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Posted

After all the updates to Controllers and the new set, I decided to take on a fun (and sometimes very not fun) little project using personal criteria to parse and benchmark all of the controller primaries except Mind, because without a pet it'd be so far behind the rest there just isn't a point.

 

I started with Marine first because it's the most well-rounded damage-oriented secondary, pretty much guaranteed to have the fastest times for Controllers, and it's my favorite support set to play. I'll slowly add the other options to this over time and/or by request. 😄

 

Controller Benchmarks (Google Sheets)

A few notes:

  • Every attempt is the best of a minimum of 10, but some sets like Symphony took a lot more effort to optimize due to the pet. I might also revisit some of these if there are better ideas out there.
  • No insps, and the only temp power used is Recovery Serum in all the runs. The builds should be functional in general content.
  • Mace is used in every build for the -res and Tarantula, which Marine has no issues keeping alive. Personal clear times might be slightly higher with Earth on some primaries, but I think the utility of Poisonous Ray is the better choice outside of a solo benchmark environment.
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Posted

Seems like a ton of work. 
Posting to say someone appreciates it.


What are you thoughts that all the top pylon performers has Shifting tides as the top of the parse logs?
Does it say you are testing the primaries, or how much they can utilize shifting tides?

 

 

 

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Posted
1 hour ago, LastHumanSoldier said:

What are you thoughts that all the top pylon performers has Shifting tides as the top of the parse logs?
Does it say you are testing the primaries, or how much they can utilize shifting tides?

A little of both! Pet damage output was the main thing I was interested in parsing, and Marine is the obvious first choice for minmaxing DPS—Storm can compete, but the ramp time makes it slower to peak and it's not as good for clearing. The data does show that Shifting Tides benefits some sets noticeably more than other ones, specifically the ones that have extra allies to trigger procs... or the Gremlins on clear, for mysterious reasons. 🤔

Posted (edited)

Nice work! It's disappointing grav parses so poorly, you'd hope it would be closer to the top for single target given its "damage" powers and not so hot for 4x8 naturally.

Edited by dukedukes
Posted (edited)

Please explain your Pylon times? It says "Pylon Details: Hybrid On / Summon Tarantula / Temp: Recovery Serum" -  but even my Necro/Marine MM doesn't get 38 second times.   Is there something else you're using/permitting.

Edited by brasilgringo
Posted
19 minutes ago, brasilgringo said:

Please explain your Pylon times? It says "Pylon Details: Hybrid On / Summon Tarantula / Temp: Recovery Serum" -  but even my Necro/Marine MM doesn't get 38 second times.   Is there something else you're using/permitting.

Nope, that's all of it! 😁 Pylon times are subject to a lot of RNG between the -res procs firing, pet AI being cooperative, containment crits, and overall timing—in this case it's just stacking a ton of -res to push the pet DPS as far as it can go, and only Demons can really keep up in that regard (I have a 36s pylon time on Demons/Marine without Hybrid toggled on). 

Posted (edited)

Wow, that's something. Had no idea controllers could do that. The best I got was 42 seconds Pylon time on Necro/Marine MM: 

 

 

Edited by brasilgringo
Posted
1 hour ago, brasilgringo said:

Wow, that's something. Had no idea controllers could do that. The best I got was 42 seconds Pylon time on Necro/Marine MM:

Stacking -res is silly strong, especially on pylons when factoring in patron pets 😄 I also took a peek at the MM build you posted and you should be able to push a higher time by sliding in procced Weaken Resolve in place of Maneuvers (swapping out Achilles for the Shield Breaker proc on the Grave Knights), since it gives you more control over where your -res is focused and pushes the Grave Knights higher on a parse, but it's a little more subject to RNG since the 90% chance can whiff sometimes.

 

I'd probably drop Dark Blast for procced Thunder Strike to speed up clear times too, but you'd have to shuffle some slots around to make it work. Noticeable DPS gains especially when solo, though! Also recommend slapping the Gaussians proc in Shifting Tides since it buffs its own damage which is a decent bump for the cost of one slot.

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Posted
1 hour ago, BRADICAL said:

Stacking -res is silly strong, especially on pylons when factoring in patron pets 😄 I also took a peek at the MM build you posted and you should be able to push a higher time by sliding in procced Weaken Resolve in place of Maneuvers (swapping out Achilles for the Shield Breaker proc on the Grave Knights), since it gives you more control over where your -res is focused and pushes the Grave Knights higher on a parse, but it's a little more subject to RNG since the 90% chance can whiff sometimes.

 

I'd probably drop Dark Blast for procced Thunder Strike to speed up clear times too, but you'd have to shuffle some slots around to make it work. Noticeable DPS gains especially when solo, though! Also recommend slapping the Gaussians proc in Shifting Tides since it buffs its own damage which is a decent bump for the cost of one slot.

Thx. I hadn't really built for taking down pylons per se but some good thoughts in there.  Dark Blast was really just about having yet another chance to generate more Spectres for additional mobs on a target.

Posted (edited)

Pylons are equal level so you get full -res value. Pylons also have 87% regen resistance so anything doing -regen will be undervalued with these tests. It's an example of why pylons are not a perfect test, but it's something.

Edited by dukedukes
Posted (edited)
On 7/11/2025 at 9:15 PM, dukedukes said:

Pylons are equal level so you get full -res value. Pylons also have 87% regen resistance so anything doing -regen will be undervalued with these tests. It's an example of why pylons are not a perfect test, but it's something.

 

That 87% -regen resistance is innate to all AV level enemies not just unique to pylons. Its why -regen values are often around -500%.

Edited by Maxzero
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