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Posted

Is it possible to set a rotation limit on the joints for the ragdolling animation? I had a mission against the Council to rescue hostages where I defeated a minion whose body got hung up by his elbow in a doorway:

Council.png.0b560a2e1d9aad3e7fc066dc7e63d1ab.png

The body was suspended by its elbow being attached to something invisible, and it hung there, obstructing movement because it was in the doorway, while its torso made six full rotations at the waist -- you can see in the screenshot how the body's waist has become twisted like you would twist up a bread bag before attaching the clip to hold it closed. It was a bit disturbing to watch the torso make a full rotation, pause, then make another over and over until the body despawned.

 

If the rotation limit for joints were set to, say, 180°, that would make the convulsions of a defeated mob less visually intrusive (the 'best' one I've seen so far was a Freakshow that bent forward, touching his toes with his forehead, and continued the forward rotation of his torso for two full rotations, as if he had rotor cuffs for hip joints) while not significantly reducing the flailing as they get knocked away. Or at least reduce the time limit for how long a defeated mob's ragdoll animation will last, so that they don't lie there on the ground performing physically-improbable twists until they despawn.

  • Haha 2
Posted

nooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo

  • Like 1
Posted

My Mind/Kin controller took Repel, and kept it, just for situations like this. So I could activate a PBAE ragdoll and stand next to the corpse until it was finally flung aside. Also works in some cave maps where a mobs feet are showing but their body is stuck in a wall and they can't be targetted. Repel puts them flat on their back, and then I can unleash a couple of attacks before they stand back up. 

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