Captain Fabulous Posted Tuesday at 02:48 AM Posted Tuesday at 02:48 AM Not sure if this has come up before, I literally just noticed it now, but new characters will always have the blue hero UI even if they are created as villains or Praetorians.
Fade Posted Tuesday at 03:05 AM Posted Tuesday at 03:05 AM I've noticed this as well. Is there any chance you saved your window options on a hero, thus overwriting the default settings? 1
Lunar Ronin Posted Tuesday at 03:13 AM Posted Tuesday at 03:13 AM (edited) 7 minutes ago, Fade said: I've noticed this as well. Is there any chance you saved your window options on a hero, thus overwriting the default settings? That's exactly what it is. My Praetorian characters always have the red villain UI because I saved it as a window option. Edited Tuesday at 03:13 AM by Lunar Ronin
Captain Fabulous Posted Tuesday at 03:29 AM Author Posted Tuesday at 03:29 AM 14 minutes ago, Lunar Ronin said: That's exactly what it is. My Praetorian characters always have the red villain UI because I saved it as a window option. Whelp, yup, that's it. When I rename the wdw.txt file the UI colors are correct. Would be nice if they put in a preset for the default hero, villain, and Praetorian colors. 1
Derek Icelord Posted Tuesday at 02:15 PM Posted Tuesday at 02:15 PM The game engine only supports one default window file (or one default file for any setting group), 21 year old engine and all that. You can save multiple files by using the /wdw_save_file <name> command, and manually load it using /wdw_load_file <name>. 1 Where are we going, and why am I in this hand basket? Check out the Unofficial Homecoming Wiki! Contributions welcome!
Captain Fabulous Posted Tuesday at 02:23 PM Author Posted Tuesday at 02:23 PM 7 minutes ago, Derek Icelord said: The game engine only supports one default window file (or one default file for any setting group), 21 year old engine and all that. You can save multiple files by using the /wdw_save_file <name> command, and manually load it using /wdw_load_file <name>. Oh that's good to know, thanks.
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