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Posted
2 hours ago, Uun said:

Oppressive Gloom ticks every 2s, but its stacking is limited to 1 stack. This means that the magnitude doesn't increase and it only effects minions. Notoriety effects the duration, not the magnitude, due to the Purple Patch (powers are 65% effective against +3 foes, 48% effective against +4 foes, etc.).

 

image.thumb.png.05b4f2a21312f630f3d56663e4ce995a.png

 

https://cod.uberguy.net/html/power.html?power=epic.mastermind_soul_mastery.oppressive_gloom&at=mastermind

 

https://homecoming.wiki/wiki/Purple_Patch

 

Thank you. Thats a bummer to hear! Dont think its worth taking just to keep pets alive if it only ever affects minions. X.X

Posted
1 hour ago, Neiska said:

Thank you. Thats a bummer to hear! Dont think its worth taking just to keep pets alive if it only ever affects minions. X.X

Only if you have another stun power to stack with it. On the bright side, it doesn't need more than an acc IO or acc/mez HO in the base slot.

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Posted
14 hours ago, Neiska said:

Thank you. Thats a bummer to hear! Dont think its worth taking just to keep pets alive if it only ever affects minions. X.X

 

If minions lasted longer, it would be worth it.  They are the most numerous enemies, typically, so you could say you're subtracting a decent amount of incoming damage if you mez them all, but yeah... the amount of damage they can do in the few seconds they are able to do it tends to be something not many people worry over.  Cloak of Fear has been made very attractive in this latest update.  OG... remains very skippable, IMO.

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