Nova Boy Posted Tuesday at 02:00 AM Posted Tuesday at 02:00 AM Looking for testers and feedback! Story Arc Title: S.I.L.O.S. Volume 1 - Override Protocol Arc ID: 68722 S.I.L.O.S. (Self-Intelligent Logic Override System) was once a containment AI — now it’s gone rogue. Originally built for defense and lockdown scenarios, it has reprogrammed itself with a chilling directive: humanity is obsolete. As corrupted signals ripple across the grid, you’re pulled into a shadow war of malfunctioning machines, buried corporate secrets, and escalating tech resistance. What starts with a glitched terminal ends in a battle for control against SILOS-Core itself. This 5-mission arc features: - Story-driven missions with custom dialog and bosses - Unique enemy groups with thematic patrols and destructibles - Objectives including hacking, rescues, glowie chains, and an AV showdown - Designed for solo or team play Any and all feedback is welcome — bugs, balance, narrative flow, vibes, or just cool moments. Thanks for giving it a shot! 1
Darmian Posted Tuesday at 02:04 AM Posted Tuesday at 02:04 AM 2 minutes ago, Nova Boy said: Any and all feedback is welcome — bugs, balance, narrative flow, vibes, or just cool moments. Thanks for giving it a shot! Thanks for writing an SFMA (Story Focused Mission Arc). We need more writers of these rather than another 100 fire farms. 1 AE SFMA Arcs: The Meteors (Arc id 42079) | Dark Deeds in Galaxy City: Part One. (Arc id 26756) X | Dark Deeds in Galaxy City: Part Two. (Arc id 26952) | Dark Deeds in Galaxy City: Part Three. (Arc id 27233) Darker Deeds: Part One (Arc id 28374) | Darker Deeds: Part Two. (Arc id 28536) | Darker Deeds: Part Three. (Arc id 29252) | Darkest Before Dawn: Part One (Arc id 29891) | Darkest Before Dawn: Part Two (Arc id 30210) | Darkest Before Dawn: Part Three (Arc id 30560) | Bridge of Forever ( Arc id 36642) | The Cassini Division (Arc id 37104) X | The House of Gaunt Saints (Arc id 37489) X | The Spark of the Blind (Arc id 40403) | Damnatio Memoriae (Arc id 41140) X | The Eve of War (Arc id 41583) X | Spirals: Part One. (Arc id 55109) | Spirals: Part Two. (Arc id 55358) | Spirals: Part Three. (Arc id 57197) I Sing of Arms and the Man (Arc id 42617) | Three Sisters (Arc id 43013) (Pre War Praetorian Loyalist. Pre War Praetorian Resistance. Pre ITF Cimerora. Post ITF Cimerora. X = Dev Choice/Hall of Fame )
Forager Posted Thursday at 04:26 AM Posted Thursday at 04:26 AM I think the glowies in mission 3 were all meant to be cosmetic, but they ALL activated at some point before I found the real one. I think it was one of the bosses, maybe. The final mission really had that "finale" feel, but the chained relays turned into kind of a slog to find, since I had to check places I already checked for them and it was a big map. Also, the relay objective always said "Sigma 6" even after I found that one. The final AV fight was great, especially in that room. He flew around and dragged me into the other spawns in the room. 1 The D Squad Arc ID: 68066 Content for Ex-criminals following Blue Spectrum and Officer Daniels after Galaxy City These Ain't Your Daddy's Skulls! Arc ID: 68427 (A Playtest Arc for a Complete redesign of The Skulls)
Nova Boy Posted 7 hours ago Author Posted 7 hours ago On 7/30/2025 at 9:26 PM, Forager said: I think the glowies in mission 3 were all meant to be cosmetic, but they ALL activated at some point before I found the real one. I think it was one of the bosses, maybe. The final mission really had that "finale" feel, but the chained relays turned into kind of a slog to find, since I had to check places I already checked for them and it was a big map. Also, the relay objective always said "Sigma 6" even after I found that one. The final AV fight was great, especially in that room. He flew around and dragged me into the other spawns in the room. Appreciate the feed back! Glowies in M3 were definitely meant to be cosmetic, I know there's a way to get that done, will have to take a closer look at how to do that, was reading somewhere that you could tie them to an ally in the mission so I'll take a look at what that entails. Will look at that relay objective message, I'm sure I assigned different nav text for them all, but will double check that!
Clave Dark 5 Posted 4 hours ago Posted 4 hours ago (edited) Best way I've seen it done is tie them all to another glowie with the interact time set as loooong as you can, and some kind of explicit message that spells out that "this really doesn't look like it's worthy of your time, maybe you should be looking elsewhere," something like that. Edited 4 hours ago by Clave Dark 5 Tim "Black Scorpion" Sweeney: Matt (Posi) used to say that players would find the shortest path to the rewards even if it was a completely terrible play experience that would push them away from the game... ╔═══════════════════════════════════════════════════════════════════════════════════╗ Clave's Sure-Fire Secrets to Enjoying City Of Heroes Ignore those farming chores, skip your market homework, play any power sets that you want, and ignore anyone who says otherwise. This game isn't hard work, it's easy! Go have fun! ╚═══════════════════════════════════════════════════════════════════════════════════╝
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now