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Posted

Does anyone know how Gamma Ray special effect is supposed to work now after the patch?  Previously it applied a debuff to accuracy, from what I remember, when you hit a mob in succession with attacks from 2ndary that apply "positrons" and "negatrons" -- e.g., Negatron Slam and then Positron Cell.  

 

On a Tinpex yesterday I was unable to get it to trigger on AVs or WarWalkers -- usually when it triggers you get a "Gamma Ray" text floater over the mob.  Running around PI today, I could get it to trigger on some boss mobs (warhulks etc) but often then not on a mob next to them (Fake Nem) in the same group. 

 

City of Data for me is hard to understand when it comes to the effect. 

Posted

image.png.58938f74df4cdb6cbbcabae5808e3536.png

The patch just made it more clear what Gamma Rays does. It will do a stun, lower accuracy bonus, and do a small knockback which should only knockdown, if anything.

 

In practice the accuracy bonus for AV's can't be lowered unless their accuracy is buffed, the knockdown might not happen, but it can stun AV's for a while. You can use the power analyzer temp power to see if the effects aren't applying as you expect, I've noticed the Gamma Ray text missing sometimes but not sure if the effects are applying or not.

 

It's mostly good for applying a stun.

Posted

Is there any reason I can't apply it to a 2nd mob near a 1st one where I applied it?  I tested in on Warhulk/FakeNemmie groups in PI, and one mob would generate the GammaRay text but the next wouldn't.

Posted
22 minutes ago, brasilgringo said:

Is there any reason I can't apply it to a 2nd mob near a 1st one where I applied it?  I tested in on Warhulk/FakeNemmie groups in PI, and one mob would generate the GammaRay text but the next wouldn't.

 

The entry at City of Data (Power 'Gamma Rays' (Temporary_Powers.Temporary_Powers.Radiation_Control_GammaBurstDebuff) reads:

 

 

Not sure if that only means the target cannot be affected or if they radiate an exclusion zone around them.

Posted

image.png.0758c127ad000f937839fada85926934.png

If they have been hit by it, they can't proc it again until the debuff is gone from them (15 seconds).


It's not an exclusion zone, just enemies hit.

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Posted (edited)
On 6/30/2025 at 1:37 PM, Hopestar said:

image.png.0758c127ad000f937839fada85926934.png

If they have been hit by it, they can't proc it again until the debuff is gone from them (15 seconds).


It's not an exclusion zone, just enemies hit.

Ah weird, it looked like next-to-them enemies were also getting immunity.  When you say "they can't proc it again" do you mean the enemy that was hit, or the player that applied it to an enemy?  Like if my toon applies it to a Warhulk, I have to wait 15s to apply it again to any other mob?

Edited by brasilgringo
  • 2 weeks later
Posted
On 7/4/2025 at 3:40 AM, brasilgringo said:

Ah weird, it looked like next-to-them enemies were also getting immunity.  When you say "they can't proc it again" do you mean the enemy that was hit, or the player that applied it to an enemy?  Like if my toon applies it to a Warhulk, I have to wait 15s to apply it again to any other mob?

If you apply it to a Warhulk, the Warhulk can't get the effect again for another 15 seconds. You can keep applying it to other enemies. Hope that makes sense.

Posted
11 hours ago, Hopestar said:

If you apply it to a Warhulk, the Warhulk can't get the effect again for another 15 seconds. You can keep applying it to other enemies. Hope that makes sense.

Yeh in my testing it looked like adjacent enemies (like the Fake Nem next to the Warhulk) also couldn't get it applied on them.  Might just be observation or the lack of the text appearing, even if the affect was applied.

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