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Posted (edited)

Basically sharing a few ideas I think would be fun additions to mobs, off the top of my head, the anniversary Rikti invasions have made me feel the Rikti could use some sprucing up especially, so here's a few ideas for some additions. Per-usual, I realize programming isn't easy, so I don't really expect or foresee these ever being implemented, but figured I'd throw the ideas out there.

 

Rikti

  • Rikti Chief Soldier: To increase the lethality of Rikti Chief soldiers, I suggest giving them a few Titan weapon attacks, possibly a version where they always have momentum. Specifically giving them a Rikti blade version of
    • Defensive Sweep
    • Followthrough
    • Rend Armor
    • Whirling Smash
  • New Critter: Initiate Gunner: A minion tier Rikti soldier dual wielding plasma pistols because that's always a cool look. Figure their animations would be based more off Resistance Officer's than the player dual pistols set. So they'd probably have the normal rikti gun effects for
    • Snap Shots
    • Aimed Shot
    • Fusillade
  • New Critter: Chief Gunner: Rather than be a boss tier version of a normal Headman gunner, this is instead a Sniper added to the Rikti Ranks, largely a recolor of the Rikti headman Gunner but possessing modified Beam Rifle powers.
    • Penetrating Ray
    • Piercing Beam
    • Cutting Beam
    • Teleport
  • New Critter: Rikti Inquisitor: A rare Lieutenant tier spawn meant to represent some of the more subversive styles of the Rikti, and also just exist because of psi-melee. But lore idea would be that they're 'militant arms' of Rikti Priests.
    • Hide
    • Placate
    • Psi blade
    • Psi blade Sweep
    • Assassin's Psi Blade (uses fast animation but only does from hidden)
    • Great Psi Blade
  • New Critter: Rikti Gunship: A new GM that could spawn for zone events of even in Mothership Raids, this would basically be a shrunk down Dropship with some recoloring and different set of powers designed to swoop in and provide close ground support to Rikti infantry with
    • Swarm Missile
    • Fusion Pulse
    • Fusion Overload
    • Designate Target (Basically Surveillance but also applies a strong taunt aura to the target)

Freakshow

For being anarchists forced to largely improvise their equipment, they're surprisingly uniform. Well let's change that a little, shall we?

  • New Critters: Pyro Freak: Sometimes a Hellion 'grows up' and joins the Freakshow, sometimes freaks just feel like shooting bolts of electricity warms them enough. And sometimes they just made do with gas station parts. Either way, from Minion tier to the tank bosses, heroes and villains alike contend with these guys.
    • Flamethrower
    • Ignite
    • Oil Slick (Boss only)
    • Dual Flamers (Lieutenant and boss only, uses the 'two arm thrust' stance of some powers)
    • Incendiary Grenade (boss only, more like molotov cocktail power than normal grande)
    • Up in Flames (Their self-res power that also has a chance to instead result in them exploding in a fireball)
  • New Critters: PraeTank: With all the new Praetorian tech coming in, it's only a matter of time before Freakshow started to make use of what they could capture, further aided by Resistance tech being geared towards being readily homemade. This boss and elite boss tier freak has managed to capture and implement some of the best for their destructive designs.
    • Power Punch
    • Bone Smasher (both taken from Energy melee/Resistance Heavy Hands)
    • Plasma Vortex (Taken from IDF but in this case it'd use Resistance gauntlet coloration)
    • AP Round (Fires from a mounted Resistance Heavy Barrel gun strapped to one shoulder)
    • EMP Rockets (On another shoulder, half of a IDF Heavy Trooper rocket pod is strapped on and shoots out rockets)
    • Drone-apult (Another targetted AoE that involves the PraeTank, unable to get the battle orbs to work, instead just straps them with explosives and launches them at enemies)
  • New Critter: Cannon Tank: Seemingly a bit redundant, while most tanks prefer to cause melee mayhem or use their augments to unleash electrical blasts, cannon tanks have opted to live up more to the 'tank' term and load up on heavy ballistics. To their arms they've strapped Council/Longbow/Fifth Column/Crey/etc. Miniguns, but in addition have another set of miniguns from PPD shells strappe to their arms, and modified plasma guns of IDF heavy commanders (that now use conventional bullets) to strapped to their shoulders and a pair of resistant Heavy Barrel cannons to top things off.
    • Minigun Burst (short, ST burst of minigun fire from one arm)
    • Minigun Heavy Burst (Longer cone AoE fired from two arms)
    • HE shot (Targeted AoE fire from the Heavy Barrel Cannons)
    • Minigun Suppression (Long animation cone of minigun fire that knocks down and can reduce recharge and tohit)
    • All-out Fire (A wide 'line' AoE that just has the tank hose down everything in front of them in automatic weapon and heavy cannon fire. Possible gag bonus would be this attack actually being able to kill other Freaks just because they care that little where they're shooting.)

Malta

  • New Critter: PsiOperatve: A common misconception is that Malta hates metahumans, which is simply untrue, what they want is all metahumans to submit to service of non-meta federal control. Thus, a cadre of psychics have been conscripted into their ranks using a modified version of Fortunata conditioning and even Seer Network mental indoctrination, but well fettered these boss-tier psychics are, when put to the field they are no less a headache for all who face them.
    • Adv Assault Rifle
    • Mental Scramble
    • Confusion
    • Terrify
    • Mind Link
    • Placate
    • Agent Deactivation (Upon defeat, PsiOperative's have a mental conditioning chip in their brain activated to effectively fry their minds and cause a destructive release of psionic energy as well as ensure their secrets are never told)
Edited by Sakura Tenshi
  • Like 1

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