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Posted

While generating this AI image of a DP blaster, I thought to myself, allowing only one Swap Ammo toggle on at a time was a missed opportunity.

Obviously, this would be major work for minor game mechanics impact. The min-max wouldn't change: one toggle not two = same as current, presumably. This would be almost entirely for cosmetic flair, to amp up the flavor of having two guns. But I can dream.

Blackridge.png

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Posted

It is my understanding that the ammo toggles change which of four otherwise identical powers gets "called" (executed) when you push the button. Making multi-ammo powers would thus need to create a power for each possible combination (fire/cold, cold/toxic, etc.). Speaking for myself I would prefer the powers team devoted their resources to something else.

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Posted

There is also the issue that at least one attack only uses one pistol, so it immediately raises the additional overhead of deciding whether that pistol gets ammo type A or ammo type B. It doesn't seem to me as if it would add enough to the game to be worth the significant coding work it would involve. 

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