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Posted

I'm a slow player.  I mostly solo.  I really enjoy setting my movement to walk and just wandering around the city.  But, doing this puts me in danger since I can't initiate combat while walking.  It's like resting.

 

Is there a reason we can't walk and fight? I mean, is it hard to program in that combination?(I'm a neo-luddite, i know nothing about code)

 

I think it would it would look pretty badass to set my stone Melee to walk and just Saunter up and casually mallet a skull.  A slow moving, lazy combat that looks like the hero has no fear of losing would be so amusing.

Posted
12 minutes ago, Chalkarts said:

I'm a slow player.  I mostly solo.  I really enjoy setting my movement to walk and just wandering around the city.  But, doing this puts me in danger since I can't initiate combat while walking.  It's like resting.

 

Is there a reason we can't walk and fight? I mean, is it hard to program in that combination?(I'm a neo-luddite, i know nothing about code)

 

I think it would it would look pretty badass to set my stone Melee to walk and just Saunter up and casually mallet a skull.  A slow moving, lazy combat that looks like the hero has no fear of losing would be so amusing.


My guess it's due to mismatched animations. Attacks would look weird coming from the walk stance/animation.

Posted (edited)
28 minutes ago, Chalkarts said:

 

Is there a reason we can't walk and fight?

Yes, there is. To be able to do so, there would need to be animations for it, and there aren't. And for there to be animations made to let us do so, would require a new animation for every power in the game for every direction of movement including jumping directions.

 

(Edit: That is also why you can't fight while using the rocket board or flying carpet but you can with a jetpack. No fighting animations exist for the former and the latter just needs regular flight animations.)

 

Edited by Rudra
Posted
1 hour ago, Chalkarts said:

Is there a reason we can't walk and fight? I mean, is it hard to program in that combination?(I'm a neo-luddite, i know nothing about code)

It's an artifact from when the Paragon Studios devs tried to add the 'chewbubblegum' emote to the game, and it glitched out badly if the character had Walk running; the carnage was horrible to see -- pink goo everywhere, heroes stuck to the side of the globe above Atlas...

  • Haha 2

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