MsSmart Posted 20 hours ago Posted 20 hours ago When I deploy my Knives of Vengeance, I would set them next to the target I want them to attack and then click the attack button. Only to see them, just standing there doing nothing, so I give it a second try and then they wake up and start attacking. It would be nice if an added button be installed to indicate if they are passive, or aggressive. Thank you
Rudra Posted 20 hours ago Posted 20 hours ago (edited) Lore pets are summoned in Defensive Follow. And they already show up in your pet window. Just double checked on a Brute. Summoned my lores and they populated the pet window. And yes, I can set them to Aggressive or Passive as I desire. Edit again: Pets do seem to have a pause after being summoned, such as when using a door, while the game figures out where they actually are before they can do anything. Ordering them to attack a designated target seems to help shorten that window, but is that possibly what you were experiencing? Edit yet again: Re-reading your post, I have to ask, did you have a target selected when you clicked attack? Because the way your post is worded, it reads to me that you used the Go To command followed by the Attack command, and if you want them to attack a specific target, you just need to click that target and then click the Attack command. Or did you use the default MM Attack button that changes the pets over to Aggressive? Because if you used that button, there is a pause while the game processes the change in stances. Edited 20 hours ago by Rudra Edited to remove unneeded "the".
MsSmart Posted 18 hours ago Author Posted 18 hours ago 1 hour ago, Rudra said: Lore pets are summoned in Defensive Follow. And they already show up in your pet window. Just double checked on a Brute. Summoned my lores and they populated the pet window. And yes, I can set them to Aggressive or Passive as I desire. Edit again: Pets do seem to have a pause after being summoned, such as when using a door, while the game figures out where they actually are before they can do anything. Ordering them to attack a designated target seems to help shorten that window, but is that possibly what you were experiencing? Edit yet again: Re-reading your post, I have to ask, did you have a target selected when you clicked attack? Because the way your post is worded, it reads to me that you used the Go To command followed by the Attack command, and if you want them to attack a specific target, you just need to click that target and then click the Attack command. Or did you use the default MM Attack button that changes the pets over to Aggressive? Because if you used that button, there is a pause while the game processes the change in stances. Yes the AV was selected, then I summoned, and then I clicked on attack. They just stood there doing nothing, I had to re-click the attack icon about twice before they got busy.
Rudra Posted 18 hours ago Posted 18 hours ago (edited) 20 minutes ago, MsSmart said: Yes the AV was selected, then I summoned, and then I clicked on attack. They just stood there doing nothing, I had to re-click the attack icon about twice before they got busy. Then it sounds like your pets were still in the game's little window. That pause it has when pets are initially summoned or transition through doors. (Edit: Or if you used a command that changed them over to Aggressive, the same window, but as the game updates their stance. Give pets a couple of seconds after you summon or transition before they are ready for combat.) Edit again: Regardless, as to your request for a button that indicates if they are Aggressive or Passive, just look at the pet window. Their current stance is shown there. (Except for pets whose stances cannot be changed like Dark Servant. Those ones are always in Aggressive Follow.) Edited 18 hours ago by Rudra
srmalloy Posted 13 hours ago Posted 13 hours ago 5 hours ago, Rudra said: just look at the pet window. Their current stance is shown there. Set the pet window controls to Advanced Mode, so you get both the Aggressive/Defensive/Passive and Attack/Follow/Goto icons.
Rudra Posted 12 hours ago Posted 12 hours ago 46 minutes ago, srmalloy said: Set the pet window controls to Advanced Mode, so you get both the Aggressive/Defensive/Passive and Attack/Follow/Goto icons. Sorry. Guess I just assumed everyone put their pet windows in Advanced Mode. No reason not to in my opinion. Much better control.
srmalloy Posted 5 hours ago Posted 5 hours ago 6 hours ago, Rudra said: Sorry. Guess I just assumed everyone put their pet windows in Advanced Mode. No reason not to in my opinion. Much better control. Oh, I certainly agree, but like a number of things with the CoH UI, the defaults aren't set up that way. I'd like to see an option added so that you could set your default to having your pet window controls to advanced mode, so you wouldn't have to adjust it for every character, but that's an "is this really worth programmer time to fix?" issue, since you don't have to worry about it until your character has pets to control, which for many of the ATs/powersets isn't until they make their first Lore boost. 1
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