Jump to content
Hotmail and Outlook are blocking most of our emails at the moment. Please use an alternative provider when registering if possible until the issue is resolved.

Recommended Posts

Posted

A friend who just started playing again (it's all different to him from live) is asking for advice for a Spines/Regen build. Which I did for him....BUT it's gonna be expensive! LOL

 

What I did was max out his HP, slow resist, and got hasten on perma all before incarnates.

 

I put the 50% crit in Spine Burst and the Crist Bonus in Barb Swipe, this slotting I'm not 100% sure about. He wanted Energy Mastery but only Focused Acc and Physical Perfection, so that left alot of slots open. I didn't proc out anything because with no KB powers it was difficult for me to get his recharge up.

 

I don't know, it's his first 50 back and I wanted him to have a solid toon. Any other suggestions?

 

Thanks!

-WT

Posted

Spines/Regen seems like it'd be a challenge to build for on a Scrap. I think based on what you've written here you're on solid foundation, and yeah it would need to be expensive to be strong enough to keep up with other hitters.

 

I'm guessing Crit Strikes Proc is in Spine Burst in the hopes that it might generate more chances to proc with more bodies around? I think this makes sense but I'd personally probably try it in Quills instead. I know that might sound like a terrible idea cause it'll floor the proc rate, but there's two things Quills has over Spine Burst:

 

  1. The activation time on Spine Burst is really long, and the time before effect (and when the Crit Strikes proc would trigger) is half of that. Crit Strikes proc only stays up for 3.25 seconds, and the rest of Spines is a likewise very slowly animating set. This could lead to your friend very likely never getting a chance to see the benefit of the proc'd buff before it wears off. Spines does not have this issue because as a damage toggle it's always running. 
  2. Though the proc rate is floored, your net opportunity to proc should be much higher because it's rolling on every enemy in melee range. This is the same logic why people put Might of the Tanker proc in their damage toggles and end up with an effect +6.7 Res any time they stand in a group of enemies. It's going to go off much more randomly, but more frequently, if that makes sense. 

That said, I've no experience with a Spines Scrap so this is purely theory on my part. But something to consider, I hope, based on how I've laid my thoughts out.

  • Thanks 1
Posted

I don't think that having the crit proc in Quills makes sense because then you only have a chance to proc every ten seconds.  You've built for perma-hasten, that means that your proc rate can realistically be way higher than six per minute.

 

Spines doesn't have an obviously great place to put that proc.  Of the various compromised choices, I'd probably go with Ripper.

 

Ripper has a base 11 second recharge time.  With perma-hasten and the recharge in the proc, you should have it off cooldown in less than four seconds.  I didn't do the proc math, but the rate shouldn't be too dismal, and you should easily be able to use the power 8 or 9 times per minute.  While enemies are crowding you, the respectable cone should have a good chance of proccing.  Things won't be great when you're down to just one or a couple of targets, but that's true of all your options, and at least Ripper is okay against a single target.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...