even tell if it is working and how valuable it is.

After speccing into Burst of Speed, I can safely say that it's pretty good. Ain't the greatest, but I've found its uses. Being a teleport power, you're going to want to use something similar to these binds:

/bind shift+lbutton "powexec_location target Burst of Speed"
/bind shift+rbutton "powexec_location me Burst of Speed"
/bind ctrl+lbutton "powexec_location back:50 Burst of Speed"

The first will dump you at your current target--friend and foe--when you execute the power.

The second will have you execute the power in place.

The third will have you do an about-face and move you 50 feet away from the target.

I still need to refresh my knowledge with slash commands and the like, because that third bind is a bit too quick-and-dirty to my liking.

 

If you have at least the Chance for Knockdown/Knockback to Knockdown enhancement from the Overwhelming Force set thrown into this power, then you can use this as a sort of very soft control.

 

Reach For the Limit is indeed this set's Build Up, and while I still don't like the RNG nature of it, I do notice when it goes off--I'd have to, since that second brown power icon on the upper right-hand corner of my screen is pretty noticeable, even among the rest of the icon vomit.

 

I still stand by what I said regarding Reaction Time: it's your sustain power, and skipping it like I initially did is extremely ill-advised.

 

Likewise, I still say that Inner Will has a dumb animation. You can only enhance half of its heal total, so you can't really rely on it as a self-heal. However, with enough global recharge (see Fez's build--really good stuff, by the way!), you can basically have it up every 35-40 seconds or so with just one level 50 recharge IO. Even with that in mind, it's still basically a free Break Free.

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Updated build with goals:

Softcap range defense (this build has 45.3%)

Have Recall Friend, SS, and Stealth IO early in build to try to do early TFs easier

Will likely respec out of Recall Friend for Fly after 50

2 Hold Powers (Cryo Freeze Ray and Suppressive Fire) to hold Bosses

 

 

Hero Plan by Mids' Hero Designer 1.962

http://www.cohplanner.com/

 

Click this DataLink to open the build!

 

Domino 2: Level 50 Natural Blaster

Primary Power Set: Dual Pistols

Secondary Power Set: Martial Combat

Power Pool: Teleportation

Power Pool: Speed

Power Pool: Leaping

Power Pool: Leadership

Ancillary Pool: Munitions Mastery

 

Hero Profile:

Level 1: Pistols

  • (A) Thunderstrike - Accuracy/Damage
  • (3) Thunderstrike - Damage/Endurance
  • (11) Thunderstrike - Damage/Recharge
  • (21) Thunderstrike - Accuracy/Damage/Recharge
  • (36) Thunderstrike - Accuracy/Damage/Endurance
  • (40) Thunderstrike - Damage/Endurance/Recharge

Level 1: Ki Push

  • (A) Mako's Bite - Accuracy/Damage
  • (13) Mako's Bite - Chance of Damage(Lethal)
  • (42) Mako's Bite - Damage/Endurance
  • (42) Mako's Bite - Damage/Recharge
  • (43) Mako's Bite - Accuracy/Endurance/Recharge
  • (43) Mako's Bite - Accuracy/Damage/Endurance/Recharge

Level 2: Dual Wield

  • (A) Thunderstrike - Accuracy/Damage
  • (3) Thunderstrike - Damage/Endurance
  • (11) Thunderstrike - Damage/Recharge
  • (13) Thunderstrike - Damage/Endurance/Recharge
  • (21) Thunderstrike - Accuracy/Damage/Recharge
  • (36) Thunderstrike - Accuracy/Damage/Endurance

Level 4: Empty Clips

  • (A) Superior Blaster's Wrath - Accuracy/Damage
  • (5) Superior Blaster's Wrath - Damage/Recharge
  • (7) Superior Blaster's Wrath - Accuracy/Damage/Recharge
  • (7) Superior Blaster's Wrath - Recharge/Chance for Fire Damage
  • (15) Superior Blaster's Wrath - Accuracy/Damage/Endurance
  • (36) Superior Blaster's Wrath - Accuracy/Damage/Endurance/Recharge

Level 6: Reach for the Limit

Level 8: Bullet Rain

  • (A) Superior Defiant Barrage - Accuracy/Damage
  • (9) Superior Defiant Barrage - Damage/RechargeTime
  • (9) Superior Defiant Barrage - Accuracy/Damage/RechargeTime
  • (15) Superior Defiant Barrage - Accuracy/Damage/Endurance
  • (25) Superior Defiant Barrage - Accuracy/Damage/Endurance/RechargeTime
  • (45) Superior Defiant Barrage - RechargeTime/+Status

Level 10: Recall Friend

  • (A) Endurance Reduction IO

Level 12: Super Speed

  • (A) Endurance Reduction IO

Level 14: Combat Jumping

  • (A) Karma - Knockback Protection
  • (34) Luck of the Gambler - Defense/Endurance
  • (37) Shield Wall - +Res (Teleportation), +5% Res (All)
  • (50) Kismet - Accuracy +6%

Level 16: Storm Kick

  • (A) Mako's Bite - Accuracy/Damage
  • (17) Mako's Bite - Damage/Endurance
  • (17) Mako's Bite - Damage/Recharge
  • (23) Mako's Bite - Accuracy/Endurance/Recharge
  • (31) Mako's Bite - Accuracy/Damage/Endurance/Recharge
  • (48) Mako's Bite - Chance of Damage(Lethal)

Level 18: Executioner's Shot

  • (A) Thunderstrike - Accuracy/Damage
  • (19) Thunderstrike - Damage/Endurance
  • (19) Thunderstrike - Damage/Recharge
  • (23) Thunderstrike - Accuracy/Damage/Recharge
  • (25) Thunderstrike - Accuracy/Damage/Endurance
  • (45) Thunderstrike - Damage/Endurance/Recharge

Level 20: Reaction Time

  • (A) Performance Shifter - Chance for +End
  • (29) Performance Shifter - EndMod
  • (34) Endurance Modification IO
  • (50) Preventive Medicine - Chance for +Absorb

Level 22: Hasten

  • (A) Recharge Reduction IO
  • (46) Recharge Reduction IO

Level 24: Swap Ammo

Level 26: Piercing Rounds

  • (A) Overwhelming Force - Accuracy/Damage
  • (27) Overwhelming Force - Accuracy/Damage/Endurance
  • (27) Overwhelming Force - Damage/Endurance/Recharge
  • (31) Overwhelming Force - Accuracy/Damage/Endurance/Recharge
  • (31) Overwhelming Force - Damage/Chance for Knockdown/Knockback to Knockdown

Level 28: Inner Will

  • (A) Recharge Reduction IO
  • (29) Recharge Reduction IO

Level 30: Suppressive Fire

  • (A) HamiO:Endoplasm Exposure

Level 32: Hail of Bullets

  • (A) Superior Avalanche - Accuracy/Damage
  • (33) Superior Avalanche - Damage/Endurance
  • (33) Superior Avalanche - Accuracy/Damage/Endurance
  • (33) Superior Avalanche - Accuracy/Damage/Recharge
  • (34) Superior Avalanche - Accuracy/Damage/Endurance/Recharge
  • (42) Superior Avalanche - Recharge/Chance for Knockdown

Level 35: Maneuvers

  • (A) Luck of the Gambler - Recharge Speed
  • (37) Luck of the Gambler - Defense
  • (37) Luck of the Gambler - Defense/Endurance

Level 38: Eagles Claw

  • (A) Mako's Bite - Accuracy/Damage
  • (39) Mako's Bite - Damage/Endurance
  • (39) Mako's Bite - Damage/Recharge
  • (39) Mako's Bite - Accuracy/Endurance/Recharge
  • (40) Mako's Bite - Accuracy/Damage/Endurance/Recharge
  • (40) Mako's Bite - Chance of Damage(Lethal)

Level 41: Tactics

  • (A) Gaussian's Synchronized Fire-Control - To Hit Buff
  • (43) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
  • (45) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
  • (46) Gaussian's Synchronized Fire-Control - Recharge/Endurance
  • (46) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
  • (48) Gaussian's Synchronized Fire-Control - Chance for Build Up

Level 44: Assault

  • (A) Endurance Reduction IO

Level 47: Body Armor

  • (A) Gladiator's Armor - TP Protection +3% Def (All)
  • (48) Steadfast Protection - Resistance/+Def 3%
  • (50) Steadfast Protection - Knockback Protection

Level 49: Cryo Freeze Ray

  • (A) HamiO:Endoplasm Exposure

Level 1: Brawl

  • (A) Accuracy IO

Level 1: Defiance

Level 1: Prestige Power Dash

  • (A) Empty

Level 1: Prestige Power Slide

  • (A) Empty

Level 1: Prestige Power Quick

  • (A) Empty

Level 1: Prestige Power Rush

  • (A) Empty

Level 1: Prestige Power Surge

  • (A) Empty

Level 1: Sprint

  • (A) Unbounded Leap - +Stealth

Level 2: Rest

  • (A) Recharge Reduction IO

Level 4: Ninja Run

Level 2: Swift

  • (A) Run Speed IO

Level 2: Health

  • (A) Panacea - +Hit Points/Endurance

Level 2: Hurdle

  • (A) Jumping IO

Level 2: Stamina

  • (A) Performance Shifter - Chance for +End
  • (5) Performance Shifter - EndMod

Level 24: Chemical Ammunition

Level 24: Cryo Ammunition

Level 24: Incendiary Ammunition

------------

 

 

 

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I am up to level 36.  DP/MC is an okay build, but not a monster.  I am working towards the following build.  Some thoughts:

 

DP:

DP needs something, but I'm not sure what.  The animations are great (except Piercing Round) and it looks great paired with MC.  It just feels under powered compared to other sets.

 

MC:

Ki Push: Great power with KB

Storm Kick: Good for KD, I use this more than I thought I would.  I chose this over DT because I needed Melee Sets for Ranged Defense.

Reach for the Limit: A decent power and I like it is auto, but not a fan of the randomness

Burst of Speed: I had this for most of the build but specced out of it at 32 since I very rarely used it.  If I don't use a power on a regular basis and it doesn't provide significant value when I do use it then I don't see the need for it.

Dragon's Tail: DT is good, but I didn't see the need for DT and SK.  One or the other should be fine.

Reaction Time:  This is the sets defining power and I like it, but the aggro is a pain.  I am building my character to be able to stealth to the end of missions, so I have to turn this off to prevent drawing aggro while I search the mission map.

Inner Will: I have used this once since I have had it and that was mainly to test it.  If I have a breakfree this is not needed.  This power should be looked at as it doesn't seem to provide much value, so far.  I would suggest upping the heal and making it more enhanceable.

Throw Sand:  I have this on other characters, but I find it skippable.

Eagle's Claw: I am waiting for this one as I expected this will be a great power for melee damage and mez.

 

 

 

 

Hero Plan by Mids' Hero Designer 1.962

http://www.cohplanner.com/

 

Click this DataLink to open the build!

 

Domino 2: Level 50 Natural Blaster

Primary Power Set: Dual Pistols

Secondary Power Set: Martial Combat

Power Pool: Speed

Power Pool: Leaping

Power Pool: Leadership

Ancillary Pool: Munitions Mastery

 

Hero Profile:

Level 1: Pistols

  • (A) Thunderstrike - Accuracy/Damage
  • (3) Thunderstrike - Damage/Endurance
  • (11) Thunderstrike - Damage/Recharge
  • (21) Thunderstrike - Accuracy/Damage/Recharge
  • (36) Thunderstrike - Accuracy/Damage/Endurance
  • (40) Thunderstrike - Damage/Endurance/Recharge

Level 1: Ki Push

  • (A) Mako's Bite - Accuracy/Damage
  • (13) Mako's Bite - Chance of Damage(Lethal)
  • (42) Mako's Bite - Damage/Endurance
  • (42) Mako's Bite - Damage/Recharge
  • (43) Mako's Bite - Accuracy/Endurance/Recharge
  • (43) Mako's Bite - Accuracy/Damage/Endurance/Recharge

Level 2: Dual Wield

  • (A) Thunderstrike - Accuracy/Damage
  • (3) Thunderstrike - Damage/Endurance
  • (11) Thunderstrike - Damage/Recharge
  • (13) Thunderstrike - Damage/Endurance/Recharge
  • (21) Thunderstrike - Accuracy/Damage/Recharge
  • (36) Thunderstrike - Accuracy/Damage/Endurance

Level 4: Empty Clips

  • (A) Superior Blaster's Wrath - Accuracy/Damage
  • (5) Superior Blaster's Wrath - Damage/Recharge
  • (7) Superior Blaster's Wrath - Accuracy/Damage/Recharge
  • (7) Superior Blaster's Wrath - Recharge/Chance for Fire Damage
  • (15) Superior Blaster's Wrath - Accuracy/Damage/Endurance
  • (36) Superior Blaster's Wrath - Accuracy/Damage/Endurance/Recharge

Level 6: Reach for the Limit

Level 8: Bullet Rain

  • (A) Superior Defiant Barrage - Accuracy/Damage
  • (9) Superior Defiant Barrage - Damage/RechargeTime
  • (9) Superior Defiant Barrage - Accuracy/Damage/RechargeTime
  • (15) Superior Defiant Barrage - Accuracy/Damage/Endurance
  • (25) Superior Defiant Barrage - Accuracy/Damage/Endurance/RechargeTime
  • (45) Superior Defiant Barrage - RechargeTime/+Status

Level 10: Swap Ammo

Level 12: Super Speed

  • (A) Endurance Reduction IO

Level 14: Combat Jumping

  • (A) Karma - Knockback Protection
  • (34) Kismet - Accuracy +6%
  • (37) Luck of the Gambler - Recharge Speed
  • (50) Shield Wall - +Res (Teleportation), +5% Res (All)
  • (50) Reactive Defenses - Scaling Resist Damage

Level 16: Storm Kick

  • (A) Mako's Bite - Accuracy/Damage
  • (17) Mako's Bite - Damage/Endurance
  • (17) Mako's Bite - Damage/Recharge
  • (23) Mako's Bite - Accuracy/Endurance/Recharge
  • (31) Mako's Bite - Accuracy/Damage/Endurance/Recharge
  • (48) Mako's Bite - Chance of Damage(Lethal)

Level 18: Executioner's Shot

  • (A) Thunderstrike - Accuracy/Damage
  • (19) Thunderstrike - Damage/Endurance
  • (19) Thunderstrike - Damage/Recharge
  • (23) Thunderstrike - Accuracy/Damage/Recharge
  • (25) Thunderstrike - Accuracy/Damage/Endurance
  • (45) Thunderstrike - Damage/Endurance/Recharge

Level 20: Reaction Time

  • (A) Performance Shifter - Chance for +End
  • (29) Performance Shifter - EndMod
  • (29) Endurance Modification IO
  • (34) Theft of Essence - Chance for +Endurance

Level 22: Hasten

  • (A) Recharge Reduction IO
  • (46) Recharge Reduction IO

Level 24: Assault

  • (A) Endurance Reduction IO

Level 26: Piercing Rounds

  • (A) Overwhelming Force - Accuracy/Damage
  • (27) Overwhelming Force - Accuracy/Damage/Endurance
  • (27) Overwhelming Force - Damage/Endurance/Recharge
  • (31) Overwhelming Force - Accuracy/Damage/Endurance/Recharge
  • (31) Overwhelming Force - Damage/Chance for Knockdown/Knockback to Knockdown

Level 28: Inner Will

  • (A) Recharge Reduction IO

Level 30: Maneuvers

  • (A) Luck of the Gambler - Recharge Speed
  • (48) Luck of the Gambler - Defense
  • (50) Luck of the Gambler - Defense/Endurance

Level 32: Hail of Bullets

  • (A) Superior Avalanche - Accuracy/Damage
  • (33) Superior Avalanche - Damage/Endurance
  • (33) Superior Avalanche - Accuracy/Damage/Endurance
  • (33) Superior Avalanche - Accuracy/Damage/Recharge
  • (34) Superior Avalanche - Accuracy/Damage/Endurance/Recharge
  • (42) Superior Avalanche - Recharge/Chance for Knockdown

Level 35: Tactics

  • (A) Gaussian's Synchronized Fire-Control - To Hit Buff
  • (37) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
  • (37) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
  • (46) Gaussian's Synchronized Fire-Control - Recharge/Endurance
  • (46) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
  • (48) Gaussian's Synchronized Fire-Control - Chance for Build Up

Level 38: Eagles Claw

  • (A) Mako's Bite - Accuracy/Damage
  • (39) Mako's Bite - Damage/Endurance
  • (39) Mako's Bite - Damage/Recharge
  • (39) Mako's Bite - Accuracy/Endurance/Recharge
  • (40) Mako's Bite - Accuracy/Damage/Endurance/Recharge
  • (40) Mako's Bite - Chance of Damage(Lethal)

Level 41: Body Armor

  • (A) Steadfast Protection - Resistance/+Def 3%
  • (43) Steadfast Protection - Knockback Protection
  • (45) Gladiator's Armor - TP Protection +3% Def (All)

Level 44: Cryo Freeze Ray

  • (A) HamiO:Endoplasm Exposure

Level 47: Suppressive Fire

  • (A) HamiO:Endoplasm Exposure

Level 49: Surveillance

  • (A) HamiO:Lysosome Exposure

Level 1: Brawl

  • (A) Accuracy IO

Level 1: Defiance

Level 1: Prestige Power Dash

  • (A) Empty

Level 1: Prestige Power Slide

  • (A) Empty

Level 1: Prestige Power Quick

  • (A) Empty

Level 1: Prestige Power Rush

  • (A) Empty

Level 1: Prestige Power Surge

  • (A) Empty

Level 1: Sprint

  • (A) Unbounded Leap - +Stealth

Level 2: Rest

  • (A) Recharge Reduction IO

Level 4: Ninja Run

Level 2: Swift

  • (A) Run Speed IO

Level 2: Health

  • (A) Panacea - +Hit Points/Endurance

Level 2: Hurdle

  • (A) Jumping IO

Level 2: Stamina

  • (A) Performance Shifter - Chance for +End
  • (5) Performance Shifter - EndMod

Level 50: Clarion Core Epiphany

Level 50: Pyronic Core Final Judgement

Level 50: Diamagnetic Radial Flawless Interface

Level 50: Cimeroran Radial Superior Ally

Level 50: Assault Core Embodiment

Level 0: Portal Jockey

Level 0: Task Force Commander

Level 0: The Atlas Medallion

Level 0: Freedom Phalanx Reserve

Level 50: Musculature Core Paragon

Level 10: Chemical Ammunition

Level 10: Cryo Ammunition

Level 10: Incendiary Ammunition

------------

 

 

 

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