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Posted (edited)

First Sentinel in awhile, but this one has turned out well. Born out my frustration trying to build a blaster that could handle 4x8 KW mobs.

 

Leveraging the power and long duration of Devour Psyche's -recovery, 45 secs, combined Electrical Blast ability to zero out endurance quickly this is a good, fast, sapper, with good durability outside of sapping.

 

Good on teams, because you can be very aggressive and be right in the thick of things.

 

Solo at 4x8 do have to play smart, corner pull, and use inspirations sometimes, but it's better than several other non-Sentinel squishy AT combinations I have tried against KW mobs. 

 

Durability is a combination of fast recharging absorb, decent-good overall resists, some control through Aura of Madness, and rapid long duration sapping. I completely ignore defense, as the available defense is small and no DDR. So, most KW group just drop me to negative defense at 4x8 in one hit even when I tried to build in some defense.

 

Downsides, you need to watch your endurance while leveling and keep as many Devour Psyche stack going as you can. Build has some expensive sets, but you can slot up build over time. SOs work just fine leveling and at 50 while farming Incarnates and sets.

 

You might note I use Clarion Radial, it boosts the absorb, endurance drain, and the controls.

 

I'll post some video of it in action soon.

 

7/6/25 Update, I have the four base accolades. Finding out MIDs is off on several values.

Max HP: 1873

Max HP with Memento Mori: 2088, Clarion doesn't effect it

Psychokinetic Barrier absorb: 713

Psychokinetic Barrier absorb with Clarion Radial: 1002

Smashing resistance: 71% rather 60% from Mids

Switched to Combat Jumping and Super Jump. Just didn't like Teleport.

 

 


 

Sentinel (Electrical Blast - Psionic Armor)v3.mbd

Edited by KaizenSoze
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Posted (edited)

Two videos of the build in action.

  • I don't think I used any inspirations
  • Mistakes included, like forgetting to fire Opportunity and having trouble getting back through a door 🙂
  • Took on two groups before everything recharged. To show the build works without having to wait for incarnates
  • Mobs that get sapped and hit with Devour Psyche stay sapped for a long time
  • A number of mobs are mezzed including bosses
     

4x8 Freaklok

  • Note the Eidolon on the right hitting with radiation attacks. Each hit would have gutted my defense if I cared about defense

 

4x8 Vanguard

  • 15-20 Energy resists, so takes longer to kill
Edited by KaizenSoze
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Posted
2 minutes ago, Amp Up said:

How would this powerset be for a newbie?

Electric Blast is pretty straightforward, but Psi Armor can be annoying with needing to continuously refresh two different clickies to maintain the buffs and debuff resistance. 

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Posted
14 minutes ago, FupDup said:

Electric Blast is pretty straightforward, but Psi Armor can be annoying with needing to continuously refresh two different clickies to maintain the buffs and debuff resistance. 

I only maintain Devour Psyche, Memento Mori is only for emergencies and a IO mule.

 

You do have to keep Devour up with as much stacks as possible when leveling. You'll need to keep some blues on hand.

 

I leveled this char without recovery amps or temp powers. Sentinel is probably the best newbie AT, since they are effective on SOs.

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Posted
18 minutes ago, KaizenSoze said:

I only maintain Devour Psyche, Memento Mori is only for emergencies and a IO mule.

 

You do have to keep Devour up with as much stacks as possible when leveling. You'll need to keep some blues on hand.

 

I leveled this char without recovery amps or temp powers. Sentinel is probably the best newbie AT, since they are effective on SOs.

Would it be good for a speedster?

Posted
Just now, KaizenSoze said:

Do you mean speed running content? Or the concept of a speedster?

Second one 

Posted

IMHO the Electrical Blast primary on a Sentinal is soooo good that it can carry any armor set through the game.  Bonus points if you have extra powers which further enhances the endurance drain and negative recovery  effect.

 

 

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