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Posted

So I have been playing around with making a magical set around Rune and Sigils. Since sorcery and demon summoning already touch base on the graphics and animation, I feel it would be impossible to make. I did my best at naming powers and stating what they do. Would love for these powers to be in the City of Heroes world I love. 

 

Sigil Control    Controller and Dominator    
        
T1    Sigil of Binding    Range, DMG (fire), Foe immobilize, -SPD
    Roots a single enemy in place with glowing runes that cause fire damage over time    
        
T2    Rune Prison    Range, DMG (Toxic), Foe Hold
    Summons a massive binding rune to trap a single enemy in chains that do toxic damage.    
        
T3    Sigil of Slumber    Ranged (Cone AoE), DMG (NEG), Deep Sleep
    Summon a rune at location that puts foes into a deep sleep. While in deep sleep, foes take negative damage over time. Weaker foes fall in ato a deep sleep and  are unable to wake up.    
        
T4    Sigil of the Dread    Summon Glyphs, DMG (NEG), Fear, Chance of Immobilize.
    Summon a sigil that forms a several glyphs that project fear in its foes. Foes under fear have a chance to be immobilized.    
        
T5    Sigil of Confusion    Ranged (Targeted AoE), Foe Confuse
    You summon a sigil which can cause Mass Confusion within a group of foes, creating chaos. All affected foes within the area will turn and attack each other, ignoring all your allies. If you Confuse your foes before they noticed you, your presence will continue to go unnoticed.    
    Notes: You will receive diminished Experience Points for foes defeated entirely by Confused enemies.    
    This power has adaptive recharge. It has a base recharge of 8 seconds and each affected foe will increase the recharge by 14.5 seconds for a maximum total of 240 seconds.    
        
T6    Sigil of Silence    Range (Targeted AoE) DMG (Psionic) Disorient
    Summon a sigil that erupts multiple flashing lights go off around enemies, disorienting and damaging them. Gleam deals minimal Psionic damage, and can Disorient all affected targets for a good while.    
        
T7    Sigil Mine    Place Trap, PBAoE, DMG (Energy), Foe Blind, Knockdown
    Place several sigils on the ground. When enemies step inside, It detonates in elemental force. Causing heavy blind and knockdown.    
        
T8    Grand Sigil    Ranged (Location AoE), Minor DoT(Fire), Foe Hold, Special
    You carve a giant glowing sigil on the battlefield. All enemies in the field will take heavy toxic damage and be overcome by the chains, leaving them helpless.    
        
T9    Sigil of Essences    Summon two Essence: Ranged Control and Damage Special
    You can create a very powerful Essences. The Essences will engage your foes, assaulting them with various sigil powers. Each essence has their own set of powers. Positive Essence will be able to use energy damage and hold its foes. While the Negative Essence will be able to use negative damage and immobilize its victims. The Essences cannot be healed, but is highly resistant to all forms of damage and nearly impervious to Controlling type powers. Type "/release_pets" in the chat window to release all your pets. 

 

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Rune Assault    Dominators
    
T1    Rune Bolt
    You hurl a glowing rune at a foe. Using this power will enhance Rune Cage to hold down stronger targets.
    
T2    Sigil Slash
    You inscribe a rune mid-swing, striking a foe with both physical and magical force
    
T3    Rune Cage
    Encase a foe in a cage of runes. If used after Rune Bolt, Hold can lock down stronger foes.
    
T4    Glyph Burst
    You create a glowing glyph that detonates at point blank, damaging multiple enemies.
    
T5    Sigil Recovery
    You create a rune that will drain the essence of both nearby conscious and defeated foes to cause you and your allies to regenerate and recover much more quickly. The more defeated foes affected, the more powerful the regeneration and recovery effect will be.
    
T6    Sigil Strike
    A rune-powered melee blow that delivers devastating magical force.
    
T7    Seal of Piercing
    You conjure a  razor-sharp sigil that pierces your foe at long range
    
T8    Rune Storm
    Unleash a flurry of glowing runes in a wide arc.
    
T9    Sigil Crush
    You inscribe a enormous rune beneath your feet that erupts in explosive magical energy    

 

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Rune Wards    Defenders, Corruptor, Controllers, Masterminds    
        
T1    Rune of Mending    Ranged (Cone), Team Heal, Enemy To Hit Debuff
    You draw a restorative rune in front of you, mending allies wounds.    
        
T2    Sigil of Protection    PBAoE, Team +DEF(Smash, Lethal, Melee), +Res(Toxic)
    You create a rune around yourself and teammates to add protection from smashing, lethal, and melee attacks for a limited time.    
        
T3    Rune of Recovery    PBAoE, Team +Heal, Heal Over Time, +Endurance, +Recovery
        
        
T4    Sigil of Reflection    PBAoE, Team +DEF(Fire, Cold, Energy, Neg, Ranged, AoE)
    You create a rune around yourself and teammates to add protection from Fire, Cold, Energy, Neg, Ranged, AoE attacks for a limited time.    
        
T5    Rune of Purity    Location (PBAoE), Team +Res(All DMG but Toxic, Status, Knockback, -Rech, -Rec, -End)
    Create a large rune barrier at your location which provides all allies within protected from status effects, knockbacks, endurance drain, recovery debuffs and recharge debuffs. Casting this power again will move the energy barrier to your location.    
        
T6    Seal of Balance    PBAoE Team +To-Hit, +DEF(All), +Perception
        
        
T7    Sigil of Distortion    Ranged (Location AoE), Foe To-Hit Debuff, -SPD, Chance for confuse
    You create a sigil at a location to cause your foes to be blind and suffer a to hit debuff. Blind foes can not tell friend from foe and have a chance to be confused.    
        
T8    Sigil of Fire and Ice    Ranged (Location AoE), Foe Knockdown, -SPD, -DEF, +Special
    You form a rune beneath your foes to cause them to slip and fall. Shortly after the ice turns to fire and incinerates your foes with heavy fire damage.    
        
T9    Grand Aegis    PBAoE, Team +Rech, Heal, +DEF, +RES (Smash, Lethal, Melee, Fire, Cold, Energy, Neg, Ranged, AoE, and Range)
    You create and massive rune below your feet cause a massive protection spell. Allies in the runes field will be protected from all forms of damage.

 

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Rune Armor    Brute and Tank    
        
T1    Sigil of Resilience    Toggle: Self +Res(Lethal, Smash, Energy, and Neg)
    To cast a rune spell that grants resistance to Lethal, Smashing, Negative and Energy.    
        
T2    Glyph of Fortitude    Toggle: Self +Res(Fire and Cold) Def (Toxic)
    To cast a rune spell that grants resistance to Fire and Cold Damage. Plus defense against Toxic damage.    
        
T3    Rune of Clarity    Click Self +Res(Psi, Disorient, Hold, Immob, Sleep, Fear, Confuse, Knockback)
    When you activate this power, it grants protection from Sleep, Disorient, Fear, Immobilize, Confusion, Repel, Knockback, Hold and Defense Debuff effects for a short duration.    
        
T4    Sigil of Vitalis    Auto: Self +Regen +Res (-regen)
    You heal Hit Points at a faster rate than normal. This power is always on. You are also more resistant to negative regan effects.    
        
T5    Ward of Deflection    Toggle: Foe Taunt, Team-To Hit, +To Hit, +Rech
    While this rune is active, nearby foes will have their chance to hit decreased slightly and will be taunted. Your To  Hit will also be slightly increased as well as your recharge. You will gain a recharge bonus per nearby target up to 10 targets. The first target grants the largest benefit.    
        
T6    Rune of Endurance    PBAoE, Self +End, Foe -End
    You cast a spell to drain the essence of both nearby conscious and defeated foes to cause you and your allies to regenerate and recover much more quickly. The more defeated foes affected, the more powerful the regeneration and recovery effect will be.    
        
T7    Rune of Restraint    Toggle: PBAoE, Foe Immobilize, +Res (Psi)
    While active, you generate a rune around yourself. Any nearby foes may be overcome and chained to the ground unable to move. You also gain Resistance over Psi Damage    
        
T8    Ward of Fury    Location (PBAoE), Dam (Fire and Cold) + Slow
    You conjure a sigil of fire and ice. Foes with in its deadly field will be slowed. While under effects of slow foe will take fire damage over time.    
        
T9    Rune of Ascendance    Self +Res(All), +Rec, +DMG(All)
    You harness all you runes power in the perfect armor. This armor will give you extreme resisitance over all types of damage. When the spell wears off you will lose half your endurance.    
        
        
Rune Armor    Stalker    
        
T1    Hide    Toggle: Self Stealth, +DEF(Melee, Ranged, AoE)
    Hide makes you almost impossible to detect. When properly "Hidden", a Stalker can pull off Critical hits with his attacks, and even land a massive "Assassins Strike" with an Assassins power. When you attack or are damaged while using this power, you will be discovered. Even if discovered, you are hard to see and retain some bonus to Defense. Unlike most stealth powers, Hide can be used at the same time as other Concealment powers, giving you even greater stealth capability. No Endurance cost.    
        
T2    Sigil of Resilience    Toggle: Self +Res(Fire and Cold) Def (Toxic)
    To cast a rune spell that grants resistance to Lethal, Smashing, Negative and Energy.    
        
T3    Glyph of Fortitude    Click Self +Res(Psi, Disorient, Hold, Immob, Sleep, Fear, Confuse, Knockback)
    To cast a rune spell that grants resistance to Fire and Cold Damage. Plus defense against Toxic damage.    
        
T4    Rune of Clarity    Auto: Self +Regen +Res (-regen)
    When you activate this power, it grants protection from Sleep, Disorient, Fear, Immobilize, Confusion, Repel, Knockback, Hold and Defense Debuff effects for a short duration.    
        
T5    Sigil of Vitalis    
    You heal Hit Points at a faster rate than normal. This power is always on. You are also more resistant to negative regan effects.    
        
T6    Rune of Endurance    PBAoE, Self +End, Foe -End
    You cast a spell to drain the essence of both nearby conscious and defeated foes to cause you and your allies to regenerate and recover much more quickly. The more defeated foes affected, the more powerful the regeneration and recovery effect will be.    
        
T7    Rune of Restraint    Toggle: PBAoE, Foe Immobilize, +Res (Psi)
    While active, you generate a rune around yourself. Any nearby foes may be overcome and chained to the ground unable to move. You also gain Resistance over Psi Damage    
        
T8    Ward of Fury    Location (PBAoE), Dam (Fire and Cold) + Slow
    You conjure a sigil of fire and ice. Foes with in its deadly field will be slowed. While under effects of slow foe will take fire damage over time.    
        
T9    Rune of Ascendance    Self +Res(All), +Rec, +DMG(All)
    You harness all you runes power in the perfect armor. This armor will give you extreme resisitance over all types of damage. When the spell wears off you will lose half your endurance.    
        
        
Rune Armor    Scrapper and Sentinel    
        
T1    Rune of Defiance    Auto +DEF(Melee, Ranged, AoE)
    The rune will grant you defense against ranged, melee, and AOE damage    
        
T2    Sigil of Resilience    Toggle: Self +Res(Fire and Cold) Def (Toxic)
    To cast a rune spell that grants resistance to Lethal, Smashing, Negative and Energy.    
        
T3    Glyph of Fortitude    Click Self +Res(Psi, Disorient, Hold, Immob, Sleep, Fear, Confuse, Knockback)
    To cast a rune spell that grants resistance to Fire and Cold Damage. Plus defense against Toxic damage.    
        
T4    Rune of Clarity    Auto: Self +Regen +Res (-regen)
    When you activate this power, it grants protection from Sleep, Disorient, Fear, Immobilize, Confusion, Repel, Knockback, Hold and Defense Debuff effects for a short duration.    
        
T5    Sigil of Vitalis    
    You heal Hit Points at a faster rate than normal. This power is always on. You are also more resistant to negative regan effects.    
        
T6    Rune of Endurance    PBAoE, Self +End, Foe -End
    You cast a spell to drain the essence of both nearby conscious and defeated foes to cause you and your allies to regenerate and recover much more quickly. The more defeated foes affected, the more powerful the regeneration and recovery effect will be.    
        
T7    Rune of Restraint    Toggle: PBAoE, Foe Immobilize, +Res (Psi)
    While active, you generate a rune around yourself. Any nearby foes may be overcome and chained to the ground unable to move. You also gain Resistance over Psi Damage    
        
T8    Ward of Fury    Location (PBAoE), Dam (Fire and Cold) + Slow
    You conjure a sigil of fire and ice. Foes with in its deadly field will be slowed. While under effects of slow foe will take fire damage over time.    
        
T9    Rune of Ascendance    Self +Res(All), +Rec, +DMG(All)
    You harness all you runes power in the perfect armor. This armor will give you extreme resisitance over all types of damage. When the spell wears off you will lose half your endurance.    

 

Posted (edited)
1 hour ago, Glacier Peak said:

 

Eh, I'm actually pretty okay with this one. While runes and sigils are typically associated with magic, runes and sigils are just old forms of writing. It isn't Magic Runes set or Magic Sigils set, so there is some play with it for ideas. Not a lot, but some. (Edit: Strip out the "conjure", "cast", and "summon" entries from the descriptions, as well as the "spell" entries which can be replaced with "power", and maybe just say "use", "place", "inscribe" or something else more generic, and we can just about call it okay.)

 

Edited by Rudra

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