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Posted (edited)

I think this has been asked for in another thread, but a quick search didn't show it. So...

 

Can we please have a way of telling Sister Valeria to sit her keister outside the mission or stay at the entrance? Or at least have a route where she doesn't notice us and join? Without a healer running with me, I can't keep her alive. Even if I clear out the mobs in the area while she is hacking away at a crystal so she doesn't have anything to aggro on, she stands near me for all of maybe 5 seconds almost dead and then goes charging in to fight something else that isn't even in view. Barring that, can she at least be made to be less suicidal? Maybe reduce her aggro radius to something less than planetary radius?

 

From a sadistic point of view, her dying grants me relief in that I no longer have to race to try to keep her alive. And yet it frustrates me to no end to see her die over and over and over no matter what I try.

 

(Edit: I've managed to keep many combat NPCs alive despite running solo with no heals, even the suicidal ones, but Sister Valeria is insistent on her suicide.)

 

(Edit again: And yes, I turned down my difficulty to try to keep her alive. Something I don't normally do. Running at x1, she still gets savaged, beaten, and butchered like nothing.)

 

Edited by Rudra
Edited yet again for grammar.
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Posted
1 hour ago, Rudra said:

I think this has been asked for in another thread, but a quick search didn't show it. So...

 

Can we please have a way of telling Sister Valeria to sit her keister outside the mission or stay at the entrance? Or at least have a route where she doesn't notice us and join? Without a healer running with me, I can't keep her alive. Even if I clear out the mobs in the area while she is hacking away at a crystal so she doesn't have anything to aggro on, she stands near me for all of maybe 5 seconds almost dead and then goes charging in to fight something else that isn't even in view. Barring that, can she at least be made to be less suicidal? Maybe reduce her aggro radius to something less than planetary radius?

 

From a sadistic point of view, her dying grants me relief in that I no longer have to race to try to keep her alive. And yet it frustrates me to no end to see her die over and over and over no matter what I try.

 

You just can't save some people, especially from themselves

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Posted

Conversely, turning on bosses and sometimes AV will get your NPC to live longer.  Not sure if other NPCs can be AVs in that mission.  I haven't tried it with Sister V.   Works great for Penelope Yin in the Maria Jenkins arc for instance.

 

I almost always just let Sister V run off and kill herself.  It would be nice if she got the Becky treatment.  And maybe even the same thing as the NPC helpers in Praetor Marchand's arc in a few missions.

Posted (edited)
1 hour ago, lemming said:

Conversely, turning on bosses and sometimes AV will get your NPC to live longer. 

I play with bosses and AVs turned on. It doesn't help her. (Edit: Well, that's not true. She would probably be killed by the 1st crystal if I wasn't playing with bosses and AVs turned on.)

 

Edited by Rudra
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Posted

The trick I try in some missions is to dual-box it.  Send a "dummy" character into the mission for the NPC to latch onto.  Then send the character you actually intended to play the mission with to, y'know, go ahead and play the mission.  As long as you don't have ambushes coming in from behind, that should work pretty effectively.

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