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Posted

As someone who was a developer on another game (much smaller), the devs would take input from the players.  Sometimes it would be some offhand comment about something else that would morph into a different feature.   Sometimes it would just be the reinforcement of an idea that one already had, sometimes it would wind up as a modification.  Creativity takes a lot of different inputs.

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Posted (edited)

I like this:

 

35 minutes ago, lemming said:

As someone who was a developer on another game (much smaller), the devs would take input from the players.  Sometimes it would be some offhand comment about something else that would morph into a different feature.   Sometimes it would just be the reinforcement of an idea that one already had, sometimes it would wind up as a modification.  Creativity takes a lot of different inputs.

 

I think there is some sort of cognitive disconnect when thinking:

(1) Eliminating/restricting other critical user feedback because critical feedback is bad for a suggestion, and

(2) A development team is more likely to implement a suggestion that gets no critical user feedback (maybe because the Devs would take feedback in Beta? *1). 

 

Unless somebody believes that the devs are going to (eventually) implement 100% of all suggestions that only have an absence of (negative) critical feedback, asking to restrict feedback on publicly shared ideas would be an example of narcissistic behavior.

 

(*1) We have had (on HC) a small number of cases where the HC team implemented something that generated a reaction of "Who asked for that?" and/or "How did that slip in?"... in other words: negative critical reactions. Some were rolled back, some were not. For the huge number of player-made suggestions, I'd prefer some discourse happen before anyone touches the code.

 

EDIT: The first example of a rolled-back change that comes to mind was the "rolling alignment tips" that would pour in. The obvious "problem" being solved was "what if a player doesn't want the morality tips they have?"... which on its face could be an issue for some players. In practice, players can of course buy any (level-restricted) morality mission they want... and the rolling solution was simply flooding players with notifications and eliminating morality missions that they may have wanted to keep. 

Edited by tidge
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Posted

I believe most suggestions get looked into more if they are not huge changes that not everyone wants. The forum is here to allow discussion of players ideas and is useful in vetting them to see if they are something that most want, or to evolve the idea into something that will. This game's population is made up with a lot of people that like things as they are for the most part and when someone with 20 posts to their name suggests sweeping changes to bring the game in line with their vision it usually ends poorly. I try to read through posts with an open mind and am not going to reply unless I have something constructive to add or an alternative to suggest. I support all the hard work that has gone into all the QOL changes that SCoRE / HC have added and am amazed by how much they have improved the backbone of the game. I believe that the Devs genuinely look at the player suggestions as a resource even if they do not pursue implementing them, and that is what this sub-forum is for, Ideas and Critiques not Demands.

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