Snarky Posted Monday at 06:43 PM Posted Monday at 06:43 PM I am running a Bane for Justice Super Teamers “Hide and Seek” weekly team. (Full stealth required) I have no idea what I am doing on the build. I want to go as much ranged as possible, but I do not like switching weapons back and forth. The Mace is supercool. Does Mace Mastery use the same mace? Any pointers would be appreciated. We run a lot of team buffs, so is it worth it to do ALL the buff toggles?
KaizenSoze Posted Monday at 09:24 PM Posted Monday at 09:24 PM 2 hours ago, Snarky said: I am running a Bane for Justice Super Teamers “Hide and Seek” weekly team. (Full stealth required) I have no idea what I am doing on the build. I want to go as much ranged as possible, but I do not like switching weapons back and forth. The Mace is supercool. Does Mace Mastery use the same mace? Any pointers would be appreciated. We run a lot of team buffs, so is it worth it to do ALL the buff toggles? Sounds like you're looking for a Huntsbane. Look at this build all ranaged mace attacks. Lots of immobilizing, debuff, buff toggles, and AOE. The support toggles are cheap for a Bane, so it's up to you to decide if you need them. 1 Night Pixie on Excelsior Introduction to Arachnos Widows - Night/Blood/Fortunata
tidge Posted Thursday at 02:16 PM Posted Thursday at 02:16 PM The Mace is essentially necessary for a lot of what the Hunstman/Bane does best(*1), once you get to the madatory respec I *think* you can replace all of the 'gun' attacks with an equivalent 'mace' attack.... I'm not entirely certain because for my most recent Bane I preferred gun attacks over mace attacks for flavor. (*1) "best" is somewhat flexible... as the team-buffs (and Surveillance) are very good and don't rely on the weapon choice. I'm referring to the self-boosts (Build Up) and high-DPS melee attacks (Shatter, Crowd Control) which will always use the Mace. As for team toggles, my most recent build uses CT: Defensive, TT: Maneuvers, TT: Leadership (all by level 20) and the after level 38 has CT: Offensive and TT: Assault, as well as Maneuvers (Leadership pool, as a mule for Karma's KB protection). I didn't bother with a patron pool for this most recent build, but Mace Mastery is a sort-of no-brainer. If Wide Area Web Grenade requires a gun that you don't want to use, the Mace Mastery pool offers an alternative using the Mace with Web Envelope. I rather like having the low-level AoE immobilize, I'm not sure how I'd feel about it as a patrol pool choice. If you are going for the stealth aspect, obviously Cloaking Device is a must, and I think Placate will greatly improve performance. I ended up with 3 pieces of Mocking Beratement in Placate: Accuracy/Recharge, Threat/Recharge, Threat/Range. I recommend taking those two powers in succession... which one is taken first is up to you if you delay the choice.
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