Ultimo Posted Tuesday at 09:04 PM Posted Tuesday at 09:04 PM So, as a matter of curiosity, I wondered how a group of NPC villains would fare against a Giant Monster. I've spoken before about how I think the damage output of villians in general is over the top, and I wondered how a Giant Monster would stand up. So, I made an AE mission and put all the members of my Super Villain group into the mission as allies to rescue, then sent them up against Jack in Irons. It was eye opening. These supervillains, who can obliterate even my toughest characters in 1 or 2 attacks, couldn't do ANY damage to Jack, and he wiped them out in 3 or 4 hits. The whole thing took around 10-20 seconds. So... I've seen players fighting Giant Monsters, and I've seen them win. I'm curious why this is possible, when even AV level enemies couldn't make a dent. No criticism intended here, just curiosity.
Spaghetti Betty Posted Tuesday at 10:28 PM Posted Tuesday at 10:28 PM It ultimately comes down to leveraging buffs and debuffs in a smart way! If your critters only had attacks, chances are they got pounded down due to the overwhelming damage the now super buffed GMs tend to dish out. Critter AI also isn't very smart when compared to most players! Mainly on Excelsior. Find me in game @Spaghetti Betty. AE Arcs: Big Magic Blowout! 41612 | The Meta-Human Wrestling Association 44683 | MHWA Part 2 48577 Click to look at my pets!
TheMoneyMaker Posted Wednesday at 09:43 PM Posted Wednesday at 09:43 PM 23 hours ago, Spaghetti Betty said: Critter AI also isn't very smart when compared to most players! I'd comment on this, but it might be perceived as personal attacks by the GMs and thus be against the rules. 2 COH Music: Origins & Archtypes, Heroes & Villains, Croatoa, Nemesis
tidge Posted Thursday at 01:47 PM Posted Thursday at 01:47 PM On 5/27/2025 at 9:04 PM, Ultimo said: So... I've seen players fighting Giant Monsters, and I've seen them win. I'm curious why this is possible, when even AV level enemies couldn't make a dent. 1) Players have to do enough damage (over time) to overcome the inherently high values of health recovery from the Regeneration GMs get (for being big sacks of HP) 1b) Players debuffing GMs helps 2) Players have to survive contact with the GMs (usually through Defense values) 2b) Players have to be able to "take punches (and controls)" #1 is typically done by players by summoning Lores. #2 is typically done by using Destiny powers. A solo player that can handle 1 and 2 doesn't need Incarnates. A couple of players with full slotting (so close to 50) that have both 1 & 2 covered can usually handle most GMs. Jack in Irons is somewhat interesting since his rework: It's got several melee AoE (so it can hit multiple opponents at once) and several different controls (so it can take some opponents out of the fight). Jack (in the open world) normally isn't a "level 50" monster, and during the Halloween event I believe it is the old (pre-reworked) Jack that can appear in high-level zones.
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