Marine X Posted Wednesday at 10:30 AM Posted Wednesday at 10:30 AM (edited) Was in Terra Volta working on the Freak Tank and Super Stunner badges when the Zombies attacked the Zone. Moved my Tank up onto some power lines to wait it out. When Zombies spawned in the air and fell to the ground the nearby Freaks began actively attacking them and Visa Versa. Have never seen that before. I almost exclusively play Tanks and I guess being out of taunt range allowed them to act differently. Has this always been the case? Fun to watch anyway. Edited Wednesday at 10:32 AM by Marine X " When it's too tough for everyone else, it's just right for me..." ( Unless it's Raining, or Cold, or Really Dirty or there are Sappers, Man I hate those Guys...) Marine X
srmalloy Posted Wednesday at 03:47 PM Posted Wednesday at 03:47 PM I noticed that this morning after taking my Fire/Dark Brute out to wait for Adamastor to be summoned; there was a zombie invasion going on, with the first scattered zombies appearing, and I noticed that zombies were spawning off the edge of the top platform, falling to the next platform down, and attacking the BP there. (I kind of miss the old spawn style where the mobs would spawn to the NE of your position, making invasion events migrate NE over time -- if I parked a character against the parapet on the SE corner of the DA hospital, the zombies would spawn east of the roof and fall to the ground where I could ignore them)
Xalon Posted Wednesday at 11:25 PM Posted Wednesday at 11:25 PM Pretty much any enemies with fight other enemies, unless they are aligned in some way. I love flying through zones and seeing all these battles on rooftops and in the streets. I wish we would have open PVP like that so villains and heroes can fight anywhere. I think Croatoa is best because there are huge numbers of enemies fighting each other as well as their respective Giant Monster bosses lol
Clave Dark 5 Posted yesterday at 12:33 AM Posted yesterday at 12:33 AM 8 hours ago, srmalloy said: (I kind of miss the old spawn style where the mobs would spawn to the NE of your position, making invasion events migrate NE over time) Did they change that? Tim "Black Scorpion" Sweeney: Matt (Posi) used to say that players would find the shortest path to the rewards even if it was a completely terrible play experience that would push them away from the game... ╔═══════════════════════════════════════════════════════════════════════════════════╗ Clave's Sure-Fire Secrets to Enjoying City Of Heroes Ignore those farming chores, skip your market homework, play any power sets that you want, and ignore anyone who says otherwise. This game isn't hard work, it's easy! Go have fun! ╚═══════════════════════════════════════════════════════════════════════════════════╝
srmalloy Posted yesterday at 02:16 AM Posted yesterday at 02:16 AM 1 hour ago, Clave Dark 5 said: Did they change that? Yes, a few updates back. Now, rather than the spawns continually being to the NE of the character(s) fighting the invasion, resulting in the fight drifting NE as the players move to where the mobs are spawning in, then more mobs spawn to the NE of them, etc., the invasion mobs spawn randomly all around the character(s) fighting the invasion. Among other things, it stopped the Rikti and Nemesis invasions in PI where the heroes would group up in the Portal Corp parking lot from drifting back up toward the police drones and getting autozapped. 1
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