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Posted (edited)

Howdy all. I played this game back before Going Rogue, around the time CoV came out, and I was not a gamer. Or at least, I was not a matured gamer - so I didn't ever realize there was so much you could do with enhancements. That said, I've been playing for a couple of weeks now here, and after failing fast on a couple characters (but mostly trying different powersets to see what I like) I settled on really loving me some Blasters and actually falling in love with /NinjaTraining and /MartialCombat. But I'm still struggling with a build that works because I don't really fully understand the endgame yet, either. 

Just to note, I did actually grind out a spines/fire brute that is now veteran level 3 - the only thing she does is fire farming and I've got some okay capital from doing about 30m-1hr of farming a day for the last two weeks or so at +4/x8. So yes, I know this stuff will hurt my influence-account, and some of these I don't even know how to get yet (blaster sets) but I wanted something to aim/save/start plugging enhs for as I level this one with my waifu. If anyone has suggestions for what I could sub out for certain sets, I'm all ears. 

Edit: 
Wanted to mention, I know it's probably going to be end-heavy. That's why I slotted 3 of the Chance for +End.
Charged Bolts is a fast recharge, and with tempest slotted, I'm hoping between the procs I can keep things running smoothly. 
However, I anticipate that as I hit 30-40, things will get reallllly wonky and tough without taking 10 end inspirations with me, so if there's something I could do to address that, I'm all ears there too.

Oh and, if you wouldn't mind - just at the top of your post, for the sake of my OCD, just give me a "(#) out of 10" or "(#)/10" so my dumb ocd brain can be satisfied.



# **Hero Blaster**

### *Build plan made with Mids Reborn v3.7.14 rev. 3*


Character concept:   Zapninja - Static shock meets batman.
Powers:  Electric Blast and Ninja Training
Goals:  Solo/Duo PvE Content (partner being Demons/Thermal Radiation MM or Storm/Storm Corruptor)

Playstyle: Find pack of mobs. Run in -> Short circuit/Ball lightning to build static. Tesla cage on LTs/Bosses. Pop smoke and Dragonfly into Thunderous Blast, then pick them off with Lightning/Charged Bolts.

For single target/bosses, it's much the same - except stealth open (hopefully crit) with Dragonfly, Tesla Cage, and into Thunderous Blast then just smashing buttons.

----

 

- **Primary powerset: Electrical Blast**

- **Secondary powerset: Ninja Training**

- **Pool powerset (#1): Flight**

- **Pool powerset (#2): Speed**

- **Pool powerset (#3): Leadership**

- **Pool powerset (#4): Fighting**

- **Epic powerset: Arsenal Mastery**

 

----

 

 

# **Powers taken:**

Spoiler

 

 

 

**Level 1: Charged Bolts**

- A: Tempest: Accuracy/Damage

- 43: Tempest: Damage/Endurance

- 43: Tempest: Damage/Recharge

- 46: Tempest: Chance of End Drain

 

 

**Level 1: Sting of the Wasp**

- A: Analyze Weakness: Chance for +ToHit

- 39: Analyze Weakness: Defense Debuff/Endurance/Recharge

- 40: Analyze Weakness: Defense Debuff

- 40: Analyze Weakness: Accuracy/Defense Debuff

 

 

**Level 2: Lightning Bolt**

- A: Blaster's Wrath: Recharge/Chance for Fire Damage

- 3: Blaster's Wrath: Accuracy/Damage/Endurance/Recharge

- 3: Blaster's Wrath: Accuracy/Damage/Endurance

- 5: Blaster's Wrath: Accuracy/Damage/Recharge

- 50: Blaster's Wrath: Damage/Recharge

 

 

**Level 4: Ball Lightning**

- A: Positron's Blast: Chance of Damage(Energy)

- 5: Positron's Blast: Accuracy/Damage/Endurance

- 7: Positron's Blast: Damage/Range

- 7: Positron's Blast: Damage/Recharge

- 9: Positron's Blast: Damage/Endurance

- 9: Positron's Blast: Accuracy/Damage

 

 

**Level 6: Short Circuit**

- A: Avalanche: Recharge/Chance for Knockdown

- 11: Avalanche: Accuracy/Damage/Endurance/Recharge

- 11: Avalanche: Accuracy/Damage/Recharge

- 13: Avalanche: Accuracy/Damage/Endurance

- 13: Avalanche: Damage/Endurance

- 15: Avalanche: Accuracy/Damage

 

 

**Level 8: Charge Up**

- A: Encouraged Accuracy: To Hit Buff

- 29: Encouraged Accuracy: To Hit Buff/Recharge

- 29: Encouraged Accuracy: To Hit Buff/Recharge/Endurance

- 33: Adjusted Targeting: To Hit Buff

- 34: Adjusted Targeting: Recharge

- 34: Adjusted Targeting: To Hit Buff/Recharge

 

 

**Level 10: Shinobi**

- A: Reactive Defenses: Scaling Resist Damage

- 21: Reactive Defenses: Defense/Endurance/RechargeTime

- 21: Reactive Defenses: Defense/RechargeTime

- 23: Reactive Defenses: Endurance/RechargeTime

- 23: Reactive Defenses: Defense/Endurance

- 25: Reactive Defenses: Defense

 

 

**Level 12: Zapp**

- A: Sting of the Manticore: Damage/Endurance/Recharge

- 15: Sting of the Manticore: Chance of Damage(Toxic)

- 17: Sting of the Manticore: Damage/Interrupt/Recharge

- 17: Sting of the Manticore: Accuracy/Interrupt/Range

- 19: Sting of the Manticore: Damage/Endurance

- 19: Sting of the Manticore: Accuracy/Damage

 

 

**Level 14: Hover**

- A: Luck of the Gambler: Defense/Increased Global Recharge Speed

 

 

**Level 16: Immobilizing Dart**

- A: Trap of the Hunter: Chance of Damage(Lethal)

- 36: Trap of the Hunter: Immobilize/Accuracy

 

 

**Level 18: Fly**

- (Empty)

 

 

**Level 20: Kuji-In Toh**

- A: Preventive Medicine: Chance for +Absorb

- 37: Preventive Medicine: Heal

- 37: Numina's Convalesence: +Regeneration/+Recovery

- 37: Numina's Convalesence: Heal

- 39: Performance Shifter: Chance for +End

- 39: Performance Shifter: EndMod

 

 

**Level 22: Voltaic Sentinel**

- A: Performance Shifter: Chance for +End

 

 

**Level 24: Evasive Maneuvers**

- A: Luck of the Gambler: Defense/Increased Global Recharge Speed

- 25: Shield Wall: +Res (Teleportation), +5% Res (All)

- 27: Kismet: Accuracy +6%

 

 

**Level 26: Tesla Cage**

- A: Lockdown: Chance for +2 Mag Hold

- 34: Lockdown: Accuracy/Endurance/Recharge/Hold

 

 

**Level 28: Smoke Flash**

- A: Perfect Zinger: Chance for Psi Damage

 

 

**Level 30: Thunderous Blast**

- A: Annihilation: Chance for Res Debuff

- 31: Annihilation: Accuracy/Damage/Endurance/RechargeTime

- 31: Annihilation: Accuracy/Damage/Endurance

- 31: Annihilation: Accuracy/Damage/RechargeTime

- 33: Annihilation: Damage/RechargeTime

- 33: Annihilation: Accuracy/Damage

 

 

**Level 32: Golden Dragonfly**

- A: Touch of Lady Grey: Chance for Negative Damage

- 40: Touch of Lady Grey: Defense Debuff/Endurance

- 42: Touch of Lady Grey: Recharge/Endurance

- 42: Touch of Lady Grey: Defense Debuff/Recharge/Endurance

- 42: Touch of Lady Grey: Defense Debuff/Recharge

- 43: Touch of Lady Grey: Defense Debuff

 

 

**Level 35: Blinding Powder**

- A: Deflated Ego: Chance for Recovery Debuff

- 36: Deflated Ego: To Hit Debuff/Recharge

- 36: Deflated Ego: To Hit Debuff

 

 

**Level 38: Hasten**

- A: Invention: Recharge Reduction

 

 

**Level 41: Maneuvers**

- A: Luck of the Gambler: Defense/Increased Global Recharge Speed

 

 

**Level 44: Tactics**

- A: Gaussian's Synchronized Fire-Control: Chance for Build Up

- 45: Gaussian's Synchronized Fire-Control: To Hit Buff/Endurance

- 45: Gaussian's Synchronized Fire-Control: Recharge/Endurance

- 45: Gaussian's Synchronized Fire-Control: To Hit Buff/Recharge/Endurance

- 46: Gaussian's Synchronized Fire-Control: To Hit Buff/Recharge

- 46: Gaussian's Synchronized Fire-Control: To Hit Buff

 

 

**Level 47: Body Armor**

- A: Steadfast Protection: Resistance/+Def 3%

- 48: Steadfast Protection: Knockback Protection

- 48: Unbreakable Guard: +Max HP

- 48: Unbreakable Guard: Resistance

- 50: Impervious Skin: Status Resistance/Regeneration

- 50: Impervious Skin: Resistance/Endurance

 

 

**Level 49: Victory Rush**

- A: Performance Shifter: Chance for +End

 

 

 

 

----

 

 

# **Inherents:**


 

Spoiler

 

**Level 1: Special Set Bonuses**

 

 

 

**Level 1: Brawl**

- (Empty)

 

 

**Level 1: Defiance**

 

 

**Level 1: Sprint**

- (Empty)

 

 

**Level 2: Rest**

- (Empty)

 

 

**Level 1: Swift**

- (Empty)

 

 

**Level 1: Health**

- A: Panacea: +Hit Points/Endurance

 

 

**Level 1: Hurdle**

- (Empty)

 

 

**Level 1: Stamina**

- A: Performance Shifter: Chance for +End

- 27: Power Transfer: Chance to Heal Self

 

 

**Level 49: Quick Form**

 

 

**Level 18: Afterburner**

 

 

 

 

----

 

# **Stats Breakdown:**


 

Spoiler

 

### ***- Defense -***

 

 

 

- **Smashing:** 27.54%

- **Lethal:** 27.54%

- **Fire:** 32.23%

- **Cold:** 32.23%

- **Energy:** 27.85%

- **Negative:** 27.85%

- **Toxic:** 13.18%

- **Psionic:** 25.35%

- **Melee:** 29.73%

- **Ranged:** 30.35%

- **AoE:** 33.48%

 

### ***- Resistance -***

 

 

- **Smashing:** 27.79%

- **Lethal:** 27.79%

- **Fire:** 26.66%

- **Cold:** 26.66%

- **Energy:** 27.41%

- **Negative:** 27.41%

- **Toxic:** 27.41%

- **Psionic:** 23.9%

 

### ***- HP & Endurance -***

 

 

- **Regeneration:** 555.74%

- **Max HP:** 1358.61 |

- **End Recovery:** 3.75/s

- **End Use:** 1.57/s End. (Net gain: 2.18/s)

- **Max End:** 101.35

 

### ***- Movement -***

 

 

- **Run Speed:** 21.48 mph

- **Jump Speed:** 34.29 mph

- **Jump Height:** 11.27 ft

- **Fly Speed:** 39.14 mph

 

### ***- Stealth & Perception -***

 

 

- **Stealth (PvE):** 35 ft

- **Stealth (PvP):** 389 ft

- **Perception:** 742.2 ft

 

### ***- Misc -***

 

 

- **Haste:** 223.75%

- **ToHit:** 86.75%

- **Accuracy:** 35%

- **Damage:** 223.5%

- **End Rdx:** 11.75%

- **Threat:** 100

 

### ***- Status Protection -***

 

 

- **Held:** 0

- **Stunned:** 0

- **Sleep:** 0

- **Immobilized:** 7.27

- **Knockback:** 4

- **Repel:** 0

- **Confused:** 3.63

- **Terrorized:** 8.3

- **Taunt:** 0

- **Placate:** 0

- **Teleport:** 0

 

### ***- Status Resistance -***

 

 

- **Held:** 62.5%

- **Stunned:** 62.5%

- **Sleep:** 110.94%

- **Immobilized:** 62.5%

- **Knockback:** 48.44%

- **Repel:** 0%

- **Confused:** 104.89%

- **Terrorized:** 104.89%

- **Taunt:** 0%

- **Placate:** 0%

- **Teleport:** 100%

 

### ***- Debuff Resistance -***

 

 

- **Defense:** 0%

- **Endurance:** 0%

- **Recovery:** 0%

- **PerceptionRadius:** 36.33%

- **ToHit:** 0%

- **RechargeTime:** 10%

- **SpeedRunning:** 10%

- **Regeneration:** 0%

 

 

 

----

 

 

# **Set Effects Breakdown**


 

Spoiler

 

__**Tempest**__

 

(Charged Bolts)

- 1.5% Resistance(Energy,Negative), 2.5% Status Resistance

- 1.5% Resistance(Smashing,Lethal), 2.5% Status Resistance

- 2% DamageBuff(All)

 

__**Analyze Weakness**__

(Sting of the Wasp)

- 10% (0.5 HP/sec) Regeneration

- 2.25% Resistance(Energy,Negative), 3.75% Status Resistance

- 3% DamageBuff(All)

 

__**Blaster's Wrath**__

(Lightning Bolt)

- +7% Enhancement(Accuracy)

- +7.5% Enhancement(Range)

- 3% DamageBuff(All)

- +8.75% Enhancement(RechargeTime)

 

__**Positron's Blast**__

(Ball Lightning)

- 2.5% (0.04 End/sec) Recovery

- 2.25% Resistance(Fire,Cold), 3.75% Status Resistance

- +9% Enhancement(Accuracy)

- +6.25% Enhancement(RechargeTime)

- 4.5% Resistance(Toxic,Psionic), 7.5% Status Resistance

 

__**Avalanche**__

(Short Circuit)

- 10% ResEffect(SpeedRunning), 10% ResEffect(RechargeTime), 10% ResEffect(SpeedFlying)

- 3% Resistance(Fire,Cold), 5% Status Resistance

- 2% (0.03 End/sec) Recovery

- 1.88% Defense(Melee), 0.94% Defense(Lethal), 0.94% Defense(Smashing)

- 3.75% Defense(Fire,Cold), 1.88% Defense(AoE)

 

__**Encouraged Accuracy**__

(Charge Up)

- +5% Enhancement(Accuracy)

- 1.5% DamageBuff(All)

 

__**Adjusted Targeting**__

(Charge Up)

- 2% DamageBuff(All)

- 3% Resistance(Energy,Negative), 5% Status Resistance

 

__**Reactive Defenses**__

(Shinobi)

- 1.5% Resistance(Smashing,Lethal), 2.5% Status Resistance

- 22.59 HP (1.87%) HitPoints

- 3% Resistance(Fire,Cold), 5% Status Resistance

- 3.75% Enhancement(EnduranceDiscount)

- +8.75% Enhancement(RechargeTime)

- 2.9% Resistance(All)

 

__**Sting of the Manticore**__

(Zapp)

- 12% (0.6 HP/sec) Regeneration

- 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)

- 3% DamageBuff(All)

- +7.5% Enhancement(RechargeTime)

- 4.5% Resistance(Toxic,Psionic), 7.5% Status Resistance

 

__**Luck of the Gambler**__

(Hover)

- +7.5% Enhancement(RechargeTime)

 

__**Trap of the Hunter**__

(Immobilizing Dart)

- +5% Enhancement(Immobilized)

 

__**Preventive Medicine**__

(Kuji-In Toh)

- 2.25% Resistance(Smashing,Lethal), 3.75% Status Resistance

- GrantPower Preventive Medicine (10% chance), GrantPower Preventive Medicine

 

__**Numina's Convalesence**__

(Kuji-In Toh)

- 12% (0.6 HP/sec) Regeneration

 

__**Performance Shifter**__

(Kuji-In Toh)

- 7.5% Movement Speed

 

__**Luck of the Gambler**__

(Evasive Maneuvers)

- +7.5% Enhancement(RechargeTime)

 

__**Shield Wall**__

(Evasive Maneuvers)

- 5% Resistance(All), 100% MezResist(Teleport) (20% chance)

 

__**Lockdown**__

(Tesla Cage)

- 3% DamageBuff(All)

 

__**Annihilation**__

(Thunderous Blast)

- 1.35% Max End

- 2.25% Resistance(Energy,Negative), 3.75% Status Resistance

- 10% (0.5 HP/sec) Regeneration

- 3% Enhancement(EnduranceDiscount)

- 3.75% Defense(AoE), 1.88% Defense(Fire), 1.88% Defense(Cold)

 

__**Touch of Lady Grey**__

(Golden Dragonfly)

- 18.07 HP (1.5%) HitPoints

- 2.5% (0.04 End/sec) Recovery

- 8% (0.4 HP/sec) Regeneration

- 2% DamageBuff(All)

- +11% Enhancement(Accuracy)

 

__**Deflated Ego**__

(Blinding Powder)

- +3% Enhancement(Accuracy)

- 1.5% DamageBuff(All)

 

__**Luck of the Gambler**__

(Maneuvers)

- +7.5% Enhancement(RechargeTime)

 

__**Gaussian's Synchronized Fire-Control**__

(Tactics)

- 7.5% Movement Speed

- 22.59 HP (1.87%) HitPoints

- 2.5% (0.04 End/sec) Recovery

- 2.5% DamageBuff(All)

- 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing), 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)

 

__**Steadfast Protection**__

(Body Armor)

- 1.5% (0.03 End/sec) Recovery

- 3% Defense(All)

- Knockback Protection (Mag 4)

 

__**Unbreakable Guard**__

(Body Armor)

- 2.5% Enhancement(EnduranceDiscount)

- 90.36 HP (7.5%) HitPoints

 

__**Impervious Skin**__

(Body Armor)

- 1.5% Resistance(Smashing,Lethal), 2.5% Status Resistance

- 7.5% Status Resistance, 100% GlobalChanceMod ImperviousSkinRegen

 

 

 

 

----

 

 

# **Set Buffs Totals**

Spoiler

 

 

 

__**Damage(All) (23.5% Total)**__- +3% Damage(All) (From Analyze Weakness in Sting of the Wasp)

- +3% Damage(All) (From Blaster's Wrath in Lightning Bolt)

- +3% Damage(All) (From Sting of the Manticore in Zapp)

- +3% Damage(All) (From Lockdown in Tesla Cage)

- +2.5% Damage(All) (From Gaussian's Synchronized Fire-Control in Tactics)

- +2% Damage(All) (From Tempest in Charged Bolts)

- +2% Damage(All) (From Adjusted Targeting in Charge Up)

- +2% Damage(All) (From Touch of Lady Grey in Golden Dragonfly)

- +1.5% Damage(All) (From Encouraged Accuracy in Charge Up)

- +1.5% Damage(All) (From Deflated Ego in Blinding Powder)

 

 

__**S/L Defense (5.19% Total)**__- +3% S/L Defense (From Steadfast Protection: Resistance/+Def 3% in Body Armor)

- +1.25% S/L Defense (From Gaussian's Synchronized Fire-Control in Tactics)

- +0.94% S/L Defense (From Avalanche in Short Circuit)

 

 

__**Fire/Cold Defense (9.88% Total)**__- +3.75% Fire/Cold Defense (From Avalanche in Short Circuit)

- +3% Fire/Cold Defense (From Steadfast Protection: Resistance/+Def 3% in Body Armor)

- +1.88% Fire/Cold Defense (From Annihilation in Thunderous Blast)

- +1.25% Fire/Cold Defense (From Gaussian's Synchronized Fire-Control in Tactics)

 

 

__**Energy/Negative Defense (5.5% Total)**__- +3% Energy/Negative Defense (From Steadfast Protection: Resistance/+Def 3% in Body Armor)

- +1.25% Energy/Negative Defense (From Gaussian's Synchronized Fire-Control in Tactics)

- +1.25% Energy/Negative Defense (From Sting of the Manticore in Zapp)

 

 

__**Defense (Toxic) (3% Total)**__- +3% Defense(Toxic) (From Steadfast Protection: Resistance/+Def 3% in Body Armor)

 

 

__**Defense (Psionic) (3% Total)**__- +3% Defense(Psionic) (From Steadfast Protection: Resistance/+Def 3% in Body Armor)

 

 

__**Defense (Melee) (7.38% Total)**__- +3% Defense(Melee) (From Steadfast Protection: Resistance/+Def 3% in Body Armor)

- +2.5% Defense(Melee) (From Gaussian's Synchronized Fire-Control in Tactics)

- +1.88% Defense(Melee) (From Avalanche in Short Circuit)

 

 

__**Defense (Ranged) (8% Total)**__- +3% Defense(Ranged) (From Steadfast Protection: Resistance/+Def 3% in Body Armor)

- +2.5% Defense(Ranged) (From Gaussian's Synchronized Fire-Control in Tactics)

- +2.5% Defense(Ranged) (From Sting of the Manticore in Zapp)

 

 

__**Defense (AoE) (11.13% Total)**__- +3.75% Defense(AoE) (From Annihilation in Thunderous Blast)

- +3% Defense(AoE) (From Steadfast Protection: Resistance/+Def 3% in Body Armor)

- +2.5% Defense(AoE) (From Gaussian's Synchronized Fire-Control in Tactics)

- +1.88% Defense(AoE) (From Avalanche in Short Circuit)

 

 

__**Max Endurance (1.35% Total)**__- +1.35% Max Endurance (From Annihilation in Thunderous Blast)

 

 

__**Enhancement (Accuracy) (35% Total)**__- +11% Enhancement(Accuracy) (From Touch of Lady Grey in Golden Dragonfly)

- +9% Enhancement(Accuracy) (From Positron's Blast in Ball Lightning)

- +7% Enhancement(Accuracy) (From Blaster's Wrath in Lightning Bolt)

- +5% Enhancement(Accuracy) (From Encouraged Accuracy in Charge Up)

- +3% Enhancement(Accuracy) (From Deflated Ego in Blinding Powder)

 

 

__**Enhancement (EnduranceDiscount) (9.25% Total)**__- +3.75% Enhancement(EnduranceDiscount) (From Reactive Defenses in Shinobi)

- +3% Enhancement(EnduranceDiscount) (From Annihilation in Thunderous Blast)

- +2.5% Enhancement(EnduranceDiscount) (From Unbreakable Guard in Body Armor)

 

 

__**Enhancement (Range) (7.5% Total)**__- +7.5% Enhancement(Range) (From Blaster's Wrath in Lightning Bolt)

 

 

__**Enhancement (RechargeTime) (53.75% Total)**__- +8.75% Enhancement(RechargeTime) (From Blaster's Wrath in Lightning Bolt)

- +8.75% Enhancement(RechargeTime) (From Reactive Defenses in Shinobi)

- +7.5% Enhancement(RechargeTime) (From Sting of the Manticore in Zapp)

- +7.5% Enhancement(RechargeTime) (From Luck of the Gambler: Defense/Increased Global Recharge Speed in Hover)

- +7.5% Enhancement(RechargeTime) (From Luck of the Gambler: Defense/Increased Global Recharge Speed in Evasive Maneuvers)

- +7.5% Enhancement(RechargeTime) (From Luck of the Gambler: Defense/Increased Global Recharge Speed in Maneuvers)

- +6.25% Enhancement(RechargeTime) (From Positron's Blast in Ball Lightning)

 

 

__**Enhancement (Immobilized) (Mez) (5% Total)**__- +5% Enhancement(Immobilized) (From Trap of the Hunter in Immobilizing Dart)

 

 

__**GlobalChanceMod**__- +100% GlobalChanceMod ImperviousSkinRegen (From Impervious Skin: Status Resistance/Regeneration in Body Armor)

 

 

__**HitPoints (153.61 HP Total / 12.75% of Base HP)**__- +90.36 HP (7.5%) HitPoints (From Unbreakable Guard: +Max HP in Body Armor)

- +22.59 HP (1.87%) HitPoints (From Reactive Defenses in Shinobi)

- +22.59 HP (1.87%) HitPoints (From Gaussian's Synchronized Fire-Control in Tactics)

- +18.07 HP (1.5%) HitPoints (From Touch of Lady Grey in Golden Dragonfly)

 

 

__**JumpHeight (15% Total)**__- +7.5% JumpHeight (From Performance Shifter in Kuji-In Toh)

- +7.5% JumpHeight (From Gaussian's Synchronized Fire-Control in Tactics)

 

 

__**Mez (Knockback) (-4 Total)**__- +Knockback (Mag -4) (From Steadfast Protection: Knockback Protection in Body Armor)

 

 

__**Mez (Knockup) (-4 Total)**__- +Knockup (Mag -4) (From Steadfast Protection: Knockback Protection in Body Armor)

 

 

__**MezResist(All) (62.5% Total)**__- +7.5% MezResist(All) (From Positron's Blast in Ball Lightning)

- +7.5% MezResist(All) (From Sting of the Manticore in Zapp)

- +7.5% MezResist(All) (From Impervious Skin: Status Resistance/Regeneration in Body Armor)

- +5% MezResist(All) (From Avalanche in Short Circuit)

- +5% MezResist(All) (From Adjusted Targeting in Charge Up)

- +5% MezResist(All) (From Reactive Defenses in Shinobi)

- +3.75% MezResist(All) (From Analyze Weakness in Sting of the Wasp)

- +3.75% MezResist(All) (From Positron's Blast in Ball Lightning)

- +3.75% MezResist(All) (From Preventive Medicine in Kuji-In Toh)

- +3.75% MezResist(All) (From Annihilation in Thunderous Blast)

- +2.5% MezResist(All) (From Tempest in Charged Bolts)

- +2.5% MezResist(All) (From Tempest in Charged Bolts)

- +2.5% MezResist(All) (From Reactive Defenses in Shinobi)

- +2.5% MezResist(All) (From Impervious Skin in Body Armor)

 

 

__**MezResist (Teleport) (100% Total)**__- +100% MezResist(Teleport) (20% chance) (From Shield Wall: +Res (Teleportation), +5% Res (All) in Evasive Maneuvers)

 

 

__**Recovery (11% Total)**__- +2.5% (0.04 End/sec) Recovery (From Positron's Blast in Ball Lightning)

- +2.5% (0.04 End/sec) Recovery (From Touch of Lady Grey in Golden Dragonfly)

- +2.5% (0.04 End/sec) Recovery (From Gaussian's Synchronized Fire-Control in Tactics)

- +2% (0.03 End/sec) Recovery (From Avalanche in Short Circuit)

- +1.5% (0.03 End/sec) Recovery (From Steadfast Protection in Body Armor)

 

 

__**Regeneration (52% Total / 31.46 HP/s)**__- +12% (0.6 HP/sec) Regeneration (From Sting of the Manticore in Zapp)

- +12% (0.6 HP/sec) Regeneration (From Numina's Convalesence in Kuji-In Toh)

- +10% (0.5 HP/sec) Regeneration (From Analyze Weakness in Sting of the Wasp)

- +10% (0.5 HP/sec) Regeneration (From Annihilation in Thunderous Blast)

- +8% (0.4 HP/sec) Regeneration (From Touch of Lady Grey in Golden Dragonfly)

 

 

__**ResEffect (SpeedFlying) (10% Total)**__- +10% ResEffect(SpeedFlying) (From Avalanche in Short Circuit)

 

 

__**ResEffect (RechargeTime) (10% Total)**__- +10% ResEffect(RechargeTime) (From Avalanche in Short Circuit)

 

 

__**ResEffect (SpeedRunning) (10% Total)**__- +10% ResEffect(SpeedRunning) (From Avalanche in Short Circuit)

 

 

__**S/L Resistance (14.65% Total)**__- +5% S/L Resistance (From Shield Wall: +Res (Teleportation), +5% Res (All) in Evasive Maneuvers)

- +2.9% S/L Resistance (From Reactive Defenses: Scaling Resist Damage in Shinobi)

- +2.25% S/L Resistance (From Preventive Medicine in Kuji-In Toh)

- +1.5% S/L Resistance (From Tempest in Charged Bolts)

- +1.5% S/L Resistance (From Reactive Defenses in Shinobi)

- +1.5% S/L Resistance (From Impervious Skin in Body Armor)

 

 

__**Fire/Cold Resistance (16.15% Total)**__- +5% Fire/Cold Resistance (From Shield Wall: +Res (Teleportation), +5% Res (All) in Evasive Maneuvers)

- +3% Fire/Cold Resistance (From Avalanche in Short Circuit)

- +3% Fire/Cold Resistance (From Reactive Defenses in Shinobi)

- +2.9% Fire/Cold Resistance (From Reactive Defenses: Scaling Resist Damage in Shinobi)

- +2.25% Fire/Cold Resistance (From Positron's Blast in Ball Lightning)

 

 

__**Energy/Negative Resistance (16.9% Total)**__- +5% Energy/Negative Resistance (From Shield Wall: +Res (Teleportation), +5% Res (All) in Evasive Maneuvers)

- +3% Energy/Negative Resistance (From Adjusted Targeting in Charge Up)

- +2.9% Energy/Negative Resistance (From Reactive Defenses: Scaling Resist Damage in Shinobi)

- +2.25% Energy/Negative Resistance (From Analyze Weakness in Sting of the Wasp)

- +2.25% Energy/Negative Resistance (From Annihilation in Thunderous Blast)

- +1.5% Energy/Negative Resistance (From Tempest in Charged Bolts)

 

 

__**Resistance (Toxic) (16.9% Total)**__- +5% Resistance(Toxic) (From Shield Wall: +Res (Teleportation), +5% Res (All) in Evasive Maneuvers)

- +4.5% Resistance(Toxic) (From Positron's Blast in Ball Lightning)

- +4.5% Resistance(Toxic) (From Sting of the Manticore in Zapp)

- +2.9% Resistance(Toxic) (From Reactive Defenses: Scaling Resist Damage in Shinobi)

 

 

__**Resistance (Psionic) (16.9% Total)**__- +5% Resistance(Psionic) (From Shield Wall: +Res (Teleportation), +5% Res (All) in Evasive Maneuvers)

- +4.5% Resistance(Psionic) (From Positron's Blast in Ball Lightning)

- +4.5% Resistance(Psionic) (From Sting of the Manticore in Zapp)

- +2.9% Resistance(Psionic) (From Reactive Defenses: Scaling Resist Damage in Shinobi)

 

 

__**SpeedFlying (15% Total)**__- +7.5% SpeedFlying (From Performance Shifter in Kuji-In Toh)

- +7.5% SpeedFlying (From Gaussian's Synchronized Fire-Control in Tactics)

 

 

__**SpeedJumping (15% Total)**__- +7.5% SpeedJumping (From Performance Shifter in Kuji-In Toh)

- +7.5% SpeedJumping (From Gaussian's Synchronized Fire-Control in Tactics)

 

 

__**SpeedRunning (15% Total)**__- +7.5% SpeedRunning (From Performance Shifter in Kuji-In Toh)

- +7.5% SpeedRunning (From Gaussian's Synchronized Fire-Control in Tactics)

 

 

 

Untitled.png

Edited by ActualSuperHero
Added playstyle so y'all know how I play it
Posted (edited)

Welcome back.

 

Your build looks viable and not too expensive. It should be a great start toward relearning the game. Get playing!

 

Goals:  Solo/Duo PvE Content (partner being Demons/Thermal Radiation MM or Storm/Storm Corruptor)

 

Reward merits may help you acquire some of the harder to get Winter and Archetype Enhancements.. (100 merits each I think)

 

An example I have handy trades some defense for more offense. (just for reference, not an end-all-be-all)

Adjusting builds as we refine our play style is to be expected and then adjusting them again as we get accolades and incarnates.

image.thumb.png.06b13f232045832ac72786e145fe19a3.png <- Click to enlarge

 

Oh and..

25 minutes ago, ActualSuperHero said:

But I'm still struggling with a build that works because I don't really fully understand the endgame yet, either.

 

Endgame - Welcome to the game where the endgame is starting another character and leveling them up with the knowledge gained on the previous character.

 

 

Edited by Troo
Good lucky and happy hunting!

"Homecoming is not perfect but it is still better than the alternative.. at least so far" - Unknown  (Wise words Unknown!)

Si vis pacem, para bellum

Posted (edited)
9 hours ago, ActualSuperHero said:

Howdy all. I played this game back before Going Rogue, around the time CoV came out, and I was not a gamer. Or at least, I was not a matured gamer - so I didn't ever realize there was so much you could do with enhancements. That said, I've been playing for a couple of weeks now here, and after failing fast on a couple characters (but mostly trying different powersets to see what I like) I settled on really loving me some Blasters and actually falling in love with /NinjaTraining and /MartialCombat. But I'm still struggling with a build that works because I don't really fully understand the endgame yet, either. 

Just to note, I did actually grind out a spines/fire brute that is now veteran level 3 - the only thing she does is fire farming and I've got some okay capital from doing about 30m-1hr of farming a day for the last two weeks or so at +4/x8. So yes, I know this stuff will hurt my influence-account, and some of these I don't even know how to get yet (blaster sets) but I wanted something to aim/save/start plugging enhs for as I level this one with my waifu. If anyone has suggestions for what I could sub out for certain sets, I'm all ears. 

Edit: 
Wanted to mention, I know it's probably going to be end-heavy. That's why I slotted 3 of the Chance for +End.
Charged Bolts is a fast recharge, and with tempest slotted, I'm hoping between the procs I can keep things running smoothly. 
However, I anticipate that as I hit 30-40, things will get reallllly wonky and tough without taking 10 end inspirations with me, so if there's something I could do to address that, I'm all ears there too.

Oh and, if you wouldn't mind - just at the top of your post, for the sake of my OCD, just give me a "(#) out of 10" or "(#)/10" so my dumb ocd brain can be satisfied.



# **Hero Blaster**

### *Build plan made with Mids Reborn v3.7.14 rev. 3*


Character concept:   Zapninja - Static shock meets batman.
Powers:  Electric Blast and Ninja Training
Goals:  Solo/Duo PvE Content (partner being Demons/Thermal Radiation MM or Storm/Storm Corruptor)

Playstyle: Find pack of mobs. Run in -> Short circuit/Ball lightning to build static. Tesla cage on LTs/Bosses. Pop smoke and Dragonfly into Thunderous Blast, then pick them off with Lightning/Charged Bolts.

For single target/bosses, it's much the same - except stealth open (hopefully crit) with Dragonfly, Tesla Cage, and into Thunderous Blast then just smashing buttons.

 

.......

 

 

 

Welcome back to the game!!

 

/Ninja and /Martial are great sets and pair well with any Primary - so your combo is fine.  The key thing is, if YOU are having fun, then it doesn't matter what combo / build you have.  🙂  And that can even mean... don't worry about end-game content - just have fun.

 

Given that, certainly tweaking and refining what you have is good too.  So, here are some suggestions I can offer for your build to take or leave any of them:

  • Get rid of Victory Rush
    • it's better in lower levels when End is harder to get so it's mostly useless in later levels and end-game - and doesn't generally help teammates as most have their end management under control or are teaming with others who provide end.
    • But most importantly for Blasters - you have your own end management tool with Kuji-In Toh!  All Blasters got their own "sustain" power and endurance should never be an issue for a blaster anymore.  
  • Given this - Kuji-In Toh:  put the Absorb proc and Numi special in Health, 3 slot Kuji-in Toh with End, End/Acc, and End/Rech and call it a day.  Since you have the Panacea special, you may not even need the Numina's regen/recov.  (I think you'll gain 1-2 extra slots for elsewhere here.)
  • Get rid of the Defense Debuff sets in Sting of the Wasp and Golden Dragonfly
    • You're a Blaster - deal the damage!  You're gimping yourself by not slotting for damage here.
    • The Winter's Gift Melee Set in Golden Dragonfly is an excellent choice:  5 or 6 slot as you want for Def bonuses and use the proc even if 5 slotting.
    • Mako's Bite in Sting of the Wasp 6 slotted is nice for ranged defense bonus - even if fighting in melee range, having high ranged defense helps against ranged attacks and especially most mezzes that will come your way.
  • Charged Bolts - Thuderstrikes for ranged Def, or Devastations for more HPs
  • Lightning Bolt
    • Move the Blaster's Wrath set to Thunderstrike and have it 6 slotted.
    • Then use the other Blaster ATO set, Defiant Barrage in Lightning Bolt and 6 slotting it for the Def bonus - you'll want the status protection proc in Lightning Bolt which can help free you earlier from mezzes since this power can be used while mezzed.
  • Ball Lightning and Short Circuit - I'd swap sets in those powers.
    • With the KD in Ball Lightning, you can cast at range and run into the group as it hits and knocks them down, giving you time to cast Short Circuit safely - a much safer chain.
    • Then only 5 slot the Posi's - the 6th set bonus is not worth it.  Then you can use that slot elsewhere.
  • Charge Up
    • You don't need all those slots in there, and you can use those slots elsewhere better.  Normally, I put the Gaussian proc there, but it's better served in Tactics sine you have it.  So, just a the +Perception IO or a Generic Recharge IO is fine.
  • Zapp - I'd put the Winter's Gift Ranged set in here for the Defense bonuses instead.  
  • Fly - put the Blessing of Zephyr +4 points KB protection in there.  That's all you really need for KB protection. 
  • Voltaic Sentinel - This is like free extra damage - slot it up for damage!  
  • Tesla Cage - if you can, at least 5 slot the Winter's Gift hold set in it for the Defense set bonus
  • Choking Powder
    • You didn't take this, but it will serve you better than Blinding Powder or Smoke Flash, as this will stack with Tesla Cage so you can hold a boss in a quick 2-hit.  
    • I'd get rid of Blinding Powder - it has lower base Acc and takes more slotting to make viable.  It's a fun power, if you can devote the slots to it, but Choking Powder will serve you better, and Smoke Flash only needs 1 slot
  • Smoke Flash - putting a damage proc in it defeats the purpose of the power.  The damage will negate the placate.  So I'd just put generic Recharge IO in it.  (or drop it for another power.)
  • Maneuvers - try to 4-slot it if you can.  The extra defense is always good.
  • Body Armor....
    • If getting rid of Victory Rush and get rid of Smoke Flash (still swapping Blinding Powder for Choking Powder) - this gives you 2 power picks....
    • Then take Fighting pool:  Boxing/Kick and Tough.
    • Then drop Body Armor for Mace Mastery Epic and get Scorpion Shield for more S/L/E Def (the most popular damage types).  4-slot with 3 Shield Walls or Reactive Defenses + another LotG +Global Rech
    • Then you  can slot Tough with:  
      • Steadfast Prot:  Resist/+3% Def and Resist/End
      • Gladiator's Armor (PvP):  +3% Def special and Resist/End
      • Unbreakable Guard:  +Max HP and Resistance
      • (Impervious Skin not really needed)
    • If sticking with Body Armor, then still drop the Impervious Skin and just slot the 3 specials from Steadfast, Glad Armor, and Unbreak Guard and use the 3 slots elsewhere.

The more Winter's Gift IOs for Defense set bonuses you can get, the better.  But also don't sacrifice doing damage.

 

Again, you can take or leave any of these ideas.  🙂  Having fun is more important.

 

Forgot to add:  Also put a Celerity +Stealth IO in Sprint so it can stack with Shinobi and you can be completely invisible.  🙂 

 

 

Edited by Frozen Burn
  • Thumbs Up 1
Posted
1 hour ago, Frozen Burn said:

invicible.

 

"invisible" not invincible even though we wish.

  • Haha 1

"Homecoming is not perfect but it is still better than the alternative.. at least so far" - Unknown  (Wise words Unknown!)

Si vis pacem, para bellum

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