Developer The Curator Posted Monday at 10:20 PM Developer Posted Monday at 10:20 PM Beast Mastery Fortify Pack This power no longer locks out Pack Mentality stack gain Now has a highlight ring when Pack Mentality stacks reach 10 This power now accepts ATOs Call Ravens Power can now only grant one stack of Pack Mentality Personal attacks Call Swarm, Call Hawk, Call Ravens Now grant a 30 second +3% accuracy buff to summoned beasts and the caster when used. Now grant a 30 second +32.128 Max HP buff to summoned beasts and the caster when used. Summon Dire Wolf No longer accepts Resistance enhancements or sets No longer accepts Healing enhancements or sets No longer accepts Defense enhancements Summon Lions No longer accepts Defense Enhancements or sets No longer accepts Healing enhancements or sets Summon Wolves No longer accepts Healing enhancements No longer accepts ToHit enhancements Train Beasts Now Accepts ToHit enhancements and sets No longer has a recharge time No longer grants Lick Wounds to Lioness No longer grants Growl to Alpha Wolf Now grants Ferocious Growl to Lioness Now grants Howl to Howler Wolf Now grants Howl to Alpha Wolf ToHit enhancements in this power should improve ToHit buffs in Howl of Alpha and Howler Wolves Tame Beasts Now Accepts Resistance enhancements and sets No longer has a recharge time No longer grants Howl to Howler Wolf No longer grants Howl to Alpha Wolf No longer grants Ferocious Growl to Lioness Now grants Lick Wounds to Lioness No longer grants Growl to Alpha Wolf Dire Wolf Will of the Wild now can be enhanced for resistance Healing enhancements in this power should improve Healing of Alpha Wolf and Lioness' Lick Wounds Healing enhancements in this power should improve Healing of Dire Wolf's Will of the Wild
Uun Posted Tuesday at 03:51 PM Posted Tuesday at 03:51 PM Patch notes are incorrect. Tame Beasts doesn't accept Resistance enhancements/sets, it accepts Healing enhancements/sets. There doesn't appear to be a way to enhance Dire Wolf Will of the Wild for resistance. Uuniverse
csr Posted Tuesday at 06:01 PM Posted Tuesday at 06:01 PM Due to Beasts being largely melee it can be hard to keep them in a pack; they are very quick to chase runners and flee patches. Because of this I think Fortify Pack should have its radius increased to match Supremacy; 60' instead of 30'. It would be nice if the buff was front-loaded a bit more as well. So that using it with low stacks isn't quite as wasteful. 1
WindDemon21 Posted 9 hours ago Posted 9 hours ago Please don't forget to allow us to enhance the beasts defense and resistances in the upgrade powers! Also as a whole, can we please get the ai fixed on pets for fear so they don't run 200ft away if they step over a burn patch for .001seconds (all pets not just MMs, and not just beasts, but ESPECIALLY beasts), they should really have fear immunity since we can't do anything with the pet ai for that, but at the very least fix it so they only run out of the patch, not 200ft away. Given how crucial some pet positioning is as well, they should have some inherent kb protection (yes some of the kb bonuses may transfer but that's also only bonuses, not the globals right? so 40% isn't a ton or 3%, maybe 6% whichis the most i've ever had in a build from set bonuses, which on that note, let globals transfer to the pets too, as well as regular inspirations not just team ones). Especially for beasts at least, since they're melee pets only, should have high knockback potection/resists/fear protection.
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