SirArthurIV Posted Monday at 01:59 PM Posted Monday at 01:59 PM I am trying to make a mission that is similar to Shauna Stockwell's Shut Down the Superdyne Den where you go through an empty warehouse and have to defeat an ambush on the way out after touching a glowie in the back end and you don't get a "mission complete" until you exit out the front door.
cranebump Posted Monday at 03:06 PM Posted Monday at 03:06 PM You can set the mish to where the player must exit through the original entrance, rather than click to leave. I have done a TON of AE work, both long form and single arc. Just search the AE mish list for my sig @cranebump. For more information on my stories, head to the AE forum sub-heading and look for “Crane’s World.” Support your AE authors! We ARE the new content.
Kyksie Posted Tuesday at 02:25 PM Posted Tuesday at 02:25 PM As an alternative, you can use the Police Station map. There's a weird bug with that map which causes the mission to not complete until the player has taken the elevator to the jail section.
SirArthurIV Posted Wednesday at 02:48 PM Author Posted Wednesday at 02:48 PM On 3/24/2025 at 11:06 AM, cranebump said: You can set the mish to where the player must exit through the original entrance, rather than click to leave. Alright I don't know how that option eluded me, but thank you. Is there a way to make the map not have any enemies in it until the ambush is triggered? is there a way to trigger multiple consecutive ambushes to harass the player on their way out?
ZamuelNow Posted Wednesday at 05:48 PM Posted Wednesday at 05:48 PM Set the enemy group for the arc overall to Empty, then create bosses that spawn off your desired parameters. 1 AE Arcs: Search for @ZamuelNow Dhahabu Kingdom and the Indelible Curse of Hate [60044] and Dhahabu Kingdom and the Unfathomable Nightmare of Sand [61528] Consideration of Knowledge [65341]
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