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Posted

What is the actual best way to get things where you want them to be. Looking at the maps, they show 1 of 3, but it's the middle floor. Then 2 of 3 is the back and 3 of 3 is the first floor. Having a hard time getting things where I intend for them to be. Just seems a little bugged.

" When it's too tough for everyone else,

it's just right for me..."

( Unless it's Raining, or Cold, or Really Dirty

or there are Sappers, Man I hate those Guys...)

                                                      Marine X

Posted (edited)

Tech Standard set - 6

The Floor Description are off, it's easy to tell the entrance room. 

The mission is The Harvest id#68558

Having trouble getting the boss to appear after a rescue who turns after his defeat, sometimes it does, sometimes not, it keeps shuffling things between plays.

Edited by Marine X

" When it's too tough for everyone else,

it's just right for me..."

( Unless it's Raining, or Cold, or Really Dirty

or there are Sappers, Man I hate those Guys...)

                                                      Marine X

Posted

I guess I could set the boss to spawn after the rescue, but who knows where he would be, lol.

 

" When it's too tough for everyone else,

it's just right for me..."

( Unless it's Raining, or Cold, or Really Dirty

or there are Sappers, Man I hate those Guys...)

                                                      Marine X

Posted
6 hours ago, Marine X said:

I guess I could set the boss to spawn after the rescue, but who knows where he would be, lol.

 

The most control you have is picking front, middle or back as spawn points. Some maps have a lot of possibilities for those, some maps have less, some maps have one or even none. Outdoor maps you have no control over. I actually have the most luck walking around in test mode and looking at the spawn points on the mini map to help me figure out where to put them. Green is front, white is middle, red is back (blue in the editor).

 

If you really want things to happen in a certain order AND be placed predictably or easy to find, you have to select the map to match your mechanics, or match your mechanics to the map. For instance, some places have multiple spawn points marked as "back" in one room, close together. This would let you have things happen back there in a certain order without making the player search by marking them all to spawn in "back." Otherwise, the typical solution would be to put your ally in the front, the boss in the back and hope the player finds the ally.

 

Some places have only one spawn point marked "front" for an ally, so finding him is easy and straightforward. Some have a bunch and they're easier to pass.

 

P.S. And yeah some of the maps in the editor do show the floors out of order.

The D Squad  Arc ID: 68066 Content for Ex-criminals following Blue Spectrum and Officer Daniels after Galaxy City

These Ain't Your Daddy's Skulls!  Arc ID: 68427 (A Playtest Arc for a Complete redesign of The Skulls)

Posted
10 hours ago, Forager said:

match your mechanics to the map.

This can be when chaining events, one spawns of the previous, helps a lot.  I've been relying on it a fair amount of the time recently.

 

Tim "Black Scorpion" Sweeney: Matt (Posi) used to say that players would find the shortest path to the rewards even if it was a completely terrible play experience that would push them away from the game...

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