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Posted

Honestly, I hope I am posting in the right area of the forum..

 

Okay, so... be me. You want to create a Street Fighter inspired/themed/flavored type of character-- You equip Martial Arts, and maybe either Willpower, Super Reflexes, or even Electric Armor-- and to add more to the theme, you even take Fighting. Now your character is a complete Martial Artist. Awesome.

 

You get to a high enough level to where you can take another Power Pool set or an Epic set. Problem is, none of them seem to really fit the theme you're going on. So you have to look into Force of Will, and there's Project Will which is VERY similar to a "Hadouken" or even "Kamehameha" type of move, in terms of animation and the way it looks... Problem is, it's too slow, too weak to really fulfill the effect you're going for. Fine if you wail on an enemy and use it as a finisher when they're an inch of their life.

 

But I would like to see an Epic Ki/Chi power pool set which does have a "Hadouken/Kamehameha" type move (borrow the throwing project animation from Project Will even-- but it should be considerably stronger than Project Will) with maybe even with a Dragon Punch type move (as far as I know, Jumping Uppercuts aren't entirely copyrighted-- SNK's Ryo Sakazaki has a Dragon Punch type move and so does Atlas' Games Reiji Oyama from Power Instinct both of which are similar to Capcom's Shoryuken).

 

Of course, this is just a suggestion.

  • Like 1
Posted
9 hours ago, RakaiThwei said:

I would like to see an Epic Ki/Chi power pool set which does have a "Hadouken/Kamehameha"

 

Use force bolt or focused burst, adjusted to deal a combination of fire and energy damage.

 

There's a spinning jump kick in martial arts, (I can't remember which specific power it is) - maybe have the animation loop an extra time, and make it deal DoT.

 

 The other 3 powers could vary to fit the particular AT, like maybe a variant of burst of speed to represent a "flash step", an appropriate armor toggle, etc...

  • Like 1
Posted

I’m all for adding APPs, a few things though:

 

1. melee sets are not going to get a Melee attack in their APP, they get a mix of things, but none of them have a melee attack in them.

 

2. A “jumping uppercut” already exists in Street Justice’s Crushing Uppercut.

 

3. All 4 melee ATs get access to Energy Mastery.  Energy Torrent isn’t the exact same animation but it’s basically a Hadoukin

 

so, keeping these three things in mind, how do you distinguish Ki/Chi mastery from Energy Mastery?

What this team needs is more Defenders

Posted

Some ideas to differentiate Ki/Chi Mastery from Energy Mastery:

 

1. Instead of Focused Accuracy of energy mastery, Ki Mastery could us Aim for a short spike of +ToHit and +Dmg or maybe instead the energy manipulation power of Power Boost that greatly boosts the secondary effects of your powers. It would make your stuns more stunning, you KBs more knockbacky, and so on as you focus your ki into the strike for more power even if there isn't more damage or accuracy.

2. Ditch the Laser Beam Eyes and Energy Torrent attacks and replace with more martial themed animation attacks like maybe kinetic melee's Focused Burst animation with a different kind of energy output effect instead of Laser Beam Eyes, and same for Repulsing Torrent in place of regular Torrent.

3. Skip the Conserve Power/Superior Conditioning endurance mod power and give the set a tier 1 mez power, like most of the melee ancillaries have... I would recommend a fear effect to keep with the martial arts master theme.

4. Go with something similar to Physical Perfection but different....Psionic Mastery has Harmonic Mind that gives you +Recovery and +End Discount instead of +Regen and +Recovery. Maybe borrow its +End Discount and add a +MaxHP and call it something like Peak Performance.

  • Like 1
Posted
4 hours ago, TheMoneyMaker said:

Power Boost that greatly boosts the secondary effects of your powers. It would make your stuns more stunning, you KBs more knockbacky

FYI: Power Boost hasn’t affected Knock back in a long time.

 

 The rest of your idea is a little more fleshed out and could be interesting, however.

What this team needs is more Defenders

Posted (edited)
13 hours ago, Psyonico said:

so, keeping these three things in mind, how do you distinguish Ki/Chi mastery from Energy Mastery?

 

Can I get some context to this question?

 

Like... are we talking conceptual wise or game mechanics wise?

 

When I think of Ki/Chi Mastery, I would think that it's drawing upon something internal and spiritual-- something developed from years of mastery in the Martial Arts, that you're channeling and manifesting from within. 

 

I've created a Martial Arts/Willpower Scrapper-- and I'm going for the flavor of a complete Martial Artist, but the game only allows you to have so many powers and to slot so many areas into. And well... me being an IRL Martial Artist (I've practiced Tang Soo Do for several years) I felt... as if the game's take on Martial Arts is very Taekwondo heavy inspired. There's a lot of kicks, but not enough punching techniques. So it forces you to take a big bulk from the Fighting pool.

 

And I've taken Conserve Energy from Energy Mastery which is a BIG help. But the CLOSEST thing to a Hadouken type, complete with animation, is Project Will. And... well... I'd like to something with the same animation but... stronger, and maybe a different projectile image that shows it's something stronger. And also faster. Cause... Project Will's charging animation is really slow for something very weak, even if you four to five slot it.

Edited by RakaiThwei
Posted
36 minutes ago, RakaiThwei said:

There's a lot of kicks, but not enough punching techniques.

Have you checked out the alternate animations for Martial Arts?  They’re all punches.

What this team needs is more Defenders

Posted
21 minutes ago, Psyonico said:

Have you checked out the alternate animations for Martial Arts?  They’re all punches.

 

N-no... I... I didn't even know there were alternate animations.

 

Are they in the game? And if so, how do you see or access them?

Posted (edited)
1 hour ago, RakaiThwei said:

as if the game's take on Martial Arts is very Taekwondo heavy inspired. There's a lot of kicks, but not enough punching techniques.

To add to @Psyonico, have you tried Street Justice? It is mostly hand strikes. (4 hand strikes, 2 leg strikes, and 1 combo strike.) And it includes your uppercut as its T9.

 

1 hour ago, RakaiThwei said:

When I think of Ki/Chi Mastery, I would think that it's drawing upon something internal and spiritual-- something developed from years of mastery in the Martial Arts, that you're channeling and manifesting from within. 

That's great, but that can still be anything. To use your OP provided references, you can get Fire Mastery and actually be throwing fireballs (Fire Blast, Melt Armor, and Fire Ball), and that lines up well with a Street Fighter character. Dark Mastery for a more evil ki type character, Ice Mastery for those ice type Street Fighters, and so on. The animations won't be what you are looking for, and alternate animations for them would be nice, but they still fit the theme. (Not saying I'm against a new APP, just that there are options for the idea you have presented.)

 

Edited by Rudra
Edited to add "type". And again to remove "a character".
Posted (edited)
2 minutes ago, RakaiThwei said:

 

N-no... I... I didn't even know there were alternate animations.

 

Are they in the game? And if so, how do you see or access them?

You choose them on the power customization screen. (Edit: It is the tab immediately to the right of the costume customization screen.)

 

Edited by Rudra
Posted

@RakaiThwei  what Rudra said, go to the costume creator and go into the power customization menu, from there you can choose the alternate animations 

What this team needs is more Defenders

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