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Posted

Tweaks are not designed to change or adjust pets direct combat effectiveness. Tweaks may or may not be possible, if you know why, would appreciate response.

 

1: Summoning pets from click location to player based area effect. Allows player to continue what they are doing without taking them out of a situation.

 

2: Upgrades from click aoe to either player based aoe click or toggle based aoe. Not sure if toggle could work, but would mean but both would remove waiting for pet to fully spawn and able to select them.

 

3: Pets are x range dont despawn and respawn but instead teleport. Last time played a MM, when pets despawned, buffs where removed, this includes going up/down elevators.

 

4: Storage ability. For visual, pets can be stored inside a (insert description based on which pets) flying object (based on mm preference) which cannot be attacked or targeted and wont cannot agro npcs. Non visual, pets are simply teleport, stored dimensional pocket etc to be summoned when needed. This for me, would help with map tracking issues (stuck in doors or other map related objects), stealth or potential other reasons, without having to dismiss them, to later re-summoning and having to again, apply buffs and upgrades. Buffs would continue to countdown and expire as normal. Health bar would be greyed out to indicate store. Cannot be used during combat which includes pets that are in combat. Can have a cooldown for balance if needed.

 

5: Better AI responses and new command. AI response to aoe ground effects, atm, they stand inside the effect and take unnecessary damage and or debuffs. New command, "Stay" which speaks for its self, a command to make pets stay where they are. "Guard" commands pets to follow and attack targets that are attacking the guarded player. Visual icon on pets so that players can visual see which "stance" or "command" pets are currently on. 

Posted
48 minutes ago, chi1701 said:

1: Summoning pets from click location to player based area effect. Allows player to continue what they are doing without taking them out of a situation.

This can already be done with the powexec_location me command, which can be mapped to a bind or a macro. 

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Posted (edited)
20 minutes ago, BasiliskXVIII said:

This can already be done with the powexec_location me command, which can be mapped to a bind or a macro. 

 

omg! how? Can you provide a command line please

There is a work around, thinking on lines of photon seekers but for permanent pets. Which can be done for any pet based power, not just MMs.

Edited by chi1701
Posted
2 minutes ago, chi1701 said:

 

omg! how? Can you provide a command line please

There is a work around, thinking on lines of photon seekers but for permanent pets. Which can be done for any pet based power, not just MMs.

Well, the commands I use for my Demons/ MM are:

/bind divide powexec_location me summon demonlings
/bind multiply powexec_location me summon demons
/bind subtract powexec_location me summon demon prince

 

Then, I can just hit "/*-" on my numpad and summon the three tiers of pets at my location. Alternately, you could:

/macro_image "DemonSummoning_SummonDemonlings" "Summon Demonlings" "powexec_location me summon demonlings"

/macro_image "DemonSummoning_SummonDemons" "Summon Demons" "powexec_location me summon demons"

/macro_image "DemonSummoning_SummonDemonPrince" "Summon Demon Prince" "powexec_location me summon demon prince"

 

Which would give you replacement icons to use on your power bar. If you're using a different set, you can find its icons here: https://docs.google.com/spreadsheets/d/1uHUi6BWFTYj4wbfGBs3LjZL88Fym6B-8EwDr18YZcY8/edit?usp=sharing Just make sure to change the power names to match the powers that you want to reference.

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