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Posted

Tried to join a team doing missions from Alexander the Great as Rogue, was unable because the mission maker zealously tagged them as Hero missions.

 

This was apparently already a thing with i27p7 Striga arcs too and got later fixed:

 

I could write several pages to detail the reasoning leading to why this is obviously a mistake stemming from legacy technical choices, and unintended, but I'd just waste everyone's time. But the bottom line (i'll keep it short i promise) is that this tagging is inconsistent across the entire game, does nothing in normal zones except kick people going to Ouro / SG Bases out of their teams, and only actually locks people out in Coop Zones, including grey alignments (Vigilantes/Rogues).

 

If anyone from HC Team actually drops by, I beg you to rip the entire "mechanic" out, it serves no purpose anymore - except keeping things obtuse and confusing everyone. In standard content, there are also a few arcs affected by this, such as both Silos TF, the DA intro (Captain Nolan, and probably the Arachnos message), and the side specific Cimerora arc (Daedalus, and i suspect Sister Airlia aswell)

Posted (edited)

Counter-argument: It also serves to help keep teams intact when launching from co-op zones like Kallisti Wharf since some missions take you out of the co-op zone and requiring everyone to be the same alignment means they can all go to the next mission together without getting dumped.

 

Edited by Rudra
Edited to correct merged thought "keeps" to "keep teams".
Posted
3 minutes ago, Rudra said:

Counter-argument: It also serves to help keep teams intact when launching from co-op zones like Kallisti Wharf since some missions take you out of the co-op zone and requiring everyone to be the same alignment means they can all go to the next mission together without getting dumped.

 

 

Ah, well, that makes sense in a way... Then that'd mean keeping it and removing it are both flip sides of the same wrong coin.

I guess Vigilantes could get the Villain pass, and Rogues the Hero pass, as they do in the rest of the game.
Though that'd also affect the other arcs I listed above, so I'm not sure how practical it is to "just change"...

  • 2 weeks later
Posted
On 6/24/2025 at 10:48 PM, Rudra said:

Counter-argument: It also serves to help keep teams intact when launching from co-op zones like Kallisti Wharf since some missions take you out of the co-op zone and requiring everyone to be the same alignment means they can all go to the next mission together without getting dumped.

 

 

Actually thinking about it better, that doesn't make sense either.

 

Doing that avoids a Villain joining a Blue KW team and getting dumped when the zoning moves to Blue Side

But it insteads allow a Rogue joining a Blue KW team while it's on Blueside, for them to be dumped when they return to KW

Soooo, the current feature just doesn't allow doing this at all; it'll be wrong in some fashion no matter how you twist it...

 

I dug through the alignment source code, and it hinges on couple very visible crutches that you can 99% summarize to:

 * Coop-Zones don't exist (they're the default), but regular zones are marked "Hero Only" or "Villain Only"

 * If you are currently on a zone that marks you as Villain, you are redside, otherwise you are Blueside, for almost all purposes (Arc/Missions restrictions, Encounters, Alliance settings, Player counts, Search Window, ... etc)

  • Confused 1

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