Story Archer Posted Thursday at 05:41 PM Posted Thursday at 05:41 PM There are a lot of mechanics at play, and the research I've done is a little confusing. First off, when talking about the bonus damage from a double strike (Radial), is the damage from the second hit calculated based off of: The attack's base damage (no AT modifier) The attack's base damage (with AT modifier) Either of the above plus the attack's boosted damage from permanent modifiers (enhancements). Any of the above plus the attack's boosted damage from temporary modifiers (like Build Up or Rage) Does additional damage, such as those from critical strikes or damage procs play a role in the benefits that you gain from either option? For instance, do your Critical Strikes benefit from the damage boost provided by Core? Can damage procs potentially double strike? Let's say that I have a Scrapper who crits frequently and a Tanker who relies heavily on procs and AoE attacks for the majority of her damage. Which Hybrid option would best serve either? TIA to any who reply.
Maelwys Posted Thursday at 06:06 PM Posted Thursday at 06:06 PM (edited) Since you asked this on the Procs thread already; linking my previous answer: Scrappers essentially always want Core. Tankers probably won't see a huge difference; but I'd still lean towards Core unless you're a SS with double-stacked Rage or constantly team with a Kinetic. Edited Thursday at 06:15 PM by Maelwys 1
arcane Posted yesterday at 02:35 PM Posted yesterday at 02:35 PM I never get Core anymore. Core means it does nothing the second you team with a Kin.
FupDup Posted yesterday at 02:58 PM Posted yesterday at 02:58 PM (edited) Another factor to consider is damage types. If you’ve got something like Psi or Lethal that is widely resisted, then Radial’s Energy damage can help you diversify your damage to deal with those resistant enemies better. Edited 19 hours ago by FupDup 1 1 .
srmalloy Posted yesterday at 03:57 PM Posted yesterday at 03:57 PM From what I recall, the second hit is based off the attack's base damage without AT modifiers, so ATs with a damage modifier of 1 or less will do better with doublehit (i.e., Radial), while ATs with a damage modifier over 1 will do better with the damage boost (i.e., Core).
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