Zormico Posted Sunday at 06:38 PM Posted Sunday at 06:38 PM Hello, not overly happy with this build yet. 1. Not sure how to Slot Storm cell. seen it 3 slotted and 6 slotted. does dmg and procs matter in this power? or basically just need recharge in it to be able to move it around quickly from fight to fight? 2. Gust, Gale, or Snow Storm? Gale was what I have currently, 4 slotted with acc, Dmg proc, FF proc and kb>KD and not impressed it seems a waste 2.17 seconds to use. Thinking probably just 1 slot throw away power? 3. keep adjusting what powers need and don't need kB>KD as Storm cell seems to tack on a KB to every power. Any Suggestions would be Great! Visually loving the combo but having me scratching my head on how to make it more viable. Thanks, Zorm Defender (Storm Summoning - Storm Blast).mbd
tidge Posted Monday at 01:11 PM Posted Monday at 01:11 PM (edited) I only put 2x Vigilant Assault in Storm Cell. Since you asked about %procs, I'll attach a snapshot of my build to show where I landed. This Defender ended up feeling more like a Controller. I'll repeat something I wrote a long time ago about this... I ended up mistakenly starting a Brickstown radio mission with the spawn size turned way up (I had probably come from leading a TF) in the low 30s... and while the mission completion time was slow, it wasn't much of a problem. EDIT: I don't sweat the KB, except in Tornado and Lightning Storm. Pretty much every other power falls into the category of 'learn how to leverage it' usage. From a distance, I'm cannot recall why I went with the personal level of KB protection I did (per the screen shot)... I think it was probably something of a "You going to try to KB me?" approach. The +10 KB SG base buff puts the character out of FREEM territory. Edited Monday at 01:24 PM by tidge
Black_Assassin Posted Monday at 02:53 PM Posted Monday at 02:53 PM I would run something like this: Aimed for S/L/E resist cap with as close to the 1606 hp cap as I could get. Recharge is taken care of by 3x FFB procs which will be getting spammed anyway Vigor to help with endurance management alongside Power Sink Both ATO procs in Direct Strike will give you some HP sustain Reasonable Slow resists to shrug off the debuffs that might slow your summoning down (would probably pair with Ageless Radial to give you more endurance sustain and recharge/recharge resists) Defender (Storm Summoning - Storm Blast).mbd @Black Assassin - Torchbearer
Uun Posted Monday at 03:12 PM Posted Monday at 03:12 PM 20 hours ago, Zormico said: Not sure how to Slot Storm cell. seen it 3 slotted and 6 slotted. does dmg and procs matter in this power? or basically just need recharge in it to be able to move it around quickly from fight to fight? Storm Cell requires accuracy and benefits from damage enhancement, however procs don't work in it. I've got it slotted with 3 pieces of the ATO plus 2 piece of Annihilation. 20 hours ago, Zormico said: Gust, Gale, or Snow Storm? Gale was what I have currently, 4 slotted with acc, Dmg proc, FF proc and kb>KD and not impressed it seems a waste 2.17 seconds to use. Thinking probably just 1 slot throw away power? Of the 3 I would say Gust, but then I would drop Hailstones. You don't need both. Snow Storm is moderately useful at low levels but becomes superfluous later. I would probably add Jet Stream, which is a decent cone (and doesn't repel if you use it with Storm Cell). 20 hours ago, Zormico said: keep adjusting what powers need and don't need kB>KD as Storm cell seems to tack on a KB to every power. I only slot kb>kd in Tornado. The kb from Storm Cell and Cat 5 is mag 2 and Lightning Storm is mag 1. Hailstones doesn't require kb>kd (it does kd). In Steamy Mist, replace the endred IO with Shield Wall def/end or Gladiator's Armor res/end. Not sure what you should drop for it, but I wouldn't skip Cloudburst. Attaching my Storm/Storm corruptor build. Uunclear - Corruptor (Storm Blast - Storm Summoning).mbd Uuniverse
Psylenz0511 Posted Monday at 09:44 PM Posted Monday at 09:44 PM I 5 slotted storm cell like a damage power with 5 of a ranged AoE damage set. The only storm blast ability I skipped was Gust. I took gale, 3 slotted with Accuracy, Force Feedback: Recharge proc, and a Sudden acceleration KB>KD proc. Tossing a ranged damage AoE proc may be useful, but I lacked slots. I like snow storm, but I agree, there is so much going on by level 50, you may not need it.
Zormico Posted yesterday at 09:29 PM Author Posted yesterday at 09:29 PM Thanks everyone for the feedback, This is updated that I've tested, dropped Fighting pool as it was just making what I wanted to tight. Went with Gale still as with that and jet stream does a pretty good job and keeping a group bouncing when needed. While I know most only End slot Hurricane decided to Hami 2slot as that give -52 tohit debuff, may as well have more than needed if things get bad as I no longer have fight pool. Dropped some procs, even the -res proc in Freezing Rain as while testing with a Damage proc I saw near zero triggers even when summoning the rain on large groups, so don't see any benefit. Overall while running a couple missions it feels a big improvement. Zorm Defender (Storm Summoning - Storm Blast).mbd
tidge Posted 11 hours ago Posted 11 hours ago 13 hours ago, Zormico said: Dropped some procs, even the -res proc in Freezing Rain as while testing with a Damage proc I saw near zero triggers even when summoning the rain on large groups, so don't see any benefit. It's been a while since I played my Storm/Storm, but my recollection of Freezing Rain is that it is one of those powers that reliably %procs on enemies in the radius on cast, but when it ticks it has the usual poor %proc chances. If the %proc chances were really bad on cast (MMV on what that means to individuals) I probably wouldn't have left all those pieces in my build. It is possible that the lack of Accuracy slotting in the power was hurting your chances. In my experience: %-Res is IMO a generally a worse choice than %damage, especially solo. Setting aside "damage resistance resists resistance debuffs" a player needs to be applying damage from other sources during the period of time the debuff is in play. This is best with teams, or with henchmen... it works for pets/pseudopets too, but henchmen are designed to do damage (and there are typically more of them) than with pets. There is also a subtle issue that a critter can only have one debuff applied per %-Res proc from whatever source, but they can take as many %damage applications as get applied...durations of the debuff get extended for (let's say) Achilles' Heel but magnitude of that debuff is not increased.... there is a lot there that I'm glossing over... I'm glad that you did test it, as there are some builds and circumstances where such a debuff can be noticeable... but my experience has been that they are (at best) a wash except for single targets with a LOT of HP.
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now