QArkhan Posted Monday at 04:42 PM Posted Monday at 04:42 PM Does the KB -) KD IO enhancer work on Singularity? I'm asking for my brother's Grav/Electric Dominator. He doesn't want to be "one of those guys" by dropping a KB happy Singularity I to large mobs just before the AoEs land. Thanks
Psyonico Posted Monday at 05:52 PM Posted Monday at 05:52 PM Yes it does. What this team needs is more Defenders
tidge Posted Monday at 06:19 PM Posted Monday at 06:19 PM 1 hour ago, QArkhan said: Does the KB -) KD IO enhancer work on Singularity? I'm asking for my brother's Grav/Electric Dominator. He doesn't want to be "one of those guys" by dropping a KB happy Singularity I to large mobs just before the AoEs land. It does work, but in my experience it does relatively very little. YMMV.
dukedukes Posted Monday at 06:30 PM Posted Monday at 06:30 PM Sudden Acceleration does, Overwhelming Force doesn't. I've heard someone say theirs stopped working, it was something to do with the level of the enhancement. If you attune it you're good to go. 9 minutes ago, tidge said: It does work, but in my experience it does relatively very little. YMMV. It's a big difference. With Sudden Acceleration they get knocked up instead. 1 1
EnjoyTheJourney Posted Monday at 06:38 PM Posted Monday at 06:38 PM (edited) I've tried both overwhelming force and sudden acceleration KB to KD IOs in the same build for the same gravity controller. The effect of singularity on mobs was easier to predict and more controlled with the sudden acceleration KB to KD IO in it than with the overwhelming force KB to KD IO. The difference between them was very noticeable. It costs about 100,000 to 150,000 inf to buy an unslotter. The two unique KB to KD IOs aren't cheap. But, they're not anywhere near the high end for their cost either. If a bit of spare inf is laying around it's probably good to try both of them out if you're unsure which you'd prefer. Edited Monday at 06:39 PM by EnjoyTheJourney
Carnifax Posted Monday at 07:08 PM Posted Monday at 07:08 PM Surprised Overwhelming works at all, just because Singy has a version of Repel (from Kinetics) and I'd have assumed Overwhelming wouldn't work with that, which gels with @dukedukes vid. My level 50 builds [Bullitt Time : DP/Kin Corruptor] [Carnifax : Ill/Dark Controller] [Kerriae : Plant/Storm Controller] [Echinoderm : Bio/Spines Tank] [Iron Brew : Mace/Rad Brute] [Snookered : Staff/NRG Brute] [iScream : Ice/Ice Scrapper] [Binman : Savage/Shield Stalker] [Modul-8 : Time/Sonic Defender] [Concussion Blast : Fire/NRG Domi] [Orblivion : Dark/Martial Domi] [Mombie : Necro/Nature MM] [Tempore : Water/Time Blaster] [Thermodynamic Flux : Ice/Fire Blaster] [Carni's Online CombatLog Parser Alpha]
tidge Posted Monday at 07:26 PM Posted Monday at 07:26 PM Part of my assessment is based on my Controllers moving to engage with enemies in front of me, so as a practical consideration Singularity simply wasn't ending up doing that much KB/Repel control for me. As always, test with your play style.
EnjoyTheJourney Posted Monday at 10:23 PM Posted Monday at 10:23 PM (edited) 4 hours ago, tidge said: Part of my assessment is based on my Controllers moving to engage with enemies in front of me, so as a practical consideration Singularity simply wasn't ending up doing that much KB/Repel control for me. As always, test with your play style. Singy's reverse repel and its ability to keep mobs off their feet are two of its best features. Even without the teleport pool, Singy can be pulled into spawns by moving to the other side of them. With enemies very close together and having a not-so-great time dealing with Singy's knocks usually a team makes short work of them. So, when teaming, shortly after Singy has been pulled (or teleported) into a mob it's usually a great time to wormhole another spawn to drop on top of their friends, where Singy is already hanging out. When soloing, as well, dumping mobs onto Singy with wormhole is a time-honored way to put Singy to good use. Finally, (re)summoning Singy into spawns as an alpha strike can be an effective way to start fights, as long as Singy is ready for resummoning and your grav troller has a stealth IO in sprint, for example. If keeping Singy alive is a challenge, then the two +10% resistance pet IOs can be slotted into Singy, along with 3 other expedient reinforcement IOs and a sudden acceleration KB to KD unique IO. Singy will still need to be resummoned from time to time after mobs defeat it. But, all that damage wasn't directed at your troller or teammates and the occasional resummoning is a minor inconvenience given the added utility Singy brings when its unusual talents are put to good use. PS: Aggressively using Singy this way works really well even in Cimerora against +4x8 spawns gathered together in large numbers, which is one of the more difficult environments in which to do that because of all the EBs and -def buffs that are about. Just monitor Singy's health and do the occasional resummon as needed. Singy's presence will absolutely help the team clear those scrums quicker. Edited Monday at 11:28 PM by EnjoyTheJourney
Death2Tyrants Posted 18 hours ago Posted 18 hours ago On 8/18/2025 at 2:30 PM, dukedukes said: With Sudden Acceleration they get knocked up instead. Looks like I'll have to wait for the release of the Child Support secondary before I play Grav/ again. 3 1
tidge Posted 17 hours ago Posted 17 hours ago 54 minutes ago, Death2Tyrants said: Looks like I'll have to wait for the release of the Child Support secondary before I play Grav/ again. 1
EnjoyTheJourney Posted 15 hours ago Posted 15 hours ago 2 hours ago, Death2Tyrants said: Looks like I'll have to wait for the release of the Child Support secondary before I play Grav/ again. Where was the intimacy coordinator when that animation was playing on screen?
Death2Tyrants Posted 15 hours ago Posted 15 hours ago 10 minutes ago, EnjoyTheJourney said: Where was the intimacy coordinator when that animation was playing on screen? "I'm not touching that one..." said the Singularity
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