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Posted (edited)

It sure would be cool for Doms to get a secondary assault set that's a hybrid of Dual Pistols (or even just a single pistol, leave out the attacks that require two) and Martial Combat (blaster secondary) with a side of Devices. A few pistol attacks, a few melee attacks, a couple buffs and a heal t9...
 

  • Pistol Whip (Pummel from Arachnos Soldier, using the animation for Brawl when holding a pistol in hand)
  • Pistol Shot (like Pistols from Dual Pistols, but just one in the right hand)
  • Combat Awareness (Targeting Drone without the drone)
  • Roshambo (Super Strength Knockout Blow, but as a lunge with damage suitable for a t4. You run up and punt the enemy. Might use Rib Cracker attack animation from Street Justice, depending how it looks as a lunge.)
  • Magdump (DP Empty Clips from a single pistol. Maybe make it a narrower cone and reduce the end cost and cooldown)
  • Combat Fitness (Devices Field Operative without the stealth)
  • Spinning Strike (from Street Justice)
  • Executioner's Shot (Dual Pistols)
  • Second Wind (Heals self Health and Endurance to 60% of max if less than 50%, to 90% if 50% or higher. A level 25 IO should increase the healing amount by approximately 5% of max. I'll let the math wonks figure that out. If used while Health or End is at 95%+ it provides a significant boost to +regen and +recovery powers. Recharge is proportional to how much is healed. Finally, it also provides a short Break Free effect)


While this would primarily be a thematic alternate to pair with Arsenal Control, it really works alongside anything else too as being a standard mix of comic book appropriate pistol and martial arts training.

 

Edited by Starhammer
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Posted (edited)

Instead of "combat fitness", maybe make it "combat stim" or something, and treat it like savage assault's blood craze, or maybe adapt inner will from martial combat.  Also, martial assault has MA attacks, so maybe broadsword or street justice attacks instead?

Edited by biostem
Posted
13 minutes ago, biostem said:

Instead of "combat fitness", maybe make it "combat stim" or something, and treat it like savage assault's blood craze, or maybe adapt inner will from martial combat.  Also, martial assault has MA attacks, so maybe broadsword or street justice attacks instead?

I kinda want to stay away from anything thematically like a blood craze, barbaric rage, or drug use. The idea is to actually be less cinematic "Gun Fu" and more realistic tactical training.

I'm not opposed to trading or tinkering with the melee powers a bit. I could see replacing Storm Kick with a Pistol Whip (SoA Pummel using the animation of a Brawl attack when you have a pistol in hand), replacing Burst of Speed with Flying Jump Kick (an Eagle's Claw kick reduced a bit in power and tied to a lunge teleport), and trading Dragon's Tail for Spinning Strike (from Street Justice). Flying Jump Kick is still a bit more cinematic than I'm aiming for, but I want a practical lunge in the set instead of having to take Combat Teleport in pools. I like Rib Cracker better, but it doesn't make a good lunge, nor is it believable as a melee AoE to replace Spinning Strike. Either way the set needs to keep at least one melee AoE. Maybe the lunge could be a Roshambo, where you run up and perform an upwards punt to the groin, causing significant damage, potential stun, and knockup...

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Posted
3 hours ago, biostem said:

Instead of "combat fitness", maybe make it "combat stim" or something, and treat it like savage assault's blood craze, or maybe adapt inner will from martial combat.  Also, martial assault has MA attacks, so maybe broadsword or street justice attacks instead?

Maybe street justice would be a better fit with dual pistols. It's still martial artsy kinda but different from the actual martial arts of Martial Assault.

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