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Posted

  I put many many questions to folks in a FF thread and they graciously supplied well thought, concise and informative answers for which I am very much appreciative. 

 

 It wont be perfect but I feel like it will do the job I'm asking of it. It's leveling very well so far. 

 

Crystal Cristal v1.0 lvl-up - Tanker (Stone Armor - Radiation Melee).mbd

 

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Crystal Cristal PVE - FF v4.0.JPG

Posted (edited)

This thing is a beast. I ran a +2 Yin last night/This morning 😉 and on the final fight held the door rush by myself while they took down the purple skank. My health got to 1/2 at some point but was never in any danger of taking a dirt nap. Man I dig this combo! 

 

 I was level 22 going in and left 26 and a bit. 

 

I made a change just before joining the ATF. I changed to the build, explained below, and slotted a few attuned in Stamina and Crystal Armor. 

 

I've decided to go with two power transfers ( heal and the + health ) for the regen bump, and the typical two perf shifters for a little run speed. 

 

Otherwise I was all S.Os. The attack powers are my standard acc, recharge and damages. In groups right now I'm mostly a taunting damage sponge. Love it 😄

 

 

Crystal Cristal v1.0 lvl-up - Tanker (Stone Armor - Radiation Melee).mbd

Edited by Grizlee
Posted (edited)

From level 44  --> I have been able to stand toe to toe with a 50+ in a FF and assist in burning down groups. I became the runner, bringing groups to his waiting heroes. I would taunt the entire time to keep the main AOE nuker alive. I'm well pleased with this build. Made 50 an hour or so ago and look forward to getting her incarnates rolling. I still need all the lvl 50 sets as well. 

 

Too much fun 🙂

Crystal Cristal.JPG

Edited by Grizlee
Posted

Stone is a good set. You could pump your E/N resistances a bit higher if you feel like making some changes. I managed a nice row of 70% to all resistances and still have 45% defenses to all (50% with Weave, 55% with Barrier), 76% with two ATO procs, 81% with Barrier.

 

But it's just some min maxing as the build's near solid as is. Perhaps a bit more E/N defenses since it's just 42% even with Weave which combined with the lower E/N resistances means it'll crumble once facing E/N based defense debuffing (like the annoying Praetorean bots). But it's simple to fix as just a couple slots into Crystal Armor will pump your E/N defenses up.

  • 1 month later
Posted

 Had the pleasure of sitting while Crystal did her thing. The HP bar never moves. She's all in Attuned Enhancements still as well! Kinda nutty. She duos with what looks like another tanker built just like her. Clear times weren't fast, but not slow, really either.

 

Did well enough I've copied this build. 

Posted

Heh, thanks! I never saw the need to upgrade. She does exactly what I wanted her to do. You are correct, Blue Decay is my duo, exact same build save the incarnates.

 

I'm not fast, only about 30mil per hour, but it's enough. I walk away to grab a drink or use the restroom while she is surrounded. It's not an issue. 

 

 

Crystal 1.JPG

Crystal 2.JPG

Crystal 3.JPG

Crystal 4.JPG

Posted (edited)

I suppose I should close this out with my final build. I never went to it, obviously, but I had a plan 😄

 

Crystal Cristal - Final - Tanker (Stone Armor - Radiation Melee).mbd

 

Crystal Cristal - Final - Hero Tanker
Build plan made with Mids Reborn v3.7.11 rev. 2
──────────────────────────────

  • Primary powerset: Stone Armor
  • Secondary powerset: Radiation Melee
  • Pool powerset (#1): Leaping
  • Pool powerset (#2): Fighting
  • Pool powerset (#3): Leadership
  • Pool powerset (#4): Speed
  • Epic powerset: Energy Mastery

──────────────────────────────

Powers taken:

Level 1: Stone Skin

  • A: Aegis: Resistance/Endurance
  • 3: Aegis: Resistance/Recharge
  • 3: Aegis: Endurance/Recharge
  • 5: Aegis: Resistance/Endurance/Recharge
  • 7: Luck of the Gambler: Defense/Increased Global Recharge Speed
  • 7: Steadfast Protection: Resistance/+Def 3%

Level 1: Contaminated Strike

  • A: Cupid's Crush: Damage/Recharge
  • 5: Cupid's Crush: Endurance/Recharge
  • 13: Cupid's Crush: Accuracy/Damage/Endurance
  • 23: Cupid's Crush: Accuracy/Damage/Recharge
  • 36: Cupid's Crush: Accuracy/Damage/Endurance/Recharge
  • 37: Cupid's Crush: Damage/Chance for Confuse

Level 2: Earth's Embrace

  • A: Unbreakable Guard: Resistance
  • 19: Unbreakable Guard: Resistance/Endurance
  • 21: Unbreakable Guard: Resistance/Endurance/RechargeTime
  • 36: Unbreakable Guard: +Max HP
  • 48: Gladiator's Armor: TP Protection +3% Def (All)

Level 4: Rock Armor

  • A: Luck of the Gambler: Defense/Increased Global Recharge Speed
  • 36: Gift of the Ancients: Defense/Endurance
  • 37: Gift of the Ancients: Defense
  • 37: Gift of the Ancients: Defense/Endurance/Recharge

Level 6: Mud Pots

  • A: Superior Avalanche: Accuracy/Damage
  • 11: Superior Avalanche: Damage/Endurance
  • 17: Superior Avalanche: Accuracy/Damage/Endurance
  • 17: Superior Avalanche: Accuracy/Damage/Recharge
  • 42: Superior Avalanche: Accuracy/Damage/Endurance/Recharge
  • 43: Superior Avalanche: Recharge/Chance for Knockdown

Level 8: Radioactive Smash

  • A: Hecatomb: Damage/Recharge
  • 9: Hecatomb: Damage/Recharge/Accuracy
  • 13: Hecatomb: Recharge/Accuracy
  • 19: Hecatomb: Damage/Endurance
  • 23: Hecatomb: Chance of Damage(Negative)

Level 10: Taunt

  • A: Mocking Beratement: Accuracy/Recharge

Level 12: Rooted

  • A: Preventive Medicine: Heal
  • 15: Preventive Medicine: Heal/Endurance
  • 29: Preventive Medicine: Endurance/RechargeTime
  • 34: Preventive Medicine: Heal/RechargeTime
  • 34: Preventive Medicine: Heal/RechargeTime/Endurance
  • 40: Preventive Medicine: Chance for +Absorb

Level 14: Crystal Armor

  • A: Power Transfer: Chance to Heal Self
  • 48: Luck of the Gambler: Defense/Increased Global Recharge Speed

Level 16: Super Jump

  • A: Winter's Gift: Run Speed, Jump, Flight Speed, Range
  • 46: Winter's Gift: Slow Resistance (20%)

Level 18: Minerals

  • A: Karma: Knockback Protection

Level 20: Kick

  • (Empty)

Level 22: Brimstone Armor

  • A: Aegis: Resistance/Endurance
  • 39: Aegis: Resistance/Endurance/Recharge
  • 40: Aegis: Resistance
  • 40: Aegis: Psionic/Status Resistance

Level 24: Irradiated Ground

  • A: Scirocco's Dervish: Accuracy/Damage
  • 25: Scirocco's Dervish: Damage/Endurance
  • 25: Scirocco's Dervish: Damage/Recharge
  • 43: Scirocco's Dervish: Accuracy/Recharge
  • 43: Scirocco's Dervish: Accuracy/Damage/Endurance
  • 46: Scirocco's Dervish: Chance of Damage(Lethal)

Level 26: Tough

  • A: Aegis: Resistance/Endurance
  • 27: Aegis: Resistance/Recharge
  • 27: Aegis: Resistance/Endurance/Recharge
  • 29: Aegis: Resistance

Level 28: Weave

  • A: Luck of the Gambler: Defense/Endurance
  • 33: Luck of the Gambler: Defense
  • 34: Luck of the Gambler: Defense/Increased Global Recharge Speed

Level 30: Atom Smasher

  • A: Superior Might of the Tanker: Accuracy/Damage
  • 31: Superior Might of the Tanker: Damage/Recharge
  • 31: Superior Might of the Tanker: Accuracy/Damage/Recharge
  • 31: Superior Might of the Tanker: Damage/Endurance/Recharge
  • 45: Superior Might of the Tanker: Accuracy/Damage/Endurance/Recharge
  • 46: Superior Might of the Tanker: Recharge/Chance for +Res(All)

Level 32: Maneuvers

  • A: Luck of the Gambler: Defense/Increased Global Recharge Speed
  • 33: Reactive Defenses: Defense/Endurance
  • 33: Reactive Defenses: Scaling Resist Damage

Level 35: Conserve Power

  • A: Invention: Recharge Reduction

Level 38: Tactics

  • A: Adjusted Targeting: To Hit Buff
  • 39: Adjusted Targeting: To Hit Buff/Endurance/Recharge
  • 39: Adjusted Targeting: To Hit Buff/Endurance

Level 41: Physical Perfection

  • A: Performance Shifter: Chance for +End

Level 44: Combat Jumping

  • A: Luck of the Gambler: Defense/Increased Global Recharge Speed
  • 45: Shield Wall: Defense
  • 45: Shield Wall: +Res (Teleportation), +5% Res (All)

Level 47: Hasten

  • A: Invention: Recharge Reduction
  • 48: Invention: Recharge Reduction

Level 49: Granite Armor

  • A: Aegis: Resistance/Endurance
  • 50: Aegis: Resistance/Recharge
  • 50: Aegis: Resistance/Endurance/Recharge
  • 50: Aegis: Resistance


──────────────────────────────

Inherents:

Level 1: Gauntlet


Level 1: Brawl

  • (Empty)

Level 1: Sprint

  • A: Unbounded Leap: +Stealth

Level 2: Rest

  • A: Invention: Interrupt Reduction

Level 1: Swift

  • A: Invention: Run Speed

Level 1: Hurdle

  • A: Invention: Jumping

Level 1: Health

  • A: Miracle: +Recovery
  • 11: Numina's Convalesence: +Regeneration/+Recovery
  • 15: Panacea: +Hit Points/Endurance
  • 42: Panacea: Heal

Level 1: Stamina

  • A: Power Transfer: EndMod
  • 9: Power Transfer: Chance to Heal Self
  • 21: Performance Shifter: EndMod
  • 42: Performance Shifter: Chance for +End

Level 16: Double Jump


Level 4: Athletic Run


Level 1: Red Wisp Pet


Level 2: Void Skiff

──────────────────────────────
Incarnates:

Mighty JudgementDegenerative InterfaceBanished Pantheon AllyAgeless InvocationVigor Core ParagonMelee Radial Embodiment


Level 2: Void Skiff

 

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Cristal final 1.JPG

Crystal final 2.JPG

Crystal final 3.JPG

Edited by Grizlee

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