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Posted

So I got in my mind a certain character idea that i think thugs/trap would be a perfect match I just have no clue about building one I've never used traps  and barely touched thugs back on live so i was wondering if anyone mabey had advice on either set or even had an old build they could post to sorta get some ideas how building one any and all help is appreciated Ty :>

Posted

Ahh Thugs/Traps.  My first 50.  It is so much fun to play.  If only I kept my final build before shutdown.  I have tried to recreate the wheel and fit in a few new things that have been added.  One thing about this build is Heal Other.  I put it in because leveling you will need it to keep things alive due to a lucky shot or your Arsonist wants to be a brute.  But once you get to 50 and start Slotting FFG and maneuvers you and your pets DEF should be soft capped and you can switch it with something else.

Also another trick is to summon your Thugs and Enforcers give them Equip Thugs, THEN summon your bruiser and now give out the final Upgrade.  This is because Equip gives your bruiser Hurl.  Which can bug out the AI and have him stay at range and only use that skill.  So either you are constantly re-positioning him to melee, or skip it and he is fine.

 

Taking Leadership skills gives all your pets Triple buffs (one for each Enforcer and then your buffs).  I would keep the -res proc in Enforcers and maybe switch the Build Up proc to something else (+tohit or +Def).

 

If you are careful and plan accordingly you can take out AV's with this build solo.  But it is also very fun just letting everyone cut loose on a bunch of mobs as well.

 

Villain Plan by Mids' Villain Designer 1.962

http://www.cohplanner.com/

 

Click this DataLink to open the build!

 

Thuganomics: Level 50 Natural Mastermind

Primary Power Set: Thugs

Secondary Power Set: Traps

Power Pool: Medicine

Power Pool: Leaping

Power Pool: Speed

Power Pool: Leadership

Ancillary Pool: Mace Mastery

 

Villain Profile:

Level 1: Call Thugs

  • (A) Sovereign Right - Accuracy/Damage
  • (3) Sovereign Right - Accuracy/Damage/Endurance
  • (3) Sovereign Right - Damage/Endurance
  • (5) Soulbound Allegiance - Damage
  • (5) Soulbound Allegiance - Accuracy/Damage/Recharge
  • (7) Soulbound Allegiance - Chance for Build Up

Level 1: Web Grenade

  • (A) Accuracy IO

Level 2: Caltrops

  • (A) Annihilation - Chance for Res Debuff
  • (7) Ragnarok - Chance for Knockdown
  • (11) Positron's Blast - Chance of Damage(Energy)
  • (11) Annihilation - Damage/RechargeTime

Level 4: Triage Beacon

  • (A) Panacea - +Hit Points/Endurance
  • (33) Numina's Convalesence - +Regeneration/+Recovery
  • (33) Miracle - +Recovery
  • (34) Regenerative Tissue - +Regeneration
  • (34) Panacea - Hea/Recharge
  • (34) Numina's Convalesence - Heal/Recharge

Level 6: Equip Thugs

  • (A) Endurance Reduction IO

Level 8: Aid Other

  • (A) Interrupt Reduction IO
  • (9) Healing IO
  • (9) Healing IO

Level 10: Acid Mortar

  • (A) Shield Breaker - Chance for Lethal Damage
  • (36) Achilles' Heel - Chance for Res Debuff
  • (36) Touch of Lady Grey - Chance for Negative Damage
  • (36) Touch of Lady Grey - Defense Debuff/Recharge
  • (37) Touch of Lady Grey - Defense Debuff/Recharge/Endurance
  • (37) Touch of Lady Grey - Defense Debuff

Level 12: Call Enforcer

  • (A) Achilles' Heel - Chance for Res Debuff
  • (13) Defense Buff IO
  • (13) Blood Mandate - Damage
  • (15) Blood Mandate - Accuracy/Damage
  • (15) Blood Mandate - Accuracy/Damage/Endurance
  • (17) Edict of the Master - Damage

Level 14: Super Jump

  • (A) Empty

Level 16: Force Field Generator

  • (A) Reactive Defenses - Scaling Resist Damage
  • (17) Shield Wall - +Res (Teleportation), +5% Res (All)
  • (21) Shield Wall - Defense
  • (23) Reactive Defenses - Defense

Level 18: Gang War

  • (A) Edict of the Master - Defense Bonus
  • (19) Sovereign Right - Resistance Bonus
  • (19) Expedient Reinforcement - Resist Bonus Aura for Pets
  • (21) Call to Arms - Defense Bonus Aura for Pets

Level 20: Poison Trap

  • (A) Ghost Widow's Embrace - Chance of Damage(Psionic)
  • (23) Lockdown - Recharge/Hold
  • (25) Lockdown - Chance for +2 Mag Hold
  • (25) Gladiator's Net - Chance of Damage(Lethal)
  • (31) Gladiator's Net - Recharge/Hold

Level 22: Hasten

  • (A) Recharge Reduction IO
  • (31) Recharge Reduction IO
  • (33) Recharge Reduction IO

Level 24: Maneuvers

  • (A) Luck of the Gambler - Recharge Speed
  • (37) Luck of the Gambler - Defense/Endurance
  • (39) Luck of the Gambler - Defense

Level 26: Call Bruiser

  • (A) Empty
  • (27) Empty
  • (27) Empty
  • (29) Empty
  • (29) Empty
  • (31) Empty

Level 28: Seeker Drones

  • (A) Absolute Amazement - Chance for ToHit Debuff
  • (39) Absolute Amazement - Stun/Recharge
  • (40) Absolute Amazement - Accuracy/Recharge
  • (40) Absolute Amazement - Accuracy/Stun/Recharge

Level 30: Assault

  • (A) Endurance Reduction IO
  • (39) Endurance Reduction IO

Level 32: Upgrade Equipment

  • (A) Endurance Reduction IO

Level 35: Trip Mine

  • (A) Overwhelming Force - Damage/Chance for Knockdown/Knockback to Knockdown
  • (40) Fury of the Gladiator - Chance for Res Debuff
  • (43) Fury of the Gladiator - Accuracy/Damage
  • (43) Fury of the Gladiator - Damage/Recharge
  • (43) Fury of the Gladiator - Accuracy/Damage/End/Rech
  • (46) Fury of the Gladiator - Damage/Endurance/Recharge

Level 38: Detonator

  • (A) Annihilation - Chance for Res Debuff
  • (46) Positron's Blast - Chance of Damage(Energy)
  • (46) Explosive Strike - Chance for Smashing Damage
  • (50) Ragnarok - Damage

Level 41: Tactics

  • (A) Rectified Reticle - Increased Perception
  • (42) Gaussian's Synchronized Fire-Control - To Hit Buff
  • (42) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
  • (42) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance

Level 44: Web Envelope

  • (A) Gravitational Anchor - Chance for Hold
  • (45) Gravitational Anchor - Immobilize/Recharge
  • (45) Gravitational Anchor - Accuracy/Immobilize/Recharge
  • (45) Debilitative Action - Disorient Bonus

Level 47: Scorpion Shield

  • (A) Luck of the Gambler - Recharge Speed
  • (48) Luck of the Gambler - Defense
  • (48) Luck of the Gambler - Defense/Endurance
  • (48) Luck of the Gambler - Defense/Endurance/Recharge

Level 49: Vengeance

  • (A) Luck of the Gambler - Recharge Speed
  • (50) Luck of the Gambler - Defense
  • (50) Gaussian's Synchronized Fire-Control - To Hit Buff

Level 1: Brawl

  • (A) Empty

Level 1: Prestige Power Dash

  • (A) Empty

Level 1: Prestige Power Slide

  • (A) Empty

Level 1: Prestige Power Quick

  • (A) Empty

Level 1: Prestige Power Rush

  • (A) Empty

Level 1: Prestige Power Surge

  • (A) Empty

Level 1: Sprint

  • (A) Empty

Level 1: Supremacy

Level 2: Rest

  • (A) Empty

Level 4: Ninja Run

Level 2: Swift

  • (A) Empty

Level 2: Health

  • (A) Empty

Level 2: Hurdle

  • (A) Empty

Level 2: Stamina

  • (A) Empty

------------

 

 

 

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Posted

So I got in my mind a certain character idea that i think thugs/trap would be a perfect match I just have no clue about building one I've never used traps  and barely touched thugs back on live so i was wondering if anyone mabey had advice on either set or even had an old build they could post to sorta get some ideas how building one any and all help is appreciated Ty :>

 

ideal /traps builds have first aid, aid other, field medic and maneuvers and tactics from leadership (the tohit buff helps your tier 1 and 2 pets with moderate to high defense mobs). hasten is optional after a certain amount of global recharge. travel power is optional, but team teleport really helps keep you and your pets under the ffg. provoke is also nice.

 

start there.

Posted

Hurl is now under Upgrade Equipment, along with his highest dmg power - knockout blow, so you can't really avoid putting it on the bruiser.

Posted

Hurl is now under Upgrade Equipment, along with his highest dmg power - knockout blow, so you can't really avoid putting it on the bruiser.

 

Well, you learn something new everyday.  Thanks for the update!

Posted

Hurl is now under Upgrade Equipment, along with his highest dmg power - knockout blow, so you can't really avoid putting it on the bruiser.

 

Well, you learn something new everyday.  Thanks for the update!

 

even if it wasn't there, you would have to dismiss and resummon your bruiser everytime you replaced your ffg or zoned. casting ffg makes the pets recast their upgrades on themselves and since they are aoe, the bruiser will get both.

 

this change was a hefty dps loss for the bruiser, but a huge net gain for the at overall.

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