The Trouble Posted Friday at 10:35 PM Posted Friday at 10:35 PM (edited) ...is not knowing where to place it. I’d like to help in this quick guide. When the Critical Strikes enhancement goes off, you will have 3.25 4.25 seconds of guaranteed crits. So make sure you slot you should consider slotting this in a power where the effect activates as close to the end of the power’s animation as possible. By subtracting a power’s (A)Time Before Effect from (A)Cast Time, you’ll find how much time you have to wait before using your next attack. Subtract that number from the 4.25 seconds of Critical Strikes’ duration, and you'll find that power's "Crit Window". (A) means the seconds listed are adjusted for Arcanatime! Crit Windows have been calculated in the attached a tables for each Scrapper primary. They are sorted by largest Crit Window, so the top 2 or 3 powers in each set will probably be good candidates to slot this ATO (within reason, there's a good argument for putting it in AoE powers that don't necessarily have a large Crit Window) Battle Axe Quote Powerset Power (A)Cast Time (A)Time Before Effect Time After Effect Crit Window Battle Axe Beheader 1.188 0.66 0.528 3.722 Battle Axe Chop 1.452 0.792 0.66 3.59 Battle Axe Swoop 1.584 0.924 0.66 3.59 Battle Axe Gash 1.452 0.66 0.792 3.458 Battle Axe Cleave 2.508 1.32 1.188 3.062 Battle Axe Pendulum 2.244 1.056 1.188 3.062 Battle Axe Axe Cyclone 2.244 0.66 1.584 2.666 Broad Sword Quote Powerset Power (A)Cast Time (A)Time Before Effect Time After Effect Crit Window Broadsword Hack 1.584 0.792 0.792 3.458 Broadsword Parry 1.584 0.66 0.924 3.326 Broadsword Slash 1.584 0.66 0.924 3.326 Broadsword Disembowel 1.98 0.924 1.056 3.194 Broadsword Head Splitter 2.508 1.32 1.188 3.062 Broadsword Slice 2.244 1.056 1.188 3.062 Broadsword Whirling Sword 2.904 1.32 1.584 2.666 Claws Quote Powerset Power (A)Cast Time (A)Time Before Effect Time After Effect Crit Window Claws Follow up 1.056 0.66 0.396 3.854 Claws Swipe 1.056 0.66 0.396 3.854 Claws Shockwave 1.188 0.792 0.396 3.854 Claws Eviscerate 2.508 1.848 0.66 3.59 Claws Focus 1.32 0.66 0.66 3.59 Claws Strike 1.32 0.66 0.66 3.59 Claws Slash 1.584 0.66 0.924 3.326 Claws Spin 2.64 1.32 1.32 2.93 Dark Melee Quote Powerset Power (A)Cast Time (A)Time Before Effect Time After Effect Crit Window Dark Melee Dark Consumption 1.188 0.924 0.264 3.986 Dark Melee Shadow Punch 1.056 0.66 0.396 3.854 Dark Melee Smite 1.188 0.66 0.528 3.722 Dark Melee Soul Drain 2.508 1.848 0.66 3.59 Dark Melee Siphon Life 2.112 0.924 1.188 3.062 Dark Melee Touch of Fear 2.112 0.924 1.188 3.062 Dark Melee Midnight Grasp 2.244 0.66 1.584 2.666 Dark Melee Shadow Maul 2.508 0.528 1.98 2.27 Dual Blades Quote Powerset Power (A)Cast Time (A)Time Before Effect Time After Effect Crit Window Dual Blades Nimble Slash 1.188 0.66 0.528 3.722 Dual Blades Ablating Strike 1.188 0.528 0.66 3.59 Dual Blades Blinding Feint 1.452 0.66 0.792 3.458 Dual Blades Sweeping Strike 1.452 0.66 0.792 3.458 Dual Blades Power Slice 1.584 0.66 0.924 3.326 Dual Blades Typhoon’s Edge 2.508 0.66 1.848 2.402 Dual Blades Vengeful Slice 2.64 0.66 1.98 2.27 Dual Blades One Thousand Cuts 3.432 0.66 2.772 1.478 Electrical Melee Quote Powerset Power (A)Cast Time (A)Time Before Effect Time After Effect Crit Window Electric Melee Charged Brawl 1.056 0.66 0.396 3.854 Electric Melee Jacobs Ladder 1.848 1.452 0.396 3.854 Electric Melee Lightning Clap 1.452 0.924 0.528 3.722 Electric Melee Chain Induction 1.188 0.66 0.528 3.722 Electric Melee Havoc Punch 1.716 0.924 0.792 3.458 Electric Melee Thunder Strike 2.772 1.848 0.924 3.326 Electric Melee Lightning Rod 2.772 1.056 1.716 2.534 Energy Melee Quote Powerset Power (A)Cast Time (A)Time Before Effect Time After Effect Crit Window Energy Melee Energy Punch 1.056 0.66 0.396 3.854 Energy Melee Power Crash 1.98 1.584 0.396 3.854 Energy Melee Energy Transfer 2.904 2.376 0.528 3.722 Energy Melee Bone Smasher 1.452 0.792 0.66 3.59 Energy Melee Total Focus 2.772 1.848 0.924 3.326 Energy Melee Barrage 1.584 0.66 0.924 3.326 Energy Melee Whirling Hands 2.64 1.32 1.32 2.93 Fiery Melee Quote Powerset Power (A)Cast Time (A)Time Before Effect Time After Effect Crit Window Fiery Melee Greater Fire Sword 1.584 1.32 0.264 3.986 Fiery Melee Scorch 1.188 0.66 0.528 3.722 Fiery Melee Cremate 1.716 0.924 0.792 3.458 Fiery Melee Fire Sword 1.584 0.66 0.924 3.326 Fiery Melee Incinerate 1.848 0.924 0.924 3.326 Fiery Melee Breath of Fire 2.904 1.32 1.584 2.666 Fiery Melee Fire Sword Circle 2.904 1.32 1.584 2.666 Ice Melee Quote Powerset Power (A)Cast Time (A)Time Before Effect Time After Effect Crit Window Ice Melee Freezing Touch 1.188 0.66 0.528 3.722 Ice Melee Ice Patch 1.716 1.056 0.66 3.59 Ice Melee Frozen Fists 1.584 0.66 0.924 3.326 Ice Melee Ice Sword 1.584 0.66 0.924 3.326 Ice Melee Greater Ice Sword 2.508 1.32 1.188 3.062 Ice Melee Frozen Aura 2.244 0.924 1.32 2.93 Ice Melee Frost 2.508 0.924 1.584 2.666 Katana Quote Powerset Power (A)Cast Time (A)Time Before Effect Time After Effect Crit Window Katana Gambler’s Cut 0.924 0.528 0.396 3.854 Katana Divine Avalanche 1.584 1.056 0.528 3.722 Katana Flashing Steel 1.32 0.792 0.528 3.722 Katana Sting of the Wasp 1.32 0.792 0.528 3.722 Katana Soaring Dragon 1.584 0.792 0.792 3.458 Katana Golden Dragonfly 1.98 1.056 0.924 3.326 Katana The Lotus Drops 1.98 0.924 1.056 3.194 Kinetic Melee Quote Powerset Power (A)Cast Time (A)Time Before Effect Time After Effect Crit Window Kinetic Melee Smashing Blow 1.452 1.32 0.132 4.118 Kinetic Melee Body Blow 1.32 1.188 0.132 4.118 Kinetic Melee Repulsing Torrent 2.244 1.98 0.264 3.986 Kinetic Melee Focused Burst 2.244 1.848 0.396 3.854 Kinetic Melee Quick Strike 1.056 0.66 0.396 3.854 Kinetic Melee Concentrated Strike 3.036 2.64 0.396 3.854 Kinetic Melee Burst 2.904 2.244 0.66 3.59 Martial Arts Quote Powerset Power (A)Cast Time (A)Time Before Effect Time After Effect Crit Window Martial Arts Storm Kick 1.056 0.66 0.396 3.854 Martial Arts Thunder Kick 1.056 0.66 0.396 3.854 Martial Arts Crippling Axe Kick 1.848 1.188 0.66 3.59 Martial Arts Dragon’s Tail 1.716 0.66 1.056 3.194 Martial Arts Cobra Strike 1.848 0.792 1.056 3.194 Martial Arts Crane Kick 1.848 0.66 1.188 3.062 Martial Arts Eagle’s Claw 2.772 1.452 1.32 2.93 Psionic Melee Quote Powerset Power (A)Cast Time (A)Time Before Effect Time After Effect Crit Window Psionic Melee Mental Strike 1.188 0.528 0.66 3.59 Psionic Melee Psi Blade 1.584 0.792 0.792 3.458 Psionic Melee Greater Psi Blade 2.64 1.848 0.792 3.458 Psionic Melee Telekinetic Blow 1.716 0.792 0.924 3.326 Psionic Melee Psi Blade Sweep 1.98 1.056 0.924 3.326 Psionic Melee Boggle 2.244 1.188 1.056 3.194 Psionic Melee Mass Levitate 2.64 1.584 1.056 3.194 Radiation Melee Quote Powerset Power (A)Cast Time (A)Time Before Effect Time After Effect Crit Window Radiation Melee Contaminated Strike 1.056 0.66 0.396 3.854 Radiation Melee Proton Sweep 1.848 1.452 0.396 3.854 Radiation Melee Devastating Blow 2.904 2.376 0.528 3.722 Radiation Melee Fusion 1.32 0.66 0.66 3.59 Radiation Melee Radioactive Smash 1.716 0.924 0.792 3.458 Radiation Melee Radiation Siphon 2.376 1.452 0.924 3.326 Radiation Melee Atom Smasher 3.168 1.98 1.188 3.062 Savage Melee Quote Powerset Power (A)Cast Time (A)Time Before Effect Time After Effect Crit Window Savage Melee Savage Strike 1.056 0.396 0.66 3.59 Savage Melee Maiming Slash 1.32 0.66 0.66 3.59 Savage Melee Savage Leap 1.32 0.528 0.792 3.458 Savage Melee Vicious Slash 1.848 0.66 1.188 3.062 Savage Melee Hemorrhage 2.244 0.924 1.32 2.93 Savage Melee Shred 2.376 0.528 1.848 2.402 Savage Melee Rending Flurry 2.376 0.396 1.98 2.27 Spines Quote Powerset Power (A)Cast Time (A)Time Before Effect Time After Effect Crit Window Spines Barb Swipe 1.056 0.66 0.396 3.854 Spines Ripper 2.508 1.848 0.66 3.59 Spines Impale 2.64 1.584 1.056 3.194 Spines Lunge 1.848 0.66 1.188 3.062 Spines Throw Spines 1.848 0.66 1.188 3.062 Spines Spine Burst 3.168 1.848 1.32 2.93 Staff Fighting Quote Powerset Power (A)Cast Time (A)Time Before Effect Time After Effect Crit Window Staff Fighting Precise Strike 1.32 0.792 0.528 3.722 Staff Fighting Serpent’s Reach 1.98 1.32 0.66 3.59 Staff Fighting Mercurial Blow 1.188 0.528 0.66 3.59 Staff Fighting Guarded Spin 1.98 0.396 1.584 2.666 Staff Fighting Innocuous Strikes 2.376 0.528 1.848 2.402 Staff Fighting Sky Splitter 3.036 1.188 1.848 2.402 Staff Fighting Eye of the Storm 2.772 0.396 2.376 1.874 Stone Melee Quote Powerset Power (A)Cast Time (A)Time Before Effect Time After Effect Crit Window Stone Melee Stone Fist 1.056 0.66 0.396 3.854 Stone Melee Hurl Boulder 2.64 2.112 0.528 3.722 Stone Melee Seismic Smash 1.716 0.924 0.792 3.458 Stone Melee Tremor 2.772 1.848 0.924 3.326 Stone Melee Stone Mallet 1.848 0.924 0.924 3.326 Stone Melee Heavy Mallet 1.848 0.924 0.924 3.326 Stone Melee Fault 2.244 0.792 1.452 2.798 Street Justice Quote Powerset Power (A)Cast Time (A)Time Before Effect Time After Effect Crit Window Street Justice Initial Strike 1.056 0.396 0.66 3.59 Street Justice Heavy Blow 1.32 0.66 0.66 3.59 Street Justice Shin Breaker 1.584 0.792 0.792 3.458 Street Justice Rib Cracker 1.584 0.66 0.924 3.326 Street Justice Sweeping Cross 1.848 0.924 0.924 3.326 Street Justice Crushing Uppercut 2.376 1.056 1.32 2.93 Street Justice Spinning Strike 1.98 0.528 1.452 2.798 Titan Weapons Quote Powerset Power (A)Cast Time (A)Time Before Effect Time After Effect Crit Window Titan Weapons Crushing Blow 2.244 2.112 0.132 4.118 Titan Weapons Titan Sweep 2.64 2.508 0.132 4.118 Titan Weapons Rend Armor 2.508 2.376 0.132 4.118 Titan Weapons Whirling Smash 1.188 1.056 0.132 4.118 Titan Weapons Defensive Sweep 2.376 2.244 0.132 4.118 Titan Weapons Arc of Destruction 2.904 2.64 0.264 3.986 Titan Weapons Follow Through 1.32 1.056 0.264 3.986 War Mace Quote Powerset Power (A)Cast Time (A)Time Before Effect Time After Effect Crit Window War Mace Clobber 1.452 0.792 0.66 3.59 War Mace Bash 1.584 0.66 0.924 3.326 War Mace Pulverize 1.716 0.66 1.056 3.194 War Mace Jawbreaker 1.98 0.924 1.056 3.194 War Mace Shatter 2.508 1.32 1.188 3.062 War Mace Crowd Control 2.244 1.056 1.188 3.062 War Mace Whirling Mace 2.904 1.32 1.584 2.666 Now that you know which powers will give you the most time out of Critical Strikes, it’s time to discover what attack chain you can use in the Crit Window. To calculate this, add the (A)Cast Time for every power but the last in your chain - that number should be the (A)Time Before Effect. Because no attacks follow this one, there is no need to account for it’s entire animation time. Examples: A two-power chain formula would be: (A)Cast Time for Power 1+ (A)Time Before Effect for Power 2. A three-power chain would be: (A)Cast Time for Power 1+ (A)Cast Time for Power 2+ (A)Time Before Effect on Power 3. If that total is less than the Crit Window, then your post-proc attack chain is likely maximizing the benefit of the Critical Strikes ATO! Adjust to DPS tastes, and you're golden.* *As Yomo Kimyata pointed out, don't be discouraged from slotting into an AoE, even if its Crit Window is small. Hitting multiple targets gives your proc another chance of activating. Even if you can only toss out one attack during your Crit Window, you could potentially have a lot more windows. More knowledgeable folks, feel free to chime in and correct me on any gaps or misconceptions. This little project started simply because I wanted to find the best place for the ATO on my Broadsword wielder. Then I realized this information would be really helpful organized like this. Enjoy! Edit: @Maelwys, I hope I used your feedback correctly. Frankly, I made these tables because all of this is deeply confusing for me. Gonna keep trying... Edit 2: @Yomo Kimyata noted that these tables don't tell the whole story because AoE's can be a good place for Critical Strikes. Edited yesterday at 02:59 PM by The Trouble Added more clarity RE: AoE slotting 1 1
Uncle Shags Posted Saturday at 12:46 AM Posted Saturday at 12:46 AM (edited) Wow, this is awesome. Also, nice word play. Edit: I'm curious about the numbers for TW when in momentum. Edited Saturday at 12:50 AM by Uncle Shags 1
Maelwys Posted Saturday at 09:31 AM Posted Saturday at 09:31 AM 10 hours ago, The Trouble said: When the Critical Strikes enhancement goes off, you will have 3.25 seconds of guaranteed crits. So make sure you slot this in a power where the effect activates as close to the end of the power’s animation as possible. By subtracting a power’s effect activation time from it’s casting time (Arcana adjusted), you’ll find how much time you have to wait before using your next attack. Subtract that number from the 3.25 seconds of Critical Strikes’ duration, and you'll find that power's "Crit Window". ... More knowledgeable folks, feel free to chime in and correct me on any gaps or misconceptions. (i) It's not 3.25s. It's 4.25s. (3.25 plus 0.5s ATBE for the IO plus another 0.5s ATBE for the set bonus) (ii) There's another Arcanatime roundup that you're missing: you need to round the power that the ATO is slotted in's ATBE up for Arcanatime as well. So the available buff time window for Scrapper ATO2 is the Slotted Attack's Arcanatime minus its ATBE rounded up for Arcanatime, plus 4.25 seconds. Then after you work that out you indeed need to figure out how to get as much damage out of that narrow window as possible (via fitting in one or two low-arcanatime-high-DPA attacks and finishing up with a very low-ATBE-high-DPA attack; which seems to be what you're trying to accomplish here!) 👍 Full details/testing here: 1
The Trouble Posted Saturday at 01:45 PM Author Posted Saturday at 01:45 PM (edited) On 8/2/2025 at 2:31 AM, Maelwys said: (i) It's not 3.25s. It's 4.25s. (3.25 plus 0.5s ATBE for the IO plus another 0.5s ATBE for the set bonus) (ii) There's another Arcanatime roundup that you're missing: you need to round the power that the ATO is slotted in's ATBE up for Arcanatime as well. So the available buff time window for Scrapper ATO2 is the Slotted Attack's Arcanatime minus its ATBE rounded up for Arcanatime, plus 4.25 seconds. Then after you work that out you indeed need to figure out how to get as much damage out of that narrow window as possible (via fitting in one or two low-arcanatime-high-DPA attacks and finishing up with a very low-ATBE-high-DPA attack; which seems to be what you're trying to accomplish here!) 👍 Full details/testing here: Thanks for linking that thread. I literally searched multiple ways to find similar topics, yet this one never showed up. I'll brush up my Search-Fu. Going to update my tables with this important feedback as soon as I have the mental capacity*, but at least they already help identify what powers should be considered for the ATO. Deeply appreciate the help! *Tables updated Edited yesterday at 03:03 PM by The Trouble Tables got updated 1
The Trouble Posted Saturday at 02:51 PM Author Posted Saturday at 02:51 PM 14 hours ago, Uncle Shags said: Edit: I'm curious about the numbers for TW when in momentum. Me too! Updating my spreadsheet for that will take some noodle-scratching. I'm starting to feel like I jumped into the deep end of the pool with my boots on. 🙂 1
SomeGuy Posted Saturday at 03:05 PM Posted Saturday at 03:05 PM The fact you included TBE AND TBA is really nice. Thank you for your work on this. Those two numbers combined = AT obviously, still really nice that someone already did the math. Like, the TBE and TBA on Midnight Grasp makes putting the ATO2 there just silly. Then at the other end of the spectrum is Conc Strike. Really good chance for ATO2 to go off there and a really good window for when it does. 1 1 Pylon and Trapdoor Results Spreadsheet https://docs.google.com/spreadsheets/d/1d0VruEHGktnPFvtMLF_MdpKPBe0wgUhzyGvb1DQNQQo/edit#gid=0
Yomo Kimyata Posted Saturday at 05:23 PM Posted Saturday at 05:23 PM 18 hours ago, The Trouble said: Edit: @Maelwys, I hope I used your feedback correctly. Frankly, I made these tables because all of this is deeply confusing for me. Gonna keep trying... Thanks to both of you for this. @The Trouble I'm going to suggest you also look into scrapper secondaries as well. On that note, remember that the Crit Strikes proc only needs to go off once, so that when it is in a power that affects more than one target, the effective chance to trigger goes up. Example: you are looking at a choice between a single target attack that triggers at 75% probability, or you are looking at an AoE that can affect up to five targets at 50% probability (assuming 100% chance to hit for simplicity). If you are fighting one target, the first choice seems obvious to maximize chances of the proc triggering. But let's say there are three targets in close proximity. The AoE power can trigger zero, one, two, or three times, but we only care that it triggers at least once. So the odds of it NOT triggering at all is 0.5*0.5*0.5 = 12.5% and there is a 87.5% chance that it triggers at least once. 1 Who run Bartertown?
The Trouble Posted Saturday at 07:00 PM Author Posted Saturday at 07:00 PM 45 minutes ago, Yomo Kimyata said: Thanks to both of you for this. @The Trouble I'm going to suggest you also look into scrapper secondaries as well. On that note, remember that the Crit Strikes proc only needs to go off once, so that when it is in a power that affects more than one target, the effective chance to trigger goes up. Example: you are looking at a choice between a single target attack that triggers at 75% probability, or you are looking at an AoE that can affect up to five targets at 50% probability (assuming 100% chance to hit for simplicity). If you are fighting one target, the first choice seems obvious to maximize chances of the proc triggering. But let's say there are three targets in close proximity. The AoE power can trigger zero, one, two, or three times, but we only care that it triggers at least once. So the odds of it NOT triggering at all is 0.5*0.5*0.5 = 12.5% and there is a 87.5% chance that it triggers at least once. I very passively addressed the issues like multiple targets when I said things like "probably be good candidates to slot this ATO (within reason)". My hope was to give folks a direction to look in, rather than recommend powers to use outright. Many thanks for addressing such a meaningful component missing from these tables! Directly related: Even though the Crit Window is pretty small for Broadsword's Slice, that's where I'm currently slotting the proc. So yeah, your observation is important enough that I should include it in the first post unambiguously. Including secondaries feels prohibitively daunting for now. Consolidating this data burned me out 🤷♂️ 1 1
DarknessEternal Posted 35 minutes ago Posted 35 minutes ago You should be factoring in proc chance some how. For example, Beheader only has a 28% chance to proc, while Swoop has a 74%. Not to mention Beheader is garbage and should never be used, while Swoop is your best attack.
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