CFIndustries Posted Thursday at 02:44 PM Posted Thursday at 02:44 PM (edited) I have a number of alts with only Beast Run or Infiltration. While they are a bit slower than folks using Fly, Super Jump, or Super Speed, in practical terms it's not that big of a difference within a zone. Granted, I don't do speed runs of content or spend time on teams who are simply too impatient to wait a little for the last team member to arrive at a mission. If you combine it with a teleport-pad equipped base, Ouroboros, Mission Teleport, Monitor Duty, and Rapid Response Member you can get around between zones pretty quick. Sure I arrive last to a mission alot on these alts, but less often than I thought I would. I don't find it to be a huge penalty. But to be fair, 90% of my alts have the faster travel powers because…GO FAST! The others mentioned above are generally for concept reasons and since concept is king in my little world, being slow doesn't bother me if it fits the concept. Edited Thursday at 02:45 PM by CFIndustries
sponazgul Posted Thursday at 03:08 PM Posted Thursday at 03:08 PM On 8/17/2025 at 6:09 PM, Chalkarts said: Is it plausible to make a character that just skips the movement powers altogether and just survives on Athletic Run/Sprint and temporary jet packs? It would allow for some playing around with the pools some. Have you done this? Do you have a favorite movement power/why that one? just chiming in - I have several “human” characters who just use the temporary jetpacks. It is fairly doable.
Riverdusk Posted 12 hours ago Posted 12 hours ago On 8/18/2025 at 4:52 AM, Skyhawke said: Does Infiltration count as a travel power? If so, disregard. If not, it gives a nice boost to run and jump as well as some stealth without being grossly overpowered. I count it as one personally, with the advantage its the only one that can also slot a LoTG. And it is pretty easy to get to 80+ mph with it. It also follows the standard 'travel power rule' that you can take it at level 4 even though its the third power in the pool. Most third power pool powers you need to be level 14. Back to OP, I've never found it a problem going without any though. As said, as long as you know your way around even with none I only rarely find myself last to the mission.
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