Evercent Posted Tuesday at 07:00 AM Posted Tuesday at 07:00 AM Multiple people I've talked to have all expressed the desire for a scythe style weapon on staff fighting, this is only one of many different conversations as evidence. Some of us love the set, and want to make edgy reaper style characters akin to FFXIV, ESO, GW2, etc. It could be a good addition for RP and cosmetic purposes. We already have a scythe like weapon in the infernal ice blade in Titan Weapons, but it doesn't always work for the concepts we have (and some of us prefer staff over it). As seen in the screenshot, for example, the infernal ice scythe can't made to be look dark or like a sort of shadow scythe. I've seen some prompts that stabbing attacks on staff would look silly with a scythe, but the polearm has a little bladed edge, a similar thing can be done with a scythe skin to 'explain' that. As seen in the edited picture provided. 6 Will draw art of your characters!
MTeague Posted Tuesday at 02:14 PM Posted Tuesday at 02:14 PM Keep in mind, some of the animations will have you jabbing with the top of the staff, vs the business end of the scythe. But I'm certainly not opposed to this idea. I've also seen people ask for Hockey Sticks, etc. 3 .
Evercent Posted Tuesday at 03:44 PM Author Posted Tuesday at 03:44 PM (edited) 1 hour ago, MTeague said: Keep in mind, some of the animations will have you jabbing with the top of the staff, vs the business end of the scythe. But I'm certainly not opposed to this idea. I've also seen people ask for Hockey Sticks, etc. Which is exactly why I suggested it could have a pointed edge like the axe polearm that's already in-game. I know this game's code is made of spaghetti and scotch tape, but it might be possible to just clone the polearm and reskin it Edited Tuesday at 04:13 PM by Evercent 3 Will draw art of your characters!
Forager Posted Tuesday at 05:17 PM Posted Tuesday at 05:17 PM 3 hours ago, MTeague said: Keep in mind, some of the animations will have you jabbing with the top of the staff, vs the business end of the scythe. Yeah OP should have thought about that... 3 hours ago, MTeague said: But I'm certainly not opposed to this idea. Phew!
TygerDarkstorm Posted Tuesday at 05:36 PM Posted Tuesday at 05:36 PM I love this idea--mo options, mo better. Also, the tip of the staff doesn't have to be stabby to be effective--most staff options don't have a pointy bit on the end of them. You hit someone in the diaphragm with the end of a staff and you're going to knock the air out of them, even if it's blunt. You're also narrowing the area of impact, thus essentially being able to hit harder/do more damage even with the blunted in if you put enough force behind the jab. I don't think that having a scythe means you'd have to only be hitting with the blade piece--the entire thing is a weapon. 1 Global: @Valnara1; Discord Handle: @Valnara#0620 I primarily play on Everlasting, but you may occasionally find me on Indom. 🙂 Notable Characters: Apocolyptica - Demons/Storm MM; Lurking Monster - Human-Form WS; Environmentabot - Bots/Nature MM; Miss Fade - Ill/Traps Controller; Sister Apocalypse - Beast/Dark MM; Dr. Elaina Wrath - Plant/Rad Controller (Join the House of Wrath, and spread the word of science!); Ruff Ruff Boom - AR/Devices Blaster
TheMoneyMaker Posted yesterday at 03:12 PM Posted yesterday at 03:12 PM 21 hours ago, TygerDarkstorm said: I love this idea--mo options, mo better. Also, the tip of the staff doesn't have to be stabby to be effective--most staff options don't have a pointy bit on the end of them. You hit someone in the diaphragm with the end of a staff and you're going to knock the air out of them, even if it's blunt. You're also narrowing the area of impact, thus essentially being able to hit harder/do more damage even with the blunted in if you put enough force behind the jab. I don't think that having a scythe means you'd have to only be hitting with the blade piece--the entire thing is a weapon. As I've pointed out on a different thread regarding addition of weapons, we have plenty of weapon options already in place that don't exactly match up to the damage type of the weapon, the biggest offender of which is Titan Weapons, which features a number of slashing weapons despite the set only dealing blunt damage. I think too many people get hung up on the damage type must match the appearance of the weapon, which really cuts into the creativity and fun of other players. 1 COH Music: Origins & Archtypes, Heroes & Villains, Croatoa, Nemesis
TheMoneyMaker Posted yesterday at 04:21 PM Posted yesterday at 04:21 PM I'd also love to see the spear that the Cimerorans throw added as a staff fighting weapon. Yes, it has a pointy end. I've seen people on TV (mostly the Hercules & Xena shows) pick up and use a spear like a staff to make the fighting a little more family friendly than poking the bad guys with the pointy end. It's theatrical and heroic, and perfect for comic book style heroes. COH Music: Origins & Archtypes, Heroes & Villains, Croatoa, Nemesis
Psyonico Posted 23 hours ago Posted 23 hours ago I loved the Dervish scythe animations in Guild Wars:Nightfall…. And I like the idea of a scythe in HC. but for me personally, the fact that none of the attacks in Staff look like how a scythe would be used just feels… off for some reason. Also spinning a scythe the way you do with, say, guarded spin seems more hazardous to your own health than an enemy’s What this team needs is more Defenders
MTeague Posted 5 hours ago Posted 5 hours ago 21 hours ago, TheMoneyMaker said: I'd also love to see the spear that the Cimerorans throw added as a staff fighting weapon. Yes, it has a pointy end. I've seen people on TV (mostly the Hercules & Xena shows) pick up and use a spear like a staff to make the fighting a little more family friendly than poking the bad guys with the pointy end. It's theatrical and heroic, and perfect for comic book style heroes. while that would be nice, the "Bladed" staff option is ... pretty much a spear already. .
TheMoneyMaker Posted 4 hours ago Posted 4 hours ago 13 minutes ago, MTeague said: while that would be nice, the "Bladed" staff option is ... pretty much a spear already. That, sir, is a naginata, not a spear at all. And the idea is to have more options, not trying to fit ideas into the options we have. Do you have something against more options? COH Music: Origins & Archtypes, Heroes & Villains, Croatoa, Nemesis
Evercent Posted 2 hours ago Author Posted 2 hours ago (edited) 20 hours ago, Psyonico said: I loved the Dervish scythe animations in Guild Wars:Nightfall…. And I like the idea of a scythe in HC. but for me personally, the fact that none of the attacks in Staff look like how a scythe would be used just feels… off for some reason. Also spinning a scythe the way you do with, say, guarded spin seems more hazardous to your own health than an enemy’s You spin the scythe in Guild Wars 2 and FFXIV like that though. It's a video game, it doesn't have to be realistic. You wouldn't spin a weapon with an axe blade like that either, and yet that's already a weapon in the staff set... Edited 2 hours ago by Evercent Will draw art of your characters!
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