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Posted

Can it be a thing?

Something like True Grit can come with something where you always take 15-20% more healing taken.  i just noticed its a pain in the ass to heal someone if they pop Dull Pain or Fortify Mud or whatever its called

 

Maybe healing bonuses can also mean you take more healing.  fragile support sets, regen, etc or willpower

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Posted

Hmm. It actually might be a good idea for buffing some of the weaker mitigation sets, especially the +defense sets.

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Everlasting, even though I do not RP, as:

Doctor Hadius, Crab Spider (Main) ~ Aeronwen, Rad/Super Strength/Mu Tanker ~ Mortality Black, Time/Dual Pistols/Soul Defender ~ Vextravaganza, Illusion/Dark/Psi Controller ~ Baneframe, Robots/Time/Mace Mastermind ~ Zippy-Zap, Electric Armor/Dark Melee/Soul Tanker ~ Laser Lily, Beam Rifle/Energy Aura/Leviathan Sentinel ~ Nezumiko, Savage Melee/Bio Armor/Mu Stalker

Posted

The most common +healing effect might be in nature affinity, and it's the same negative resistance to "heal damage" as mentioned already. The stacks of Bloom effect it grants provides 4% increased healing received and stacks up to 20%. It only affects heals though, not health gained through regeneration.

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