dopeninja Posted Sunday at 03:49 PM Posted Sunday at 03:49 PM I found an odd bug that I wanted to share. If you are defeated, use a wake and while you are stunned switch builds you will remain perma stunned until you zone, exit the mission or log out. Not sure if this counts towards the held/stunned badge as I didn't test further than trying it on 3 different character. 1
Glacier Peak Posted Sunday at 04:48 PM Posted Sunday at 04:48 PM 47 minutes ago, dopeninja said: I found an odd bug that I wanted to share. If you are defeated, use a wake and while you are stunned switch builds you will remain perma stunned until you zone, exit the mission or log out. Not sure if this counts towards the held/stunned badge as I didn't test further than trying it on 3 different character. This is an interesting find. I just tested the method you described, and while I remained perma-stunned and immobilized (but I was able to move around like a drunk) I did not receive credit towards the Held, Slept, Stunned, or Mezzed badge. Might be fun to use for roleplaying purposes, but beyond that I don't see an utility. I lead weekly Indom Badge Runs / A newer giant monster guide by Glacier Peak / A tour of Pocket D easter eggs! / Arena All-Star Accolade Guide! Best Post Ever....
Burk Posted Sunday at 06:40 PM Posted Sunday at 06:40 PM The mez badges are weird in that they only seem to award credit when you leave the mez, and there appears to be a cap on how much time you can accumulate when you do leave the mez. Had some interesting consequences when trying to farm those badges. When farming sappers, you want them to not be able to keep you constantly locked down. So you can't use too many sappers or have too much of a level difference to increase mez duration. Having them keep you mezzed more often would ironically decrease mez badge progress. We thought we would have an easy way to farm those badges using the rez pods with the stun field in hard mode LGTF mission 3, but found they would only work if you kept moving in and out of the field. 1 From Champion (Hero) and Infinity (Villain), currently playing on Everlasting. Former member of the Hammers of Justice on Champion. Raid leader for 'Everlasting TFs'. Mains: Trickery Girl (Ill/Rad Controller), Burk (Sword/Shield Stalker), and 8 other complete badge characters.
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