Electricboots Posted Friday at 12:25 AM Posted Friday at 12:25 AM (edited) Hexing/Cursing powerset (Defender primary, Corr/Troller/MM Secondary) that is mostly debuffs etc (in the same vein as Poison/Storm/Dark, not a lot of heals/buffs in those powersets). Would have a "cursed" mechanic where enemies get increasingly cursed (aka bad luck stacks) and get high chances of just fumbling things: slip and fall attack one of their teammates instead of you attack themselves instead of you drop their weapon and can only Brawl maybe heal the player instead of damaging them (tricky to do probably) Ideas of powers: rain of frogs (some kind of aoe debuff?) voodoo doll (animation of holding a voodoo doll and stabbing it with a needle - builds "bad luck" stacks on an enemy?) silencing power? single target confuse power fear based power locusts? debuff power (defense and/or to hit and/or resist) life steal but it heals your team, mechanic like Brilliant Barrage (dual target) On the downside it would mostly just make sense with Magic origin but players usually finds way to make things work with funky backstories anyway. Edited Friday at 12:32 AM by Electricboots Dev's Choice AE: New Heroes of Paragon Arc# 42432
MTeague Posted Friday at 01:25 AM Posted Friday at 01:25 AM Personally, I dislike uses of terms like "Hexing" or "Cursing", unless the powerset would literally be restricted to characters of Magic Origin. I'm fine with additional Support Secondaries being proposed, be they Buffing/Healing/Debuffing/Other in nature. But I would want the powerset name, and the powers within that name, something that could plausibly belong to ANY of the Origins. Now, perhaps, the Origin Pools (Sorcery, Experimentation, Force of Will, etc) already invalidate my "keep everything Origin-Neutral" standpoint. You're certainly permitted to take Sorcery on a Technology character, even if I never do. And, Ok, powersets like "Necromancy" take some serrrrrious handwaving to justify as anything BUT Magic-based. So I dunno. Maybe ignore me. 1 .
Electricboots Posted Friday at 01:34 AM Author Posted Friday at 01:34 AM (edited) 12 minutes ago, MTeague said: Personally, I dislike uses of terms like "Hexing" or "Cursing", unless the powerset would literally be restricted to characters of Magic Origin. I'm fine with additional Support Secondaries being proposed, be they Buffing/Healing/Debuffing/Other in nature. But I would want the powerset name, and the powers within that name, something that could plausibly belong to ANY of the Origins. Now, perhaps, the Origin Pools (Sorcery, Experimentation, Force of Will, etc) already invalidate my "keep everything Origin-Neutral" standpoint. You're certainly permitted to take Sorcery on a Technology character, even if I never do. And, Ok, powersets like "Necromancy" take some serrrrrious handwaving to justify as anything BUT Magic-based. So I dunno. Maybe ignore me. Yeah in a way I have same misgivings about my own idea... and also I agree about the fact that there are already things in the game that can be tricky to make sense of in sense of certain powersets/powerpools being combined with certains origins lol... Maybe instead of hexing/cursing... could be called something else. Glitching? Hacking? Probability Altering (what is good becomes bad, what is bad becomes good)? We're getting in "Domino" territory here... 🙂 Edited Friday at 01:38 AM by Electricboots 1 Dev's Choice AE: New Heroes of Paragon Arc# 42432
Rudra Posted Friday at 01:53 AM Posted Friday at 01:53 AM (edited) Some dumb questions: First, what is even the intent of the set. I get your desired theme, curses and hexes. (I'm leaving the whole this only fits one origin argument alone right now.) However, none of your proposed powers even define what their intent or purpose is. Second, what would a silencing power do in this game? It may work great in games like D&D since it stops the enemy spellcaster from casting spells, but this is a super hero game. Even the mages don't need to recite their spells, though they can as the player decides is appropriate for the character. Silencing someone's gun isn't going to debuff them at all though. They would probably even thank you since it will spare their hearing and make it much harder to locate them. Third, why should the power set's inherent itself be a crowd control power? (Edit: We aren't even talking about something like taunting like Brutes and Tankers get as their inherent. You're asking for KD, confuse, removal of enemy powers, and enemy provided player healing as the inherent.) Edited Friday at 01:55 AM by Rudra
Electricboots Posted Friday at 02:08 AM Author Posted Friday at 02:08 AM 2 minutes ago, Rudra said: Some dumb questions: First, what is even the intent of the set. I get your desired theme, curses and hexes. (I'm leaving the whole this only fits one origin argument alone right now.) However, none of your proposed powers even define what their intent or purpose is. Second, what would a silencing power do in this game? It may work great in games like D&D since it stops the enemy spellcaster from casting spells, but this is a super hero game. Even the mages don't need to recite their spells, though they can as the player decides is appropriate for the character. Silencing someone's gun isn't going to debuff them at all though. They would probably even thank you since it will spare their hearing and make it much harder to locate them. Third, why should the power set's inherent itself be a crowd control power? Yeah sorry, I'm live brainstorming here 😆 I think intent mostly debuffs (like the vibe of Poison and unlike something like Empathy which is all buffs) and about bad/good luck, or "odds/probability" (attempting here to make this less 'magic' as previously discussed)... Yeah since in CoH everything is "powers", for silence probably would need to be the "replace the next attack attempt into Brawl" thing, or something inoffensive like brawl. Perhaps as you use powers, you build up stacks and in the powerset there's a single power used to unleash the stacks on an enemy or teammate. Obv unleashing on an enemy would make something bad happen to them but use them on a teammate would be something good... Dev's Choice AE: New Heroes of Paragon Arc# 42432
Lazarillo Posted Friday at 03:42 AM Posted Friday at 03:42 AM 2 hours ago, MTeague said: Personally, I dislike uses of terms like "Hexing" or "Cursing", unless the powerset would literally be restricted to characters of Magic Origin. I'm fine with additional Support Secondaries being proposed, be they Buffing/Healing/Debuffing/Other in nature. But I would want the powerset name, and the powers within that name, something that could plausibly belong to ANY of the Origins. In fairness, one of the most notable "Hexing" superheroes out in the comics world is of the Mutant origin (when they don't randomly retcon that from time to time, at least, I guess). That said, perhaps "Entropics" would work. It's a neat set, regardless, though I think a lot of the OP's idea of using "stacks" from powers to produce effects should just, like, be power effects, instead, should such a thing be produced. 1
Rudra Posted Friday at 03:55 AM Posted Friday at 03:55 AM (edited) 21 hours ago, Electricboots said: Yeah sorry, I'm live brainstorming here 😆 I think intent mostly debuffs (like the vibe of Poison and unlike something like Empathy which is all buffs) and about bad/good luck, or "odds/probability" (attempting here to make this less 'magic' as previously discussed)... Yeah since in CoH everything is "powers", for silence probably would need to be the "replace the next attack attempt into Brawl" thing, or something inoffensive like brawl. Perhaps as you use powers, you build up stacks and in the powerset there's a single power used to unleash the stacks on an enemy or teammate. Obv unleashing on an enemy would make something bad happen to them but use them on a teammate would be something good... Then how is this: Misfortune: Tier 1: Bad Luck (Single target, click) -ACC (Non-stacking effect from self) Tier 2: Restricted Movement (Single target, click) -recharge, -movement (all), -jump height (Non-stacking effect from self) Tier 3: Fumble (TAoE, toggle) ST -DEF (all), 1/2 effect other targets in radius Tier 4: Weakness Glancing Strikes (TAoE, toggle) ST -DAM (all), 1/2 effect other targets in radius Tier 5: Transfer Luck (PBAoE, toggle), -ACC (foes), +ACC (allies), affects self Tier 6: Impaired Movement (Location AoE, click) AoE version of Restricted Movement Tier 7: Unlucky Strike (TAoE, click) AoE Confuse (is not a placed patch, it is just an AoE confusion attack) Tier 8: Clumsy (TAoE, click) Chance for KD (Edit: Not a patch. An attack that applies a pseudo-pet to hit targets that keeps trying to knock them down for the assigned duration) Tier 9: Woe Cat (Summon pet (use spirit panther), 4 minute duration, uncontrolled)(Edit: Powers can include Darkest Night, Fearsome Stare, and a claw attack) Special Gimmick/Mechanic: None Edited Saturday at 12:07 AM by Rudra 1 2 1
MTeague Posted Friday at 04:27 AM Posted Friday at 04:27 AM 28 minutes ago, Rudra said: Then how is this: Misfortune: .... This is excellent. This can be sorcery, this can be quantum manipulations of probability, this can be Maximoff or Domino, this can be someone who is a Walking Talking Luck Charm. (There was a 90's TV show called "Strange Luck" with a character "Chance Harper" that just everything insanely unlikely always happened around him. I seriously hope this gets traction. Maybe the devs tweak it a bit, but I would absolutely play this on at least one character, probably several. 2 .
Shin Magmus Posted Friday at 09:48 PM Posted Friday at 09:48 PM Woe be upon thee, the misfortune to stub thine toe then stagger backwards stepping upon a LEGO block of annihilation! Treating everyone fairly is great; unfair discrimination is badwrong! I do not believe the false notion that "your ignorance is just as good as my knowledge." The Definitive Empathy Rework
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now