JoJoMonkey Posted September 2 Posted September 2 I have been recently trying to build a corrupter, i have been messing with all the powers and play styles and via Fire/Rad. I have seen a few while and read the forums. Can you please take a look and let me know what you think i screwed up or may be missing? Thanks for you help in advance. Corruptor (Fire Blast - Radiation Emission).mbd
Uun Posted September 2 Posted September 2 Radiation Infection should be slotted with a ToHit Debuff set, not a Defense Debuff set. No point in slotting recharge in Enervating Field. It decreases the recharge of the toggle by less than 0.5s. Other than the set bonuses, there's no reason to 6-slot Lingering Radiation, especially because Slow sets provide so little recharge enhancement. I would go with 1 acc IO and 2 rech IOs. You're more interested in the -regen than the slow anyway. Note that the defense provided by Infiltration and Evasive Maneuvers suppresses completely in combat. Uuniverse
ResToons Posted Friday at 03:57 PM Posted Friday at 03:57 PM On 9/2/2025 at 10:34 AM, Uun said: Radiation Infection should be slotted with a ToHit Debuff set, not a Defense Debuff set. No point in slotting recharge in Enervating Field. It decreases the recharge of the toggle by less than 0.5s. Other than the set bonuses, there's no reason to 6-slot Lingering Radiation, especially because Slow sets provide so little recharge enhancement. I would go with 1 acc IO and 2 rech IOs. You're more interested in the -regen than the slow anyway. Note that the defense provided by Infiltration and Evasive Maneuvers suppresses completely in combat. For Radiation Infection wouldn’t def debuff effect AVs in Lvl 50 content more than too hit debuff? Infinity Server Main: Resolution Mind/rad troller SG: Hell's Army
Uun Posted Friday at 06:05 PM Posted Friday at 06:05 PM 2 hours ago, ResToons said: For Radiation Infection wouldn’t def debuff effect AVs in Lvl 50 content more than too hit debuff? AVs resist both defense debuffs and tohit debuffs equally. For standard foes, enhancing the tohit debuff is more valuable. Alternatively, slot Enzyme HOs, which enhance both. https://homecoming.wiki/wiki/Archvillain_Resistance Uuniverse
MoonSheep Posted Friday at 07:39 PM Posted Friday at 07:39 PM adding some bullets after @Uun's review: - i would pick up vengeance rather than having manuvers, assault and tactics. i'd drop tactics for it. having veng pairs well with fallout. which brings me to: - fallout is good fun! i'd drop rain of fire for it. throwing a handful of pennies in the air is more effective than rain of fire - there's a lot of travel redundancy, i'd drop infiltration to pick up EM pulse. it's some nice extra -regen for end game AVs and similar - the focus on defense has resulted in the offensive powers being slotted sub-optimally. the -res from radiation would pair nicely with a greater focus on procs - personal taste: fly, hover and similar powers make any alt a sitting duck. combat jumping is a must - if i wanted power boost, i'd pick it up from soul mastery which recharges in half the time. conserve power has a base 10 minute recharge, it's not going to save you often - as uun said, enzyme exposure HOs are great. i expect they were quite literally made with radiation infection in mind. two of those frees up a lot of slots - overall my personal preference is not to build for defense as it restricts the potential of alts and consumes a lot of slots which could be replaced by popping a single medium purple great combo though, it'll be an enjoyable character to play If you're not dying you're not living
Ukase Posted Friday at 08:16 PM Posted Friday at 08:16 PM 29 minutes ago, MoonSheep said: i would pick up vengeance rather than having manuvers, assault and tactics. i'd drop tactics for it. having veng pairs well with fallout I would also pick up vengeance - but I'd drop assault, unless you're going to be soloing more often than not. Or, alternatively take assault early, then drop it at 50 via a respec, for tactics. The reason why is when you're teamed, assault does nothing for you when your teammates have you damage capped with fulcrum shift or overgrowth, and buffs of that nature. And anecdotally, I find myself at the damage cap fairly often. More often than I would have thought. Now, if you're solo, or mostly going with smaller teams, sure, keep assault and disregard my suggestion. Vengeance is nice because it's a good spot for an LotG 7.5% recharge, which you get the benefit of, whether anyone gets defeated or not. And, it's a very nice buff for that one slot. 1
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