mechahamham Posted October 15 Posted October 15 I managed to get a video capture of a glitch I've been seeing with my Necro/Marine MM: https://files.catbox.moe/ii82xg.mkv Enemies spawned by Trick or Treat knocking can get stuck in an animation loop where they come out of the door, fade away, and then come out of the door again. My mastermind pets can target and attack them, as shown in the video, but they can't attack me. If I set my pets to aggressive and target through them, I can attack and debuff as well. It seems to be more likely to happen when I drop Tide Pool just right up against the door, but can happen without. It's less likely to affect enemies without feet like ghosts, but seems to affect witches, vampires, and werewolves better than 75% of the time. It affects the EBs as well as the other spawns.
Zixxik Posted Monday at 12:29 PM Posted Monday at 12:29 PM I too am having this issue. I tried with no pets, not casting certain abilities. The one that seems to trigger this issue the most for me was shifting tides. When I turned this off, everything was normal.
srmalloy Posted Monday at 04:13 PM Posted Monday at 04:13 PM I can't say for sure, because my memory is not that precise for a detail this small, but I believe this was happening back on Live as well, and I have seen it on occasion during all of the ToT events on Homecoming. Unfortunately, it was also in the context of a league at the murder motel, so ascribing contributory factors is impossible.
CFIndustries Posted Monday at 04:59 PM Posted Monday at 04:59 PM Wasn't there a thread last year (or perhaps the year before that) around this and that it had to do with psuedopets for some powers causing it? I thought I recalled Storm Cell being one of the biggest causes of this issue, for example. And simply not using such powers solved the issue. It does seem more prevalent on specific doors, but I'm pretty sure that is because some doors have architecture and objects nearby that just make it worse.
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