Kai Moon Posted Wednesday at 03:29 PM Posted Wednesday at 03:29 PM While generating this AI image of a DP blaster, I thought to myself, allowing only one Swap Ammo toggle on at a time was a missed opportunity. Obviously, this would be major work for minor game mechanics impact. The min-max wouldn't change: one toggle not two = same as current, presumably. This would be almost entirely for cosmetic flair, to amp up the flavor of having two guns. But I can dream. 2
merrypessimist Posted yesterday at 08:16 PM Posted yesterday at 08:16 PM It is my understanding that the ammo toggles change which of four otherwise identical powers gets "called" (executed) when you push the button. Making multi-ammo powers would thus need to create a power for each possible combination (fire/cold, cold/toxic, etc.). Speaking for myself I would prefer the powers team devoted their resources to something else. 1 1 1
srmalloy Posted 22 hours ago Posted 22 hours ago There is also the issue that at least one attack only uses one pistol, so it immediately raises the additional overhead of deciding whether that pistol gets ammo type A or ammo type B. It doesn't seem to me as if it would add enough to the game to be worth the significant coding work it would involve. 1
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