smnolimits41 Posted yesterday at 05:54 AM Posted yesterday at 05:54 AM As the title says, i need help with slotting out Super Reflexes ??? Thanks in advance 🙂
Uun Posted yesterday at 03:04 PM Posted yesterday at 03:04 PM 3 toggles (Focused Fighting, Focused Senses, Evasion): 3-6 pieces of a Defense set. You don't need more than 3 pieces to hit ED max, but slot more if you want the set bonuses. 3 auto powers (Agile, Dodge, Lucky): can be as little as two 50+5 defense IOs, but I usually 3-slot LOTG. Practiced Brawler: 1 recharge IO Quickness: 1 run or fly IO Elude: Completely unnecessary on a tank. Uuniverse
fmacanadaguy Posted 15 hours ago Posted 15 hours ago Maybe something like this. Tanker (Super Reflexes - Stone Melee).mbd
Warshades Posted 12 hours ago Posted 12 hours ago Personal slotting and styles can vary, for me I usually drop 4x Shield Wall sets (def, def/end, def/rech, def/end/rech) into the 3 SR toggles, this is to get the eng/neg resistance bonuses (the max HP is also very beneficial for SR). For the 3 passives, I'll 3 slot them with 1 LotG +rech and then will do 2 Red Fortune (def, def/rech or def/end) to get the s/l resist. In one of the passives, I'll replace the 2 Red Fortunes with Reactive Defenses (def and scaling resist) which also provides s/l resist bonus. Usually I'll take fighting pool for SR as you want Tough to increase your s/l resist and be able to slot the resist uniques like Steadfast, Gladiator's Armor, and Unbreakable Guard. Weave also provides great defense value and I'll usually 4 slot it with Shield Wall as well and place the resist unique here (def, def/end, def/end/rech, and resist unique). Generally speaking, SR requires very few slots to slot up so you'll usually have plenty for any attacks and some remaining leftover slots. Depending on what other powers you take that can mule LotG +rech like Combat Jumping, you can also add slots to the toggles to slot the LotG +rech until you have 5 total on your build. Also worth slotting is the Power Transfer chance for self heal procs in Stamina (and either Harmonic Mind or Physical Perfection if you go with psi or energy epic respectively). On SR specifically, I do like to build as much resists as I can, this helps so that you end up hitting 90% resist cap with a higher HP left remaining from the passive scaling resist effects. You can usually sit around 30-40% HP and have capped resists to everything but psionic with SR if you build for high resists.
Troo Posted 11 hours ago Posted 11 hours ago 23 hours ago, smnolimits41 said: As the title says, i need help with slotting out Super Reflexes ??? Thanks in advance 🙂 For Super Reflexes it's not hard to sort out just the primary set and pool powers. This provides a nice blank with 49 empty slots to work with. I can then plug & play different secondaries and adjust as needed. (click to enlarge images) Even using level 35 enhancements Melee and Ranged are still 57% and AoE is 55.6%. The LotGs provide a nice 27% ACC bump with the Kismet 6% ToHit Less expensive @ level 30 can get a character to 45% Melee/Ranged/AoE using just 13 placed slots. "Homecoming is not perfect but it is still better than the alternative.. at least so far" - Unknown (Wise words Unknown!) Si vis pacem, para bellum
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