Heatstroke Posted Monday at 11:06 PM Posted Monday at 11:06 PM (edited) I know a lot of changes were made with Carrion Creepers that changed how Procs work in them but it feels to me like something is way off. Maybe its just a visual thing but in the past before update you would get a carrion creeper for almost every foe in the area. Lately i'll attack a group of three and there is one vine. Or attacking a large group ( say 6-8 ) i'll ony get three vines. Is the damage still being applied? I cant tell. Sometimes ill get a " good " amount of creepers and sometimes I get very few. It also seems like it is taking a LONG Time to spawn anything. The effect of the vines moving is cool and all but sometimes it seems as if they stop behind me and dont engage the mob in front of me properly as they did before.. Also the patch will often sit there and spawn nothing for a while.. Sometimes I'll defeat the mobd before it spawns anything. To me is was better that they just popped up in front of me rather than trying to make this " Cool " graphic follow me which seems to make it worse.. Playing on Windows Edited Tuesday at 11:07 PM by Heatstroke
macskull Posted 4 hours ago Posted 4 hours ago The vine spawning did get tweaked but it’s still roughly the same as it was before the patch. It does take some time to get the full number of vines out, though. "If you can read this, I've failed as a developer." -- Caretaker Proc information and chance calculator spreadsheet (last updated 15APR24) Player numbers graph (updated every 15 minutes) Graph readme (now with Victory support!) @macskull/@Not Mac | Twitch | Youtube
Ukase Posted 4 hours ago Posted 4 hours ago I can't speak for how it was pre-patch, but post patch...I noticed the creepers would often get smacked by the npcs. My combat log said a vine was defeated. There's no pet window, so no idea how many of them there are to begin with. Still...the power is excellent in conjunction with roots. I've never had such fun playing a controller.
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